Related papers: Exploring mod2 n-queens games
We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its…
In the Byzantine Empire of 11-15 CE chess was played on the circular board. Two versions were known - REGULAR and SYMMETRIC. The difference between them is easy: the white queen is placed either on light (regular) or on dark square…
For any odd integer $n\geq3$ a board (of size $n$) is a square array of $n\times n$ positions with a simple rule of how to move between positions. The goal of the game we introduce is to find a path from the upper left corner of a board to…
We present a scheme for playing quantum repeated 2x2 games based on the Marinatto and Weber's approach to quantum games. As a potential application, we study twice repeated Prisoner's Dilemma game. We show that results not available in…
In this paper, the CHSH quantum game is extended to four players. This is achieved by exploring all possible 4-variable Boolean functions to identify those that yield a game scenario with a quantum advantage using a specific entangled…
Playing a symmetric bi-matrix game is usually physically implemented by sharing pairs of 'objects' between two players. A new setting is proposed that explicitly shows effects of quantum correlations between the pairs on the structure of…
Two players play a game by alternately splitting a surface of a compact $2$-manifold along a simple closed curve that is not null-homotopic and attaching disks to the resulting boundary; the last player who can move wins. Starting from an…
We study a recently introduced class of strategic games that is motivated by and generalizes Schelling's well-known residential segregation model. These games are played on undirected graphs, with the set of agents partitioned into multiple…
We study a general $2 \times 2$ symmetric, entangled, quantum game. When one player has access only to classical strategies while the other can use the full range of quantum strategies, there are ``miracle'' moves available to the quantum…
In this note, we investigate combinatorial games where both players move randomly (each turn, independently selecting a legal move uniformly at random). In this model, we provide closed-form expressions for the expected number of turns in a…
We prove that chess played on the infinite chessboard $\mathbb{Z}^2$ with infinitely many pieces is as powerful as it could possibly be, by showing that every open Gale-Stewart game with draws is strategically equivalent to some infinite…
We introduce and study coverage games - a novel framework for multi-agent planning in settings in which a system operates several agents but does not have full control on them, or interacts with an environment that consists of several…
Methods of exploring Nash equilibrium in quantum games are studied. Analytical conditions of the existence, the uniqueness or the multiplicity of the equilibria are found.
We discuss games involving a counterfeit coin. Given one counterfeit coin among a number of otherwise identical coins, two players with full knowledge of the fake coin take turns weighing coins on a two-pan scale, under the condition that…
A game in which one player makes unitary transformations of a simple system, and another seeks to confound the resulting state by a randomly chosen action is analyzed carefully. It is shown that the second player can reduce any system to a…
We study the domination number $\gamma(Q_n^3)$ of the three-dimensional $n \times n \times n$ queen graph. The main result is a stratified theorem computing, for each position type -- corner, edge, face, or interior -- the number of…
We apply several quantization schemes to simple versions of the Chinos game. Classically, for two players with one coin each, there is a symmetric stable strategy that allows each player to win half of the times on average. A partial…
The queen's graph $Q_{m \times n}$ has the squares of the $m \times n$ chessboard as its vertices; two squares are adjacent if they are in the same row, column, or diagonal of the board. A set $D$ of squares of $Q_{m \times n}$ is a…
We consider a two player simultaneous-move game where the two players each select any permissible $n$-sided die for a fixed integer $n$. A player wins if the outcome of his roll is greater than that of his opponent. Remarkably, for $n>3$,…
We propose a scheme for a quantum game based on performing an EPR type experiment and in which each player's spatial directional choices are considered as their strategies. A classical mixed-strategy game is recovered by restricting the…