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We present a novel shape-approximating anisotropic re-meshing algorithm as a geometric generalization of the adaptive moving mesh method. Conventional moving mesh methods reduce the interpolation error of a mesh that discretizes a given…

Computational Geometry · Computer Science 2023-06-21 Nicolas Nebel , Albert Chern

The typical goal of surface remeshing consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity representation and (3) free of bad elements that would hamper…

Graphics · Computer Science 2016-11-08 Kaimo Hu , Dong-Ming Yan , David Bommes , Pierre Alliez , Bedrich Benes

A simple and efficient interface-fitted mesh generation algorithm is developed in this paper. This algorithm can produce a local anisotropic fitting mixed mesh which consists of both triangles and quadrilaterals near the interface. A new…

Numerical Analysis · Mathematics 2020-05-13 Jun Hu , Hua Wang

Surface reconstruction with preservation of geometric features is a challenging computer vision task. Despite significant progress in implicit shape reconstruction, state-of-the-art mesh extraction methods often produce aliased,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Natalia Soboleva , Olga Gorbunova , Maria Ivanova , Evgeny Burnaev , Matthias Nießner , Denis Zorin , Alexey Artemov

As an important metric for mesh quality evaluation, the isotropy property holds significant value for applications such as texture UV-mapping, physical simulation, and discrete geometric analysis. Classical isotropy remeshing methods adjust…

Computational Geometry · Computer Science 2025-08-05 Hanbing Zheng , Chenlei Lv

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

We introduce a new Partition of Unity Method for the numerical homogenization of elliptic partial differential equations with arbitrarily rough coefficients. We do not restrict to a particular ansatz space or the existence of a finite…

Numerical Analysis · Mathematics 2016-05-04 Daniel Peterseim , Patrick Henning , Philipp Morgenstern

Users frequently seek to fabricate objects whose outer surfaces consist of regions with different surface attributes, such as color or material. Manufacturing such objects in a single piece is often challenging or even impossible. The…

Graphics · Computer Science 2019-04-24 Chrystiano Araújo , Daniela Cabiddu , Marco Attene , Marco Livesu , Nicholas Vining , Alla Sheffer

We propose a new algorithm for the design of topologically optimized lightweight structures, under a minimum compliance requirement. The new process enhances a standard level set formulation in terms of computational efficiency, thanks to…

Computational Engineering, Finance, and Science · Computer Science 2022-08-24 Davide Cortellessa , Nicola Ferro , Simona Perotto , Stefano Micheletti

We embark in a program of studying the problem of better approximating surfaces by triangulations(triangular meshes) by considering the approximating triangulations as finite metric spaces and the target smooth surface as their…

Graphics · Computer Science 2007-05-23 Emil Saucan

This paper introduces a new learning-based method, NASM, for anisotropic surface meshing. Our key idea is to propose a graph neural network to embed an input mesh into a high-dimensional (high-d) Euclidean embedding space to preserve…

Computer Vision and Pattern Recognition · Computer Science 2024-11-04 Hongbo Li , Haikuan Zhu , Sikai Zhong , Ningna Wang , Cheng Lin , Xiaohu Guo , Shiqing Xin , Wenping Wang , Jing Hua , Zichun Zhong

We introduce the isogeometric shape optimisation of thin shell structures using subdivision surfaces. Both triangular Loop and quadrilateral Catmull-Clark subdivision schemes are considered for geometry modelling and finite element…

Numerical Analysis · Mathematics 2019-05-21 Kosala Bandara , Fehmi Cirak

Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…

Computational Geometry · Computer Science 2018-05-10 Victor Milenkovic , Elisha Sacks

The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not…

Some methods based on simple regularizing geometric element transformations have heuristically been shown to give runtime efficient and quality effective smoothing algorithms for meshes. We describe the mathematical framework and a…

Computational Geometry · Computer Science 2013-07-09 Dimitris Vartziotis , Benjamin Himpel

Anisotropic mesh quality measures and anisotropic mesh adaptation are studied for polygonal meshes. Three sets of alignment and equidistribution measures are developed, one based on least squares fitting, one based on generalized…

Numerical Analysis · Mathematics 2020-04-30 Weizhang Huang , Yanqiu Wang

Let $\mathcal{T}$ be a rooted and weighted tree, where the weight of any node is equal to the sum of the weights of its children. The popular Treemap algorithm visualizes such a tree as a hierarchical partition of a square into rectangles,…

Computational Geometry · Computer Science 2013-12-17 Mark de Berg , Krzysztof Onak , Anastasios Sidiropoulos

Subdivision surfaces are proven to be a powerful tool in geometric modeling and computer graphics, due to the great flexibility they offer in capturing irregular topologies. This paper discusses the robust and efficient implementation of an…

Numerical Analysis · Mathematics 2015-03-13 Bert Jüttler , Angelos Mantzaflaris , Ricardo Perl , Martin Rumpf

This paper describes a method for fast simplification of surface meshes. Whereas past methods focus on visual appearance, our goal is to solve equations on the surface. Hence, rather than approximate the extrinsic geometry, we construct a…

This paper proposes improvements to the physically-based surface triangulation method, bubble meshing. The method simulates physical bubbles to automatically generate mesh vertices, resulting in high-quality Delaunay triangles. Despite its…

Computational Geometry · Computer Science 2025-08-08 Lei Shangyu , Fan Wei , Ren Hui
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