Related papers: Breaking the log n barrier on rumor spreading
We consider information dissemination in a large $n$-user wireless network in which $k$ users wish to share a unique message with all other users. Each of the $n$ users only has knowledge of its own contents and state information; this…
We study the fundamental problem of information spreading (also known as gossip) in dynamic networks. In gossip, or more generally, $k$-gossip, there are $k$ pieces of information (or tokens) that are initially present in some nodes and the…
We study the randomized rumor spreading algorithm \emph{pull} on complete graphs with $n$ vertices. Starting with one informed vertex and proceeding in rounds, each vertex yet uninformed connects to a neighbor chosen uniformly at random and…
The asynchronous rumor algorithm spreading propagates a piece of information, the so-called rumor, in a network. Starting with a single informed node, each node is associated with an exponential time clock with rate $1$ and calls a random…
We study how to spread $k$ tokens of information to every node on an $n$-node dynamic network, the edges of which are changing at each round. This basic {\em gossip problem} can be completed in $O(n + k)$ rounds in any static network, and…
Broadcasting and convergecasting are pivotal services in distributed systems, in particular, in wireless ad-hoc and sensor networks, which are characterized by time- varying communication graphs. We study the question of whether it is…
A new \emph{spanner} construction algorithm is presented, working under the \emph{LOCAL} model with unique edge IDs. Given an $n$-node communication graph, a spanner with a constant stretch and $O (n^{1 + \varepsilon})$ edges (for an…
In a recent work, Doerr and Fouz [\emph{Asymptotically Optimal Randomized Rumor Spreading}, in ArXiv] present a new quasi-random PUSH algorithm for the rumor spreading problem (also known as gossip spreading or message propagation problem).…
We give a time-randomness tradeoff for the quasi-random rumor spreading protocol proposed by Doerr, Friedrich and Sauerwald [SODA 2008] on complete graphs. In this protocol, the goal is to spread a piece of information originating from one…
We consider a gossip network consisting of a source forwarding updates and $n$ nodes placed geometrically in a ring formation. Each node gossips with $f(n)$ nodes on either side, thus communicating with $2f(n)$ nodes in total. $f(n)$ is a…
We show that any randomised Monte Carlo distributed algorithm for the Lov\'asz local lemma requires $\Omega(\log \log n)$ communication rounds, assuming that it finds a correct assignment with high probability. Our result holds even in the…
Gossip algorithms for aggregation have recently received significant attention for sensor network applications because of their simplicity and robustness in noisy and uncertain environments. However, gossip algorithms can waste significant…
Social networks allow rapid spread of ideas and innovations while the negative information can also propagate widely. When the cascades with different opinions reaching the same user, the cascade arriving first is the most likely to be…
The gossip problem (telephone problem) is an information dissemination problem in which each of $n$ nodes of a communication network has a unique piece of information that must be transmitted to all the other nodes using two-way…
Real life networks are generally modelled as scale free networks. Information diffusion in such networks in decentralised environment is a difficult and resource consuming affair. Gossip algorithms have come up as a good solution to this…
We consider a rumor model in which the network is divided into three classes of agents: ignorant, spreader, and stifler. A spreader transmits the rumor to each of its ignorant neighbors at rate one, and at the same rate, it becomes a…
We study the problem of computing approximate minimum edge cuts by distributed algorithms. We use a standard synchronous message passing model where in each round, $O(\log n)$ bits can be transmitted over each edge (a.k.a. the CONGEST…
This paper studies broadcasting and gossiping algorithms in random and general AdHoc networks. Our goal is not only to minimise the broadcasting and gossiping time, but also to minimise the energy consumption, which is measured in terms of…
We focus on the well-studied problem of distributed overlay network construction. We consider a synchronous gossip-based communication model where in each round a node can send a message of small size to another node whose identifier it…
We investigate the power of interaction in two player quantum communication protocols. Our main result is a rounds-communication hierarchy for the pointer jumping function $f_k$. We show that $f_k$ needs quantum communication $\Omega(n)$ if…