Related papers: Breaking the log n barrier on rumor spreading
We study two fundamental communication primitives: broadcasting and leader election in the classical model of multi-hop radio networks with unknown topology and without collision detection mechanisms. It has been known for almost 20 years…
The influence of node mobility on the convergence time of averaging gossip algorithms in networks is studied. It is shown that a small number of fully mobile nodes can yield a significant decrease in convergence time. A method is developed…
Broadcasting algorithms are of fundamental importance for distributed systems engineering. In this paper we revisit the classical and well-studied push protocol for message broadcasting. Assuming that initially only one node has some piece…
The spread of rumors through social media and online social networks can not only disrupt the daily lives of citizens but also result in loss of life and property. A rumor spreads when individuals, who are unable decide the authenticity of…
We study different mechanisms of gossip propagation on several network topologies and introduce a new network property, the "spread factor", describing the fraction of neighbors that get to know the gossip. We postulate that for scale-free…
We study push-pull rumour spreading in ultra-small-world models for social networks where the degrees follow a power-law distribution. In a non-geometric setting, Fountoulakis, Panagiotou and Sauerwald have shown that rumours always spread…
In earlier work, we showed that it is possible to achieve $O(\log N)$ streaming delay with high probability in a peer-to-peer network, where each peer has as little as four neighbors, while achieving any arbitrary fraction of the maximum…
In the information exchange problem, k packets that are initially maintained by k nodes need to be disseminated to the whole network as quickly as possible. We consider this problem in single-hop multi- channel networks of n nodes, and…
In the distributed triangle detection problem, we have an $n$-vertex network $G=(V,E)$ with one player for each vertex of the graph who sees the edges incident on the vertex. The players communicate in synchronous rounds using the edges of…
In their seminal work on the Stable Marriage Problem, Gale and Shapley describe an algorithm which finds a stable matching in $O(n^2)$ communication rounds. Their algorithm has a natural interpretation as a distributed algorithm where each…
Consider that there are $k\le n$ agents in a simple, connected, and undirected graph $G=(V,E)$ with $n$ nodes and $m$ edges. The goal of the dispersion problem is to move these $k$ agents to mutually distinct nodes. Agents can communicate…
Wireless sensor networks require communication protocols for efficiently propagating data in a distributed fashion. The Trickle algorithm is a popular protocol serving as the basis for many of the current standard communication protocols.…
In this paper we present various distributed algorithms for LP-type problems in the well-known gossip model. LP-type problems include many important classes of problems such as (integer) linear programming, geometric problems like smallest…
In this paper we show that gossip algorithms may be effectively used to disseminate game events in Peer-to-Peer (P2P) Multiplayer Online Games (MOGs). Game events are disseminated through an overlay network. The proposed scheme exploits the…
The *shuffle model* is a powerful tool to amplify the privacy guarantees of the *local model* of differential privacy. In contrast to the fully decentralized manner of guaranteeing privacy in the local model, the shuffle model requires a…
In this work, we present a fast distributed algorithm for local potential problems: these are graph problems where the task is to find a locally optimal solution where no node can unilaterally improve the utility in its local neighborhood…
In the advent of large-scale multi-hop wireless technologies, such as MANET, VANET, iThings, it is of utmost importance to devise efficient distributed protocols to maintain network architecture and provide basic communication tools. One of…
We study the problem of disseminating a piece of information through all the nodes of a network, given that it is known originally only to a single node. In the absence of any structural knowledge on the network other than the nodes'…
In this paper, we look at the problem of randomized leader election in synchronous distributed networks with a special focus on the message complexity. We provide an algorithm that solves the implicit version of leader election (where…
A team of mobile agents, starting from different nodes of an unknown network, possibly at different times, have to meet at the same node and declare that they have all met. Agents have different labels and move in synchronous rounds along…