Related papers: Routing in Unit Disk Graphs
We revisit a classical graph-theoretic problem, the \textit{single-source shortest-path} (SSSP) problem, in weighted unit-disk graphs. We first propose an exact (and deterministic) algorithm which solves the problem in $O(n \log^2 n)$ time…
Due to the computational complexity of finding almost shortest simple paths, we propose that identifying a larger collection of (nonbacktracking) paths is more efficient than finding almost shortest simple paths on positively weighted…
We study the replacement paths problem in the $\mathsf{CONGEST}$ model of distributed computing. Given an $s$-$t$ shortest path $P$, the goal is to compute, for every edge $e$ in $P$, the shortest-path distance from $s$ to $t$ avoiding $e$.…
We present an implementation of a recent algorithm to compute shortest-path trees in unit disk graphs in $O(n\log n)$ worst-case time, where $n$ is the number of disks. In the minimum-separation problem, we are given $n$ unit disks and two…
For the task of moving a group of indistinguishable agents on a connected graph with unit edge lengths into an arbitrary goal formation, it was previously shown that distance optimal paths can be scheduled to complete with a tight…
The approximate single-source shortest-path problem is as follows: given a graph with nonnegative edge weights and a designated source vertex $s$, return estimates of the distances from~$s$ to each other vertex such that the estimate falls…
We show how to assign labels of size $\tilde O(1)$ to the vertices of a directed planar graph $G$, such that from the labels of any three vertices $s,t,f$ we can deduce in $\tilde O(1)$ time whether $t$ is reachable from $s$ in the graph…
Let $P$ be a set of $n$ points in the plane, where each point $p\in P$ has a transmission radius $r(p)>0$. The transmission graph defined by $P$ and the given radii, denoted by $\mathcal{G}_{\mathrm{tr}}(P)$, is the directed graph whose…
We study the computational complexity of routing multiple objects through a network in such a way that only few collisions occur: Given a graph $G$ with two distinct terminal vertices and two positive integers $p$ and $k$, the question is…
Hub Labeling (HL) is one of the state-of-the-art preprocessing-based techniques for route planning in road networks. It is a special incarnation of distance labeling, and it is well-studied in both theory and practice. The core concept of…
We present PIE, a scalable routing scheme that achieves 100% packet delivery and low path stretch. It is easy to implement in a distributed fashion and works well when costs are associated to links. Scalability is achieved by using virtual…
Recent papers have shown optimally-competitive on-line strategies for a robot traveling from a point $s$ to a point $t$ in certain unknown geometric environments. We consider the question: Having gained some partial information about the…
The Thorup-Zwick (TZ) routing scheme is the first generic stretch-3 routing scheme delivering a nearly optimal local memory upper bound. Using both direct analysis and simulation, we calculate the stretch distribution of this routing scheme…
We consider how to assign labels to any undirected graph with n nodes such that, given the labels of two nodes and no other information regarding the graph, it is possible to determine the distance between the two nodes. The challenge in…
Routing is a widespread approach to transfer information from a source node to a destination node in many deployed wireless ad-hoc networks. Today's implemented routing algorithms seek to efficiently find the path/route with the largest…
Resistance distance computation is a fundamental problem in graph analysis, yet existing random walk-based methods are limited to approximate solutions and suffer from poor efficiency on small-treewidth graphs (e.g., road networks). In…
The minimum clique partition (MCP) problem is that of partitioning the vertex set of a given graph into a minimum number of cliques. Given $n$ points in the plane, the corresponding unit disk graph (UDG) has these points as vertices, and…
Dijkstra's algorithm is the standard method for computing shortest paths on arbitrary graphs. However, it is slow for large graphs, taking at least linear time. It has been long known that for real world road networks, creating a hierarchy…
A permutation graph is the intersection graph of a set of segments between two parallel lines. In other words, they are defined by a permutation $\pi$ on $n$ elements, such that $u$ and $v$ are adjacent if an only if $u<v$ but…
Given a graph with a source vertex $s$, the Single Source Replacement Paths (SSRP) problem is to compute, for every vertex $t$ and edge $e$, the length $d(s,t,e)$ of a shortest path from $s$ to $t$ that avoids $e$. A Single-Source Distance…