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We study the problem of partitioning a polygon into the minimum number of subpolygons using cuts in predetermined directions such that each resulting subpolygon satisfies a given width constraint. A polygon satisfies the unit-width…
Casting is a manufacturing process where liquid material is poured into a mold having the shape of a desired product. After the material solidifies, the product is removed from the mold. We study the case where the mold is made of a single…
Determining if a point is in a polygon or not is used by a lot of applications in computer graphics, computer games and geoinformatics. Implementing this check is error-prone since there are many special cases to be considered. This holds…
In this paper, we consider the problem of partitioning a polygon into a set of connected disjoint sub-polygons, each of which covers an area of a specific size. The work is motivated by terrain covering applications in robotics, where the…
In this paper, we formulate a simple algorithm that detects contours around a region of interest in an image. After an initial smoothing, the method is based on viewing an image as a topographic surface and finding convex and/or concave…
We consider the disjoint bilinear programming problem in which one of the disjoint subsets has the structure of an acute-angled polytope. An optimality criterion for such a problem is formulated and proved, and based on this, a polynomial…
Divide and Conquer is a well known algorithmic procedure for solving many kinds of problem. In this procedure, the problem is partitioned into two parts until the problem is trivially solvable. Finding the distance of the closest pair is an…
A quadratically constrained quadratic program (QCQP) is an optimization problem in which the objective function is a quadratic function and the feasible region is defined by quadratic constraints. Solving non-convex QCQP to global…
Suppose $P$ is a symmetric convex polygon in the plane. We give a polynomial time algorithm that decides if $P$ can tile the plane by transations at some level (not necessarily at level one; this is multiple tiling). The main technical…
We give a polynomial-time constant-factor approximation algorithm for maximum independent set for (axis-aligned) rectangles in the plane. Using a polynomial-time algorithm, the best approximation factor previously known is $O(\log\log n)$.…
We describe an algorithm for solving an important geometric problem arising in computer-aided manufacturing. When cutting away a region from a solid piece of material -- such as steel, wood, ceramics, or plastic -- using a rough tool in a…
The Calisson puzzle is a tiling puzzle in which one must tile a triangular grid inside a hexagon with lozenges, under the constraint that certain prescribed edges remain tile boundaries and that adjacent lozenges along these edges have…
We present a linear-time algorithm for finding the quadrilateral of largest area contained in a convex polygon, and we show that it is closely related to an old algorithm for the smallest enclosing parallelogram of a convex polygon.
A pair of pants is a genus zero orientable surface with three boundary components. A pants decomposition of a surface is a finite collection of unordered pairwise disjoint simple closed curves embedded in the surface that decompose the…
It is important to design separation algorithms of low computational complexity in mixed integer programming. We study the separation problems of the two continuous knapsack polyhedra with divisible capacities. The two polyhedra are the…
In this paper the problem of maximizing the distance to a given fixed point over an intersection of balls is considered. It is known that this problem is NP complete in the general case, since any subset sum problem can be solved upon…
We present two parallel optimization algorithms for a convex function $f$. The first algorithm optimizes over linear inequality constraints in a Hilbert space, $\mathbb H$, and the second over a non convex polyhedron in $\mathbb R^n$. The…
We consider linear problems in the worst case setting. That is, given a linear operator and a pool of admissible linear measurements, we want to approximate the values of the operator uniformly on a convex and balanced set by means of…
For the given regular plane polygon and an arbitrary point in the plane of the polygon, the distances from the point to the vertices of the polygon are defined. We proved that there is one more non-congruent regular polygon having the…
A simple en,ex rule to mark the intersection points of 2D input polygon contours separating the polygon interior from its exterior in the vicinity of the intersections is presented. Its form is close to the original Greiner & Hormann…