Related papers: Virtual learning environment for interactive engag…
Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…
In this paper, we explore Quantum Game Jam (QGJ) as a method for facilitating interdisciplinary collaboration and creating science game prototypes. QGJ was a series of game development events, science game jams, organized five times…
Course-based Undergraduate Research Experiences (CUREs) bring the excitement of research into the classroom to improve learning and the sense of belonging in the field. They can reach more students, earlier in their studies, than typical…
We report on a large-scale study of student learning of quantum tunneling in 4 traditional and 4 transformed modern physics courses. In the transformed courses, which were designed to address student difficulties found in previous research,…
Advances in quantum technologies are giving rise to a revolution in the way fundamental physics questions are explored at the empirical level. At the same time, they are the seeds for future disruptive technological applications of quantum…
The present cross-disciplinary research explores pedestrian-autonomous vehicle interactions in a safe, virtual environment. We first present contemporary tools in the field and then propose the design and development of a new application…
Instruction in quantum mechanics is becoming increasingly important as the field is not only a key part of modern physics research, but is also important for emerging technologies. However, many students regard quantum mechanics as a…
The development of quantum computational techniques has advanced greatly in recent years, parallel to the advancements in techniques for deep reinforcement learning. This work explores the potential for quantum computing to facilitate…
Quantum machine learning could possibly become a valuable alternative to classical machine learning for applications in High Energy Physics by offering computational speed-ups. In this study, we employ a support vector machine with a…
Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…
We address four main areas in which graduate quantum mechanics education can be improved: course content, textbook, teaching methods, and assessment tools. We report on a three year longitudinal study at the Colorado School of Mines using…
Numerical simulation of quantum systems is crucial to further our understanding of natural phenomena. Many systems of key interest and importance, in areas such as superconducting materials and quantum chemistry, are thought to be described…
The lecture "Atomistic Materials Modeling" is a core qualification of the master program "materials science" at the Hamburg University of Technology (TUHH). Within the lecture, various modern methods for atomistic materials modeling are…
We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…
We are investigating cognitive issues in learning quantum mechanics in order to develop effective teaching and learning tools. The analysis of cognitive issues is particularly important for bridging the gap between the quantitative and…
Virtual field trips (VFTs) have proven to be valuable learning tools. Such applications are mostly based on 360{\deg} technology and are to be characterized as single-user applications in technological terms. In contrast, Social VR…
We describe a framework for interactive molecular dynamics in a multiuser virtual reality environment, combining rigorous cloud-mounted physical atomistic simulation with commodity virtual reality hardware, which we have made accessible to…
With the advent of commercially available Mixed-Reality(MR)-headsets in recent years MR-assisted learning started to play a vital role in educational research, especially related to STEM (science, technology, engineering and mathematics)…
This article provides an overview of existing quantum physics-related games, referred to as \textit{quantum games}, that serve citizen science research in quantum physics. Additionally, we explore the connection between citizen science and…
Quantum mechanics has introduced a new theoretical framework for the study of molecules, enabling the prediction of properties and dynamics through the solution of the Schr\"odinger equation applied to these systems. However, solving this…