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Virtual displays provided through head-worn displays (HWDs) offer users large screen space for productivity, but managing this space effectively presents challenges. This paper explores how to enhance window-switching strategies for virtual…

Human-Computer Interaction · Computer Science 2025-01-22 Leonardo Pavanatto , Jens Grubert , Doug Bowman

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

Molecular visualization software has long supported research and education in chemical and structural sciences, but consumer devices constrained to 2D inputs and outputs pose two major challenges: they poorly convey 3D nature, and 3D…

Chemical Physics · Physics 2025-09-05 Luciano A. Abriata

A standardized control system called Metaverse Extended Reality Portal (MERP) is presented as a solution to the issues with conventional VR eyewear. The MERP system improves user awareness of the physical world while offering an immersive…

Human-Computer Interaction · Computer Science 2024-02-09 Anisha Ghosh , Aditya Mitra , Anik Saha , Sibi Chakkaravarthy Sethuraman , Anitha Subramanian

We present a telepresence system based on a custom-made simulated holographic display that produces a full 3D model of the remote participants using commodity depth sensors. Our display is composed of a video projector and a quadrangular…

Compressive displays are an emerging technology exploring the co-design of new optical device configurations and compressive computation. Previously, research has shown how to improve the dynamic range of displays and facilitate…

Emerging Technologies · Computer Science 2015-06-19 Felix Heide , James Gregson , Gordon Wetzstein , Ramesh Raskar , Wolfgang Heidrich

Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying…

Robotics · Computer Science 2021-04-20 Aleksey Fedoseev , Nikita Chernyadev , Dzmitry Tsetserukou

Fully immersive virtual reality (VR) has the potential to improve neurosurgical planning. For example, it may offer 3D visualizations of relevant anatomical structures with complex shapes, such as blood vessels and tumors. However, there is…

Human-Computer Interaction · Computer Science 2019-08-15 Lukas D. J. Fiederer , Hisham Alwanni , Martin Völker , Oliver Schnell , Jürgen Beck , Tonio Ball

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…

Human-Computer Interaction · Computer Science 2016-04-21 Stefan Marks , Javier E. Estevez , Andy M. Connor

We report on optical design and applications of hybrid meso-scale devices and materials that combine optical and thermal management functionalities owing to their tailored resonant interaction with light in visible and infrared frequency…

Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

Human-Computer Interaction · Computer Science 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter

The emergence of virtual companions is transforming the evolution of intelligent systems that effortlessly cater to the unique requirements of users. These advanced systems not only take into account the user present capabilities,…

Human-Computer Interaction · Computer Science 2023-09-06 Ziaullah Momand , Jonathan H. Chan , Pornchai Mongkolnam

Despite the rise of digital libraries and online reading platforms, physical libraries still offer unique benefits for education and community engagement. However, due to the convenience of digital resources, physical library visits,…

Human-Computer Interaction · Computer Science 2024-08-13 Qianjie Wei , Jingling Zhang , Pengqi Wang , Xiaofu Jin , Mingming Fan

Traditionally, video conferencing is a widely adopted solution for telecommunication, but a lack of immersiveness comes inherently due to the 2D nature of facial representation. The integration of Virtual Reality (VR) in a…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Surabhi Gupta , Ashwath Shetty , Avinash Sharma

The release of Microsoft's HoloLens headset addresses new types of issues that would have been difficult to design without such a hardware. This semi-transparent visor headset allows the user who wears it to view the projection of 3D…

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

This is the preprint version of our paper on 2015 International Conference on Virtual Rehabilitation (ICVR2015). The purpose of this work is designing and implementing a rehabilitation software for dysphonic patients. Constant training is a…

Human-Computer Interaction · Computer Science 2015-07-30 Zhihan Lv , Chantal Esteve , Javier Chirivella , Pablo Gagliardo

We developed a novel assessment platform with untethered virtual reality, 3-dimensional sounds, and pressure sensing floor mat to help assess the walking balance and negotiation of obstacles given diverse sensory load and/or cognitive load.…

Human-Computer Interaction · Computer Science 2020-06-02 Zhu Wang , Anat Lubetzky , Charles Hendee , Marta Gospodarek , Ken Perlin

This study considers modern surgical navigation systems based on augmented reality technologies. Augmented reality glasses are used to construct holograms of the patient's organs from MRI and CT data, subsequently transmitted to the…

A flexible, scalable and affordable virtual reality software system architecture is proposed. This solution can be easily implemented on different hardware configurations: on a single computer or on a computer cluster. The architecture is…

Graphics · Computer Science 2013-08-28 Stoyan Maleshkov , Dimo Chotrov