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In recent years, massively multiplayer online games (MMOGs) have become very popular by providing more entertainment, therefore millions of players now participate may interact with each other in a shared environment, even though these…

Computers and Society · Computer Science 2015-05-11 Zakaria Alomari

Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing…

Multimedia · Computer Science 2015-09-24 Abbas Soltanian , Mohammad A. Salahuddin , Halima Elbiaze , Roch Glitho

Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach…

Networking and Internet Architecture · Computer Science 2014-07-31 Stefano Ferretti , Gabriele D'Angelo

In recent times Massive Multiplayer Online Game has appeared as a computer game that enables hundreds of players from all parts of the world to interact in a game world (common platform) at the same time instance. Current architecture used…

Networking and Internet Architecture · Computer Science 2014-01-22 Farrukh Arslan

Mobile edge computing seeks to provide resources to different delay-sensitive applications. This is a challenging problem as an edge cloud-service provider may not have sufficient resources to satisfy all resource requests. Furthermore,…

Networking and Internet Architecture · Computer Science 2020-01-03 Faheem Zafari , Kin K. Leung , Don Towsley , Prithwish Basu , Ananthram Swami , Jian Li

Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of…

Networking and Internet Architecture · Computer Science 2017-07-04 Mohammad Hosseini

Emerging collaborative Peer-to-Peer (P2P) systems require discovery and utilization of diverse, multi-attribute, distributed, and dynamic groups of resources to achieve greater tasks beyond conventional file and processor cycle sharing.…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-07-10 H. M. N. Dilum Bandara , Anura P. Jayasumana

In recent years, the fast development of mobile communications and cloud systems has substantially promoted edge computing. By pushing server resources to the edge, mobile service providers can deliver their content and services with…

Networking and Internet Architecture · Computer Science 2021-12-20 Xun Shao , Go Hasegawa , Mianxiong Dong , Zhi Liu , Hiroshi Masui , Yusheng Ji

Classical cloud storage based on external data providers has been recognized to suffer from a number of drawbacks. This is due to its inherent centralized architecture which makes it vulnerable to external attacks, malware, technical…

Computer Science and Game Theory · Computer Science 2016-07-11 Fabio Fagnani , Barbara Franci , Ennio Grasso

Providing resources to different users or applications is fundamental to cloud computing. This is a challenging problem as a cloud service provider may have insufficient resources to satisfy all user requests. Furthermore, allocating…

Multiagent Systems · Computer Science 2019-05-30 Faheem Zafari , Kin K. Leung , Don Towsley , Prithwish Basu , Ananthram Swami

Peer-to-peer (P2P) energy trading has emerged as a next-generation energy management mechanism for the smart grid that enables each prosumer of the network to participate in energy trading with one another and the grid. This poses a…

Signal Processing · Electrical Eng. & Systems 2018-08-01 Wayes Tushar , Chau Yuen , Hamed Mohsenian-Rad , Tapan Saha , H. Vincent Poor , Kristin L Wood

This chapter presents: (i) a layered peer-to-peer Cloud provisioning architecture; (ii) a summary of the current state-of-the-art in Cloud provisioning with particular emphasis on service discovery and load-balancing; (iii) a classification…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-09-08 Rajiv Ranjan , Liang Zhao , Xiaomin Wu , Anna Liu

Mobile crowdsensing (MCS) is a new paradigm of sensing by taking advantage of the rich embedded sensors of mobile user devices. However, the traditional server-client MCS architecture often suffers from the high operational cost on the…

Computer Science and Game Theory · Computer Science 2017-05-16 Changkun Jiang , Lin Gao , Lingjie Duan , Jianwei Huang

Mobile edge computing (MEC), affords service to the vicinity of mobile devices (MDs), has become a key technology for future network. Offloading big data to the MEC server for preprocessing is a attractive choice of MDs. In the paper, we…

Computer Science and Game Theory · Computer Science 2017-09-14 Tian Zhang , Wei Chen , Feng Yang

Mobile edge computing seeks to provide resources to different delay-sensitive applications. However, allocating the limited edge resources to a number of applications is a challenging problem. To alleviate the resource scarcity problem, we…

Computer Science and Game Theory · Computer Science 2018-08-28 Faheem Zafari , Jian Li , Kin K Leung , Don Towsley , Ananthram Swami

Virtual topologies in peer-to-peer networks can reduce the traffic consumed by altering the logical connectivity of peers without altering the underlying network. However, such sparsely connected virtual topologies do not focus on the needs…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-05-05 Purboday Ghosh , Shashank Shekhar , Yashen Lin , Ulrich Muenz , Gabor Karsai

In enterprise cloud computing, there is a big and increasing investment to move to multi-cloud computing, which allows enterprises to seamlessly utilize IT resources from multiple cloud providers, so as to take advantage of different cloud…

Computer Science and Game Theory · Computer Science 2023-10-20 Segev Wasserkrug , Takayuki Osogami

With the unprecedented reliance on cloud computing as the backbone for storing today's big data, we argue in this paper that the role of the cloud should be reshaped from being a passive virtual market to become an active platform for…

Computer Science and Game Theory · Computer Science 2021-12-30 Ahmed Saleh Bataineh , Jamal Bentahar , Rabeb Mizouni , Omar Abdel Wahab , Gaith Rjoub , May El Barachi

This paper explores the feasibility of social cooperation between prosumers within an energy network in establishing their sustainable participation in peer-to-peer (P2P) energy trading. In particular, a canonical coalition game (CCG) is…

Computer Science and Game Theory · Computer Science 2018-10-01 Wayes Tushar , Tapan Kumar Saha , Chau Yuen , Paul Liddell , Richard Bean , H. Vincent Poor

In P2P systems, large volumes of data are declustered naturally across a large number of peers. But it is very difficult to control the initial data distribution because every user has the freedom to share any data with other users. The…

Networking and Internet Architecture · Computer Science 2010-09-24 S. Ayyasamy , S. N. Sivanandam
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