Related papers: Preprint: Bringing immersive enjoyment to hyperbar…
Virtual displays provided through head-worn displays (HWDs) offer users large screen space for productivity, but managing this space effectively presents challenges. This paper explores how to enhance window-switching strategies for virtual…
Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…
Molecular visualization software has long supported research and education in chemical and structural sciences, but consumer devices constrained to 2D inputs and outputs pose two major challenges: they poorly convey 3D nature, and 3D…
A standardized control system called Metaverse Extended Reality Portal (MERP) is presented as a solution to the issues with conventional VR eyewear. The MERP system improves user awareness of the physical world while offering an immersive…
We present a telepresence system based on a custom-made simulated holographic display that produces a full 3D model of the remote participants using commodity depth sensors. Our display is composed of a video projector and a quadrangular…
Compressive displays are an emerging technology exploring the co-design of new optical device configurations and compressive computation. Previously, research has shown how to improve the dynamic range of displays and facilitate…
Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying…
Fully immersive virtual reality (VR) has the potential to improve neurosurgical planning. For example, it may offer 3D visualizations of relevant anatomical structures with complex shapes, such as blood vessels and tumors. However, there is…
In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…
We report on optical design and applications of hybrid meso-scale devices and materials that combine optical and thermal management functionalities owing to their tailored resonant interaction with light in visible and infrared frequency…
Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…
The emergence of virtual companions is transforming the evolution of intelligent systems that effortlessly cater to the unique requirements of users. These advanced systems not only take into account the user present capabilities,…
Despite the rise of digital libraries and online reading platforms, physical libraries still offer unique benefits for education and community engagement. However, due to the convenience of digital resources, physical library visits,…
Traditionally, video conferencing is a widely adopted solution for telecommunication, but a lack of immersiveness comes inherently due to the 2D nature of facial representation. The integration of Virtual Reality (VR) in a…
The release of Microsoft's HoloLens headset addresses new types of issues that would have been difficult to design without such a hardware. This semi-transparent visor headset allows the user who wears it to view the projection of 3D…
Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…
This is the preprint version of our paper on 2015 International Conference on Virtual Rehabilitation (ICVR2015). The purpose of this work is designing and implementing a rehabilitation software for dysphonic patients. Constant training is a…
We developed a novel assessment platform with untethered virtual reality, 3-dimensional sounds, and pressure sensing floor mat to help assess the walking balance and negotiation of obstacles given diverse sensory load and/or cognitive load.…
This study considers modern surgical navigation systems based on augmented reality technologies. Augmented reality glasses are used to construct holograms of the patient's organs from MRI and CT data, subsequently transmitted to the…
A flexible, scalable and affordable virtual reality software system architecture is proposed. This solution can be easily implemented on different hardware configurations: on a single computer or on a computer cluster. The architecture is…