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When establishing a visual connection between a virtual reality user and an augmented reality user, it is important to consider whether the augmented reality user faces a surplus of information. Augmented reality, compared to virtual…

Human-Computer Interaction · Computer Science 2021-05-05 Robbe Cools , Jihae Han , Adalberto L. Simeone

The concept of augmented reality (AR) assistants has captured the human imagination for decades, becoming a staple of modern science fiction. To pursue this goal, it is necessary to develop artificial intelligence (AI)-based methods that…

Interactive computational environments can help students explore algorithmic concepts through collaborative hands-on experimentation. However, static and instructor controlled demos in lectures limit engagement. Even when interactive…

Human-Computer Interaction · Computer Science 2026-02-02 Sumedh Karajagi , Sampad Bhusan Mohanty , Bhaskar Krishnamachari

AutoDRIVE is envisioned to be an integrated research and education platform for scaled autonomous vehicles and related applications. This work is a stepping-stone towards achieving the greater goal of realizing such a platform.…

Robotics · Computer Science 2023-05-16 Tanmay Vilas Samak , Chinmay Vilas Samak , Ming Xie

Deep learning is ubiquitous, but its lack of transparency limits its impact on several potential application areas. We demonstrate a virtual reality tool for automating the process of assigning data inputs to different categories. A dataset…

Human-Computer Interaction · Computer Science 2023-05-25 Hannes Kath , Bengt Lüers , Thiago S. Gouvêa , Daniel Sonntag

With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…

Human-Computer Interaction · Computer Science 2023-04-06 Simin Yang , Ze Gao , Reza Hadi Mogavi , Pan Hui , Tristan Braud

We report on our ongoing efforts to develop, implement, and test VR activities for the introductory astronomy course and laboratory. Specifically, we developed immersive activities for two challenging "3D" concepts: Moon phases, and stellar…

Physics Education · Physics 2021-10-05 Gur Windmiller , Philip Blanco , William F. Welsh

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

Human-Computer Interaction · Computer Science 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

Autonomous indoor flight for critical asset inspection presents fundamental challenges in perception, planning, control, and learning. Despite rapid progress, there is still a lack of a compact, active-sensing, open-source platform that is…

We created an augmented reality platform for spatial exploration that recognizes buildings facades and displays various multimedia for different time points. In order to provide the user with the best user experience fast recognition and…

Human-Computer Interaction · Computer Science 2020-01-07 Blagoj Nenovski , Igor Nedelkovski

The present work describes a website designed for remote teaching of optical measurements using lasers. It enables senior undergraduate and postgraduate students to learn theoretical aspects of the subject and also have a means to perform…

Physics Education · Physics 2018-03-02 Veena Singh , Richa Dubey , P. K. Panigrahi , K. Muralidhar

To reduce the carbon footprint of computing and stabilize electricity grids, there is an increasing focus on approaches that align the power usage of IT infrastructure with the availability of clean energy. Unfortunately, research on…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-06-21 Philipp Wiesner , Ilja Behnke , Paul Kilian , Marvin Steinke , Odej Kao

Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the application of digital interactive media, including games…

Human-Computer Interaction · Computer Science 2021-09-30 Yilin Liu , Yiming Lin , Rongkai Shi , Yiming Luo , Hai-Ning Liang

The Virtual Research Environment is an analysis platform developed at CERN serving the needs of scientific communities involved in European Projects. Its scope is to facilitate the development of end-to-end physics workflows, providing…

AI and robotics technologies have witnessed remarkable advancements in the past decade, revolutionizing work patterns and opportunities in various domains. The application of these technologies has propelled society towards an era of…

Computers and Society · Computer Science 2026-04-10 Junjie Li , Kang Li , Dewei Han , Jian Xu , Zhaoyuan Ma

Subterranean environments with lots of obstacles, including narrow passages, large voids, rock falls and absence of illumination were always challenging for control, navigation, and perception of mobile robots. The limited availability and…

Robotics · Computer Science 2020-04-22 Anton Koval , Christoforos Kanellakis , Emil Vidmark , Jakub Haluska , George Nikolakopoulos

Due to the increase of interest in Augmented Reality (AR), the potential uses of AR are increasing also. It can benefit the user in various fields such as education, business, medicine, and other. Augmented Reality supports the real…

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

Multimedia · Computer Science 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

Object finding in clutter is a skill that requires perception of the environment and in many cases physical interaction. In robotics, interactive perception defines a set of algorithms that leverage actions to improve the perception of the…

Robotics · Computer Science 2020-06-02 Tonci Novkovic , Remi Pautrat , Fadri Furrer , Michel Breyer , Roland Siegwart , Juan Nieto

Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…

Graphics · Computer Science 2016-11-29 Jacqueline Chu , Leonardo Ferrer , Min Shih , Kwan-Liu Ma