Related papers: Subsequence Automata with Default Transitions
We study extremal and algorithmic questions of subset and careful synchronization in monotonic automata. We show that several synchronization problems that are hard in general automata can be solved in polynomial time in monotonic automata,…
Let $s$ be a string of length $n$ over an alphabet of constant size $\sigma$ and let $c$ and $\epsilon$ be constants with (1 \geq c \geq 0) and (\epsilon > 0). Using (O (n)) time, (O (n^c)) bits of memory and one pass we can always encode…
Automata over infinite words, also known as omega-automata, play a key role in the verification and synthesis of reactive systems. The spectrum of omega-automata is defined by two characteristics: the acceptance condition (e.g. B\"uchi or…
Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. It states that the strategy must be closed under certain rearrangements of moves, and corresponds to the intuition…
We examine the reset threshold of randomly generated deterministic automata. We present a simple proof that an automaton with a random mapping and two random permutation letters has a reset threshold of $\mathcal{O}\big( \sqrt{n \log^3 n}…
In this paper, we first introduce a lower bound technique for the state complexity of transformations of automata. Namely we suggest first considering the class of full automata in lower bound analysis, and later reducing the size of the…
In the String Matching in Labeled Graphs (SMLG) problem, we need to determine whether a pattern string appears on a given labeled graph or a given automaton. Under the Orthogonal Vectors hypothesis, the SMLG problem cannot be solved in…
While many applications of automata in formal methods can use nondeterministic automata, some applications, most notably synthesis, need deterministic or good-for-games (GFG) automata. The latter are nondeterministic automata that can…
Transition-based dependency parsers often need sequences of local shift and reduce operations to produce certain attachments. Correct individual decisions hence require global information about the sentence context and mistakes cause error…
One of the fundamental ways to construct De Bruijn sequences is by using a shift-rule. A shift-rule receives a word as an argument and computes the symbol that appears after it in the sequence. An optimal shift-rule for an $(n,k)$-De Bruijn…
A word is called carefully synchronising for a partial deterministic finite semi-automaton if it maps all states to the same state. Equivalently, it is a composition of partial transformations equal to a constant total transformation. There…
Given a string $S$ of length $n$, the classic string indexing problem is to preprocess $S$ into a compact data structure that supports efficient subsequent pattern queries. In the \emph{deterministic} variant the goal is to solve the string…
We cast new light on the existing models of one-way deterministic topological automata by introducing a fresh but general, convenient model, in which, as each input symbol is read, an interior system of an automaton, known as a…
A key principle in string processing is local consistency: using short contexts to handle matching fragments of a string consistently. String synchronizing sets [Kempa, Kociumaka; STOC 2019] are an influential instantiation of this…
We generalize the partial derivative automaton to regular expressions with shuffle and study its size in the worst and in the average case. The number of states of the partial derivative automata is in the worst case at most 2^m, where m is…
We are interested in the problem of transition reduction of nondeterministic automata. We present some results on the reduction of the automata recognizing the language $L(E_n)$ denoted by the regular expression $E_n=(1+\varepsilon)...…
The problem of dictionary matching is a classical problem in string matching: given a set S of d strings of total length n characters over an (not necessarily constant) alphabet of size sigma, build a data structure so that we can match in…
We investigate means of efficient computation of the simulation relation over symbolic finite automata (SFAs), i.e., finite automata with transitions labeled by predicates over alphabet symbols. In one approach, we build on the algorithm by…
We propose a query learning algorithm for residual symbolic finite automata (RSFAs). Symbolic finite automata (SFAs) are finite automata whose transitions are labeled by predicates over a Boolean algebra, in which a big collection of…
An automata network is a finite graph where each node holds a state from some finite alphabet and is equipped with an update function that changes its state according to the configuration of neighboring states. More concisely, it is given…