Related papers: A communication game related to the sensitivity co…
In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics…
We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or…
Consider the "Number in Hand" multiparty communication complexity model, where k players holding inputs x_1,...,x_k in {0,1}^n communicate to compute the value f(x_1,...,x_k) of a function f known to all of them. The main lower bound…
Relations between the decision tree complexity and various other complexity measures of Boolean functions is a thriving topic of research in computational complexity. It is known that decision tree complexity is bounded above by the cube of…
We prove a lower bound of $\Omega(n^{1/2 - c})$, for all $c>0$, on the query complexity of (two-sided error) non-adaptive algorithms for testing whether an $n$-variable Boolean function is monotone versus constant-far from monotone. This…
We study the extent to which decentralized cost-sharing protocols can achieve good price of anarchy (PoA) bounds in network cost-sharing games with $n$ agents. We focus on the model of resource-aware protocols, where the designer has prior…
In multicast network design games, a set of agents choose paths from their source locations to a common sink with the goal of minimizing their individual costs, where the cost of an edge is divided equally among the agents using it. Since…
In recent years it has become popular to study dynamic problems in a sensitivity setting: Instead of allowing for an arbitrary sequence of updates, the sensitivity model only allows to apply batch updates of small size to the original input…
We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their…
Two-player zero-sum "graph games" are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite "play", which determines the winner or payoff of the game.…
We study a multi-player one-round game termed Stackelberg Network Pricing Game, in which a leader can set prices for a subset of $m$ priceable edges in a graph. The other edges have a fixed cost. Based on the leader's decision one or more…
This paper gives a complete analysis of worst-case equilibria for various versions of weighted congestion games with two players and affine cost functions. The results are exact price of anarchy bounds which are parametric in the weights of…
Two-player graph games are a fundamental model for reasoning about the interaction of agents. These games are played between two players who move a token along a graph. In bidding games, the players have some monetary budget, and at each…
The cost-sharing connection game is a variant of routing games on a network. In this model, given a directed graph with edge costs and edge capacities, each agent wants to construct a path from a source to a sink with low cost. The users…
We improve both upper and lower bounds for the distribution-free testing of monotone conjunctions. Given oracle access to an unknown Boolean function $f:\{0,1\}^n \rightarrow \{0,1\}$ and sampling oracle access to an unknown distribution…
In this paper, we show that every $(2^{n-1}+1)$-vertex induced subgraph of the $n$-dimensional cube graph has maximum degree at least $\sqrt{n}$. This result is best possible, and improves a logarithmic lower bound shown by Chung, F\"uredi,…
We study a model of communication complexity that encompasses many well-studied problems, including classical and quantum communication complexity, the complexity of simulating distributions arising from bipartite measurements of shared…
Broadcast protocols enable a set of $n$ parties to agree on the input of a designated sender, even facing attacks by malicious parties. In the honest-majority setting, randomization and cryptography were harnessed to achieve…
Protocols for tossing a common coin play a key role in the vast majority of implementations of consensus. Even though the common coins in the literature are usually \emph{fair} (they have equal chance of landing heads or tails), we focus on…
We introduce and study Certificate Game complexity, a measure of complexity based on the probability of winning a game where two players are given inputs with different function values and are asked to output some index $i$ such that…