Related papers: The Continuous 1.5D Terrain Guarding Problem: Disc…
A defensive alliance in an undirected graph $G=(V,E)$ is a non-empty set of vertices $S$ satisfying the condition that every vertex $v\in S$ has at least as many neighbours (including itself) in $S$ as it has in $V\setminus S$. We consider…
The Molecular Distance Geometry Problem (MDGP) is essential in structural biology, as it seeks to determine three-dimensional protein structures from partial interatomic distances. Its discretizable subclass (DMDGP) admits an exact…
Given a directed graph $G$ with non negative cost on the arcs, a directed tree cover of $G$ is a rooted directed tree such that either head or tail (or both of them) of every arc in $G$ is touched by $T$. The minimum directed tree cover…
We settle the pseudo-polynomial complexity of the Demand Strip Packing (DSP) problem: Given a strip of fixed width and a set of items with widths and heights, the items must be placed inside the strip with the objective of minimizing the…
In this letter, we study the optimum selection of ground stations (GSs) in RF/optical satellite networks (SatNets) in order to minimize the overall installation cost under an outage probability requirement, assuming independent weather…
We give a simple approximation algorithm for a common generalization of many previously studied extensions of the maximum size stable matching problem with ties. These generalizations include the existence of critical vertices in the graph,…
We consider the problem of partitioning the set of vertices of a given unit disk graph (UDG) into a minimum number of cliques. The problem is NP-hard and various constant factor approximations are known, with the current best ratio of 3.…
Efficient exploration is a central problem in reinforcement learning and is often formalized as maximizing the entropy of the state-action occupancy measure. While unconstrained maximum-entropy exploration is relatively well understood,…
We introduce a new variant of the art gallery problem that comes from safety issues. In this variant we are not interested in guard sets of smallest cardinality, but in guard sets with largest possible distances between these guards. To the…
Terrain geometry is, in general, non-smooth, non-linear, non-convex, and, if perceived through a robot-centric visual unit, appears partially occluded and noisy. This work presents the complete control pipeline capable of handling the…
Investigation of detailed and complex optimisation problem formulations that reflect realistic scenarios is a burgeoning field of research. A growing body of work exists for the Travelling Thief Problem, including multi-objective…
In this paper, we study the optimization problem on a compact matrix manifold. While existing feasible algorithms can be broadly categorized into retraction-based and projection-based methods, compared to the more comprehensive and in-depth…
We provide a spectrum of new theoretical insights and practical results for finding a Minimum Dilation Triangulation (MDT), a natural geometric optimization problem of considerable previous attention: Given a set $P$ of $n$ points in the…
For a polygon P with n vertices, the vertex guarding problem asks for the minimum subset G of P's vertices such that every point in P is seen by at least one point in G. This problem is NP-complete and APX-hard. The first approximation…
We consider the min-max $r$-gathering problem described as follows: We are given a set of users and facilities in a metric space. We open some of the facilities and assign each user to an opened facility such that each facility has at least…
In this extended abstract, we present a PTAS for guarding the vertices of a weakly-visible polygon $P$ from a subset of its vertices, or in other words, a PTAS for computing a minimum dominating set of the visibility graph of the vertices…
A path from s to t on a polyhedral terrain is descending if the height of a point p never increases while we move p along the path from s to t. No efficient algorithm is known to find a shortest descending path (SDP) from s to t in a…
Understanding the interactions between different combinatorial optimisation problems in real-world applications is a challenging task. Recently, the traveling thief problem (TTP), as a combination of the classical traveling salesperson…
3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we propose GP-GS, a Gaussian Process (GP) based densification…
We consider a class of integer linear programs (IPs) that arise as discretizations of trust-region subproblems of a trust-region algorithm for the solution of control problems, where the control input is an integer-valued function on a…