Related papers: Open determinacy for class games
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
A Bayesian player acting in an infinite multi-player game learns to predict the other players' strategies if his prior assigns positive probability to their play (or contains a grain of truth). Kalai and Lehrer's classic grain of truth…
We develop the theory of partial satisfaction relations for structures that may be proper classes and define a satisfaction predicate appropriate to such structures. We indicate the utility of this theory as a framework for the development…
Two natural strategy elimination procedures have been studied for strategic games. The first one involves the notion of (strict, weak, etc) dominance and the second the notion of rationalizability. In the case of dominance the criterion of…
In classical game theory, optimal strategies are determined for games with complete information; this requires knowledge of the opponent's goals. We analyze games when a player is mistaken about their opponents goals. For definitiveness, we…
Many learning algorithms are known to converge to an equilibrium for specific classes of games if the same learning algorithm is adopted by all agents. However, when the agents are self-interested, a natural question is whether agents have…
Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…
Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs. Our purpose is to look for a connection between these two…
We present a novel treatment of set theory in a four-valued paraconsistent and paracomplete logic, i.e., a logic in which propositions can be both true and false, and neither true nor false. Our approach is a significant departure from…
In this article we adapt the existing account of class-forcing over a ZFC model to a model $(M,\mathcal{C})$ of Morse-Kelley class theory. We give a rigorous definition of class-forcing in such a model and show that the Definability Lemma…
We introduce a "high probability" framework for repeated games with incomplete information. In our non-equilibrium setting, players aim to guarantee a certain payoff with high probability, rather than in expected value. We provide a high…
In general, finite concurrent two-player reachability games are only determined in a weak sense: the supremum probability to win can be approached via stochastic strategies, but cannot be realized. We introduce a class of concurrent games…
In game theory, the concept of Nash equilibrium reflects the collective stability of some individual strategies chosen by selfish agents. The concept pertains to different classes of games, e.g. the sequential games, where the agents play…
A temporal-theoretic formalism for understanding game theory is described where a strict ordering relation on a set of time points $T$ defines a game on $T$. Using this formalism, a proof of Zermelo's Theorem, which states that every finite…
The modal logic of forcing arises when one considers a model of set theory in the context of all its forcing extensions, interpreting necessity as "in all forcing extensions" and possibility as "in some forcing extension". In this modal…
We prove that Arithmetical Comprehension is equivalent to the determinacy of all clopen integer games in which each player has at most two moves per turn.
We study learning in complete-information games, allowing the players' models of their environment to be misspecified. We introduce Berk--Nash rationalizability: the largest self-justified set of actions -- meaning each action in the set is…
Game theory is usually considered applied mathematics, but a few game-theoretic results, such as Borel determinacy, were developed by mathematicians for mathematics in a broad sense. These results usually state determinacy, i.e. the…
For an ascending correspondence $F:X\to 2^X$ with chain-complete values on a complete lattice $X$, we prove that the set of fixed points is a complete lattice. This strengthens Zhou's fixed point theorem. For chain-complete posets that are…
Recent work by Faizal et al. (2025) claims that G\"odelian undecidability of non-algorithmic truths in our universe imply the impossibility of a formal, algorithmic simulation of the universe. This paper clarifies the distinction between…