Related papers: Recognizing and Drawing IC-planar Graphs
Let $G$ be a graph that is topologically embedded in the plane and let $\mathcal{A}$ be an arrangement of pseudolines intersecting the drawing of $G$. An aligned drawing of $G$ and $\mathcal{A}$ is a planar polyline drawing $\Gamma$ of $G$…
Graph Crossing Number is a fundamental problem with various applications. In this problem, the goal is to draw an input graph $G$ in the plane so as to minimize the number of crossings between the images of its edges. Despite extensive…
A topological drawing of a graph is fan-planar if for each edge $e$ the edges crossing $e$ form a star and no endpoint of $e$ is enclosed by $e$ and its crossing edges. A fan-planar graph is a graph admitting such a drawing. Equivalently,…
We give an algorithm to morph planar graph drawings that achieves small grid size at the expense of allowing a constant number of bends on each edge. The input is an $n$-vertex planar graph and two planar straight-line drawings of the graph…
A graph is $1$-planar if it has a drawing in the plane such that each edge is crossed at most once by another edge. Moreover, if this drawing has the additional property that for each crossing of two edges the end vertices of these edges…
A straight-line drawing $\delta$ of a planar graph $G$ need not be plane, but can be made so by \emph{untangling} it, that is, by moving some of the vertices of $G$. Let shift$(G,\delta)$ denote the minimum number of vertices that need to…
An octilinear drawing of a planar graph is one in which each edge is drawn as a sequence of horizontal, vertical and diagonal at 45 degrees line-segments. For such drawings to be readable, special care is needed in order to keep the number…
Let $G$ be a graph on $n$ vertices with adjacency matrix $A$, and let $\mathbf{1}$ be the all-ones vector. We call $G$ controllable if the set of vectors $\mathbf{1}, A\mathbf{1}, \dots, A^{n-1}\mathbf{1}$ spans the whole space…
We present linear time {\it in-place} algorithms for several basic and fundamental graph problems including the well-known graph search methods (like depth-first search, breadth-first search, maximum cardinality search), connectivity…
A 1-planar graph is a graph which has a drawing on the plane such that each edge is crossed at most once. If a 1-planar graph is drawn in that way, the drawing is called a {\it 1-plane graph}. A graph is maximal 1-plane (or 1-planar) if no…
Planar Embedding is a drawing of a graph on the plane such that the edges do not intersect each other except at the vertices. We know that testing the planarity of a graph and computing its embedding (if it exists), can efficiently be…
An $H$-graph is an intersection graph of connected subgraphs of a suitable subdivision of a fixed graph $H$. Many important classes of graphs, including interval graphs, circular-arc graphs, and chordal graphs, can be expressed as…
We provide an algorithm for computing a planar morph between any two planar straight-line drawings of any $n$-vertex plane graph in $O(n)$ morphing steps, thus improving upon the previously best known $O(n^2)$ upper bound. Further, we prove…
We consider the problem of drawing an outerplanar graph with $n$ vertices with at most one bend per edge if the outer face is already drawn as a simple polygon. We prove that it can be decided in $O(nm)$ time if such a drawing exists, where…
Graph isomorphism problem is a known hard problem. In this paper, a novel randomized algorithm is proposed for this problem which is very simple and fast. It solves the graph isomorphism problem with running time O(n^2.373) for any pair of…
We give a linear-time algorithm that checks for isomorphism between two 0-1 matrices that obey the circular-ones property. This algorithm leads to linear-time isomorphism algorithms for related graph classes, including Helly circular-arc…
An interesting class of orthogonal representations consists of the so-called turn-regular ones, i.e., those that do not contain any pair of reflex corners that "point to each other" inside a face. For such a representation H it is possible…
We present the first linear-time algorithm that computes the $4$-edge-connected components of an undirected graph. Hence, we also obtain the first linear-time algorithm for testing $4$-edge connectivity. Our results are based on a…
Computational topology is an area that revisits topological problems from an algorithmic point of view, and develops topological tools for improved algorithms. We survey results in computational topology that are concerned with graphs drawn…
In a right-angle crossing (RAC) drawing of a graph, each edge is represented as a polyline and edge crossings must occur at an angle of exactly $90^\circ$, where the number of bends on such polylines is typically restricted in some way.…