Related papers: Expanders via Local Edge Flips
This paper introduces a Markov process inspired by the problem of quasicrystal growth. It acts over dimer tilings of the triangular grid by randomly performing local transformations, called {\em flips}, which do not increase the number of…
A graph spanner is a fundamental graph structure that faithfully preserves the pairwise distances in the input graph up to a small multiplicative stretch. The common objective in the computation of spanners is to achieve the best-known…
In order to investigate the routing aspects of small-world networks, Kleinberg proposes a network model based on a $d$-dimensional lattice with long-range links chosen at random according to the $d$-harmonic distribution. Kleinberg shows…
In the study of deterministic distributed algorithms it is commonly assumed that each node has a unique $O(\log n)$-bit identifier. We prove that for a general class of graph problems, local algorithms (constant-time distributed algorithms)…
The $d$-process generates a graph at random by starting with an empty graph with $n$ vertices, then adding edges one at a time uniformly at random among all pairs of vertices which have degrees at most $d-1$ and are not mutually joined. We…
This paper is devoted to the distributed complexity of finding an approximation of the maximum cut in graphs. A classical algorithm consists in letting each vertex choose its side of the cut uniformly at random. This does not require any…
A randomized distributed algorithm called RAES was introduced in [Becchetti et al., SODA 2020] to extract a bounded-degree expander from a dense $n$-vertex expander graph $G = (V, E)$. The algorithm relies on a simple threshold-based…
Let $G=(V,E)$ be a finite graph. For $v\in V$ we denote by $G_v$ the subgraph of $G$ that is induced by $v$'s neighbor set. We say that $G$ is $(a,b)$-regular for $a>b>0$ integers, if $G$ is $a$-regular and $G_v$ is $b$-regular for every…
In this paper we study $d$-dependent random graphs -- introduced by Brody and Sanchez -- which are the family of random graph distributions where each edge is present with probability $p$, and each edge is independent of all but at most $d$…
A common model for social networks are Geometric Inhomogeneous Random Graphs (GIRGs), in which vertices draw a random position in some latent geometric space, and the probability of two vertices forming an edge depends on their geometric…
We consider a modified random walk which uses unvisited edges whenever possible, and makes a simple random walk otherwise. We call such a walk an edge-process. We assume there is a rule A, which tells the walk which unvisited edge to use…
The generation of random graphs using edge swaps provides a reliable method to draw uniformly random samples of sets of graphs respecting some simple constraints, e.g. degree distributions. However, in general, it is not necessarily…
We investigate the following vertex percolation process. Starting with a random regular graph of constant degree, delete each vertex independently with probability p, where p=n^{-alpha} and alpha=alpha(n) is bounded away from 0. We show…
We study the random planar graph process introduced by Gerke, Schlatter, Steger, and Taraz [The random planar graph process, Random Structures Algorithms 32 (2008), no. 2, 236--261; MR2387559]: Begin with an empty graph on $n$ vertices,…
We introduce a general class of algorithms and supply a number of general results useful for analysing these algorithms when applied to regular graphs of large girth. As a result, we can transfer a number of results proved for random…
We study the problem of detecting local geometry in random graphs. We introduce a model $\mathcal{G}(n, p, d, k)$, where a hidden community of average size $k$ has edges drawn as a random geometric graph on $\mathbb{S}^{d-1}$, while all…
It is a classical result that a random permutation of $n$ elements has, on average, about $\log n$ cycles. We generalise this fact to all directed $d$-regular graphs on $n$ vertices by showing that, on average, a random cycle-factor of such…
Motivated by the need for robust and fast distributed computation in highly dynamic Peer-to-Peer (P2P) networks, we study algorithms for the fundamental distributed agreement problem. P2P networks are highly dynamic networks that experience…
We present a nearly-linear time algorithm for counting and randomly generating simple graphs with a given degree sequence in a certain range. For degree sequence $(d_i)_{i=1}^n$ with maximum degree $d_{\max}=O(m^{1/4-\tau})$, our algorithm…
Let $H_d(n,p)$ signify a random $d$-uniform hypergraph with $n$ vertices in which each of the ${n}\choose{d}$ possible edges is present with probability $p=p(n)$ independently, and let $H_d(n,m)$ denote a uniformly distributed with $n$…