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We show that a realization of a closed connected PL-manifold of dimension n-1 in n-dimensional Euclidean space (n>2) is the boundary of a convex polyhedron (finite or infinite) if and only if the interior of each (n-3)-face has a point,…

Computational Geometry · Computer Science 2007-05-23 Konstantin Rybnikov

Finding nonoverlapping balls with given centers in any metric space, maximizing the sum of radii of the balls, can be expressed as a linear program. Its dual linear program expresses the problem of finding a minimum-weight set of cycles…

Computational Geometry · Computer Science 2017-10-09 David Eppstein

In this work we start the investigation of tight complexity bounds for connectivity problems parameterized by cutwidth assuming the Strong Exponential-Time Hypothesis (SETH). Van Geffen et al. posed this question for odd cycle transversal…

Data Structures and Algorithms · Computer Science 2022-12-26 Narek Bojikian , Vera Chekan , Falko Hegerfeld , Stefan Kratsch

We consider the problem of approximate counting of triangles and longer fixed length cycles in directed graphs. For triangles, T\v{e}tek [ICALP'22] gave an algorithm that returns a $(1 \pm \eps)$-approximation in…

Data Structures and Algorithms · Computer Science 2024-10-01 Keren Censor-Hillel , Tomer Even , Virginia Vassilevska Williams

We present improved distributed algorithms for triangle detection and its variants in the CONGEST model. We show that Triangle Detection, Counting, and Enumeration can be solved in $\tilde{O}(n^{1/2})$ rounds. In contrast, the previous…

Data Structures and Algorithms · Computer Science 2018-07-19 Yi-Jun Chang , Seth Pettie , Hengjie Zhang

We study the problems of covering or partitioning a polygon $P$ (possibly with holes) using a minimum number of small pieces, where a small piece is a connected sub-polygon contained in an axis-aligned unit square. For covering, we seek to…

We study the problem of computing the minimum area triangle that circumscribes a given $n$-sided convex polygon touching edge-to-edge. In other words, we compute the minimum area triangle that is the intersection of 3 half-planes out of $n$…

Computational Geometry · Computer Science 2022-08-15 Kai Jin , Zhiyi Huang

The contemporary scientific landscape is characterized by a "curse of dimensionality," where our capacity to collect high-dimensional network data frequently outstrips our ability to computationally simulate or intuitively comprehend the…

General Physics · Physics 2026-02-03 Zebiao Li , XueYing Wu , Chengyi Tu

One of the major open problems in complexity theory is to demonstrate an explicit function which requires super logarithmic depth, a.k.a, the $\mathbf{P}$ versus $\mathbf{NC^1}$ problem. The current best depth lower bound is $(3-o(1))\cdot…

Computational Complexity · Computer Science 2024-04-25 Hao Wu

We present a classical algorithm that, for any $D$-dimensional geometrically-local, quantum circuit $C$ of polylogarithmic-depth, and any bit string $x \in {0,1}^n$, can compute the quantity $|<x|C|0^{\otimes n}>|^2$ to within any…

Quantum Physics · Physics 2022-02-18 Suchetan Dontha , Shi Jie Samuel Tan , Stephen Smith , Sangheon Choi , Matthew Coudron

We study the problem of computing the minimum cut in a weighted distributed message-passing networks (the CONGEST model). Let $\lambda$ be the minimum cut, $n$ be the number of nodes in the network, and $D$ be the network diameter. Our…

Data Structures and Algorithms · Computer Science 2014-08-05 Danupon Nanongkai , Hsin-Hao Su

Packing and covering linear programs (PC-LPs) form an important class of linear programs (LPs) across computer science, operations research, and optimization. In 1993, Luby and Nisan constructed an iterative algorithm for approximately…

Data Structures and Algorithms · Computer Science 2018-02-28 Zeyuan Allen-Zhu , Lorenzo Orecchia

In this paper, a novel technique for tight outer-approximation of the intersection region of a finite number of ellipses in 2-dimensional (2D) space is proposed. First, the vertices of a tight polygon that contains the convex intersection…

Computational Geometry · Computer Science 2017-09-19 Siamak Yousefi , Xiao-Wen Chang , Henk Wymeersch , Benoit Champagne , Godfried Toussaint

A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is faster for higher number of facets of the given polyhedron than the traditional Cyrus-Beck's and others algorithms with complexity O(N) . The…

Graphics · Computer Science 2018-01-03 Vaclav Skala

The input to the NP-hard Point Line Cover problem (PLC) consists of a set $P$ of $n$ points on the plane and a positive integer $k$, and the question is whether there exists a set of at most $k$ lines which pass through all points in $P$. A…

Data Structures and Algorithms · Computer Science 2013-07-10 Stefan Kratsch , Geevarghese Philip , Saurabh Ray

A dynamic graph algorithm is a data structure that answers queries about a property of the current graph while supporting graph modifications such as edge insertions and deletions. Prior work has shown strong conditional lower bounds for…

Data Structures and Algorithms · Computer Science 2023-01-30 Monika Henzinger , Ami Paz , A. R. Sricharan

The (unweighted) tree edit distance problem for $n$ node trees asks to compute a measure of dissimilarity between two rooted trees with node labels. The current best algorithm from more than a decade ago runs in $O(n ^ 3)$ time [Demaine,…

Data Structures and Algorithms · Computer Science 2021-11-12 Xiao Mao

Solving large-scale optimization on-the-fly is often a difficult task for real-time computer graphics applications. To tackle this challenge, model reduction is a well-adopted technique. Despite its usefulness, model reduction often…

Graphics · Computer Science 2015-06-30 Jianbo Ye , Zhixin Yan

Recently, Ezra and Sharir [ES22a] showed an $O(n^{3/2+\sigma})$ space and $O(n^{1/2+\sigma})$ query time data structure for ray shooting among triangles in $\mathbb{R}^3$. This improves the upper bound given by the classical…

Computational Geometry · Computer Science 2023-02-23 Peyman Afshani , Pingan Cheng

Triangle strips have been widely used for efficient rendering. It is NP-complete to test whether a given triangulated model can be represented as a single triangle strip, so many heuristics have been proposed to partition models into few…

Computational Geometry · Computer Science 2007-05-23 M. Gopi , David Eppstein