Related papers: Equitable Candy Sharing
Picking sequences are well-established methods for allocating indivisible goods. Among the various picking sequences, recursively balanced picking sequences -- whereby each agent picks one good in every round -- are notable for guaranteeing…
Consider the following process whereby $n$ balls are distributed into $k$ bins. Repeatedly, a ball is removed from a non-empty bin chosen uniformly at random. The process ends when a single non-empty bin remains. Will Ma…
In fair division of indivisible goods, using sequences of sincere choices (or picking sequences) is a natural way to allocate the objects. The idea is as follows: at each stage, a designated agent picks one object among those that remain.…
The problem of dividing resources fairly occurs in many practical situations and is therefore an important topic of study in economics. In this paper, we investigate envy-free divisions in the setting where there are multiple players in…
We consider the classical cake-cutting problem where we wish to fairly divide a heterogeneous resource, often modeled as a cake, among interested agents. Work on the subject typically assumes that the cake is represented by an interval. In…
We study the problem of fairly allocating a divisible resource, also known as cake cutting, with an additional requirement that the shares that different agents receive should be sufficiently separated from one another. This captures, for…
We study the fair allocation problem of indivisible items with subsidy. In this paper, we focus on the notion of fairness - equitability (EQ), which requires that items be allocated such that all agents value the bundle they receive…
This article deals with the cake cutting problem. In this setting, there exists two notions of fair division: proportional division (when there are n players, each player thinks to get at least 1/n of the cake) and envy-free division (each…
In this paper, we study the problem of splitting fairly bundles of items. We show that given $n$ bundles with $m$ kinds of items in them, it is possible to distribute the value of each kind of item fairly among $r$ persons by breaking apart…
Envy is a rather complex and irrational emotion. In general, it is very difficult to obtain a measure of this feeling, but in an economical context envy becomes an observable which can be measured. When various individuals compare their…
Winning the coin toss at the end of a tied soccer game gives a team the right to choose whether to kick either first or second on all five rounds of penalty kicks, when each team is allowed one kick per round. There is considerable evidence…
"No two rainbows are the same. Neither are two packs of Skittles. Enjoy an odd mix!". Using an interpretation via spatial random walks, we quantify the probability that two randomly selected packs of Skittles candy are identical and…
The distribution function of particles over clusters is proposed for a system of identical intersecting spheres, the centres of which are uniformly distributed in space. Consideration is based on the concept of the rank number of clusters,…
The MandM Game involves two players who begin with I1 and I2 MandM's. During each round, each player tosses a fair coin: if the coin lands heads, that player eats one MandM, and if it lands tails, the player does not eat. If, at the end of…
The problem of fair division of indivisible goods is a fundamental problem of social choice. Recently, the problem was extended to the case when goods form a graph and the goal is to allocate goods to agents so that each agent's bundle…
A set of objects is to be divided fairly among agents with different tastes, modeled by additive utility-functions. If we consider the objects as indivisible, many instances of the decision problem: ``Is there a fair division of the objects…
Fair division with unequal shares is an intensively studied recourse allocation problem. For $ i\in [n] $, let $ \mu_i $ be an atomless probability measure on the measurable space $(C,\mathcal{S}) $ and let $ t_i $ be positive numbers…
We study once-excited random walks on general trees, modeled by placing a single "cookie" at each vertex. Each cookie acts as a metaphorical reward that is consumed upon the first visit to the vertex where the cookie is placed. On that…
We give a sufficient condition for a random sequence in [0,1] generated by a $\Psi$-process to be equidistributed. The condition is met by the canonical example -- the $\max$-2 process -- where the $n$th term is whichever of two uniformly…
Assuming a constant mass-decrease per unit-surface and -time we provide a very simplistic model for the dissolution process of spherical candies. The aim is to investigate the quantitative behavior of the dissolution process throughout the…