Related papers: On 3D Face Reconstruction via Cascaded Regression …
In this paper, we propose a novel fitting method that uses local image features to fit a 3D Morphable Model to 2D images. To overcome the obstacle of optimising a cost function that contains a non-differentiable feature extraction operator,…
The ability of humans to infer head poses from face shapes, and vice versa, indicates a strong correlation between the two. Accordingly, recent studies on face alignment have employed head pose information to predict facial landmarks in…
This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…
Face alignment is a classic problem in the computer vision field. Previous works mostly focus on sparse alignment with a limited number of facial landmark points, i.e., facial landmark detection. In this paper, for the first time, we aim at…
In this paper, we present a large-scale detailed 3D face dataset, FaceScape, and the corresponding benchmark to evaluate single-view facial 3D reconstruction. By training on FaceScape data, a novel algorithm is proposed to predict elaborate…
Occlusions are a common occurrence in unconstrained face images. Single image 3D reconstruction from such face images often suffers from corruption due to the presence of occlusions. Furthermore, while a plurality of 3D reconstructions is…
Statistical shape analysis is a very useful tool in a wide range of medical and biological applications. However, it typically relies on the ability to produce a relatively small number of features that can capture the relevant variability…
3D face reconstruction is a challenging problem but also an important task in the field of computer vision and graphics. Recently, many researchers put attention to the problem and a large number of articles have been published. Single…
3D face reconstruction from a single 2D image is a very important topic in computer vision. However, the current reconstruction methods are usually non-sensitive to face identities and over-sensitive to facial poses, which may result in…
Estimation of facial shapes plays a central role for face transfer and animation. Accurate 3D face reconstruction, however, often deploys iterative and costly methods preventing real-time applications. In this work we design a compact and…
Recently, it was shown that excellent results can be achieved in both face landmark localization and pose-invariant face recognition. These breakthroughs are attributed to the efforts of the community to manually annotate facial images in…
In 3D face reconstruction, orthogonal projection has been widely employed to substitute perspective projection to simplify the fitting process. This approximation performs well when the distance between camera and face is far enough.…
We address the problem of recovering the 3D geometry of a human face from a set of facial images in multiple views. While recent studies have shown impressive progress in 3D Morphable Model (3DMM) based facial reconstruction, the settings…
3D dense reconstruction refers to the process of obtaining the complete shape and texture features of 3D objects from 2D planar images. 3D reconstruction is an important and extensively studied problem, but it is far from being solved. This…
Occlusions are very common in face images in the wild, leading to the degraded performance of face-related tasks. Although much effort has been devoted to removing occlusions from face images, the varying shapes and textures of occlusions…
3D Morphable Model (3DMM) fitting has widely benefited face analysis due to its strong 3D priori. However, previous reconstructed 3D faces suffer from degraded visual verisimilitude due to the loss of fine-grained geometry, which is…
The evaluation of 3D face reconstruction results typically relies on a rigid shape alignment between the estimated 3D model and the ground-truth scan. We observe that aligning two shapes with different reference points can largely affect…
Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of facial deformations into identity geometry, expressions and skin reflectance. These models are typically learned from a limited number of 3D…
3D reconstruction from 2D inputs, especially for non-rigid objects like humans, presents unique challenges due to the significant range of possible deformations. Traditional methods often struggle with non-rigid shapes, which require…
There are increasing real-time live applications in virtual reality, where it plays an important role in capturing and retargetting 3D human pose. But it is still challenging to estimate accurate 3D pose from consumer imaging devices such…