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Related papers: P-positions in Modular Extensions to Nim

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Modern chess language models are dense transformers trained on millions of games played by thousands of high-rated individuals. However, these monolithic networks tend to collapse into mode-averaged behavior, where stylistic boundaries are…

Machine Learning · Computer Science 2026-05-11 Giacomo Frisoni , Lorenzo Molfetta , Davide Freddi , Gianluca Moro

We propose and analyse a 2-parameter family of 2-player games on two heaps of tokens, and present a strategy based on a class of sequences. The strategy looks easy, but is actually hard. A class of exotic numeration systems is then used,…

Combinatorics · Mathematics 2007-05-23 Aviezri S. Fraenkel

Minority game is a model of heterogeneous players who think inductively. In this game, each player chooses one out of two alternatives every turn and those who end up in the minority side wins. It is instructive to extend the minority game…

Statistical Mechanics · Physics 2007-05-23 F. K. Chow , H. F. Chau

We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and…

Logic in Computer Science · Computer Science 2016-02-10 Michael Brand , David L. Dowe

We consider a two player simultaneous-move game where the two players each select any permissible $n$-sided die for a fixed integer $n$. A player wins if the outcome of his roll is greater than that of his opponent. Remarkably, for $n>3$,…

Probability · Mathematics 2018-10-23 Artem Hulko , Mark Whitmeyer

We analyze the two-player game of Knock 'em Down, asymptotically as the number of tokens to be knocked down becomes large. Optimal play requires mixed strategies with deviations of order sqrt(n) from the naive law-of-large numbers…

Probability · Mathematics 2012-06-26 James Allen Fill , David B. Wilson

Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such…

Combinatorics · Mathematics 2012-01-04 Scott M. Garrabrant , Eric J. Friedman , Adam Scott Landsberg

This paper addresses the problem of locating base stations in a certain area which is highly populated by mobile stations; each mobile station is assumed to select the closest base station. Base stations are modeled by players who choose…

Networking and Internet Architecture · Computer Science 2011-05-12 François Mériaux , Samson Lasaulce , Michel Kieffer

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

We analyze the Sprague-Grundy functions for a class of almost disjoint selective compound games played on Nim heaps. Surprisingly, we find that these functions behave chaotically for smaller Sprague-Grundy values of each component game yet…

Combinatorics · Mathematics 2018-02-27 Calvin Beideman , Matthew Bowen , Necati Alp Muyesser

New contributions in the field of iterative optimisation heuristics are often made in an iterative manner. Novel algorithmic ideas are not proposed in isolation, but usually as an extension of a preexisting algorithm. Although these…

Neural and Evolutionary Computing · Computer Science 2023-04-20 Diederick Vermetten , Fabio Caraffini , Anna V. Kononova , Thomas Bäck

The theory of $p$-modulus provides a general framework for quantifying the richness of a family of objects on a graph. When applied to the family of spanning trees, $p$-modulus has an interesting probabilistic interpretation. In particular,…

Combinatorics · Mathematics 2019-04-09 Nathan Albin , Kapila Kottegoda , Pietro Poggi-Corradini

A checkers-like model game with a simplified set of rules is studied through extensive simulations of agents with different expertise and strategies. The introduction of complementary strategies, in a quite general way, provides a tool to…

Artificial Intelligence · Computer Science 2016-08-26 J. Quetzalcóatl Toledo-Marín , Rogelio Díaz-Méndez , Marcelo del Castillo Mussot

A poset game is a two-player game played over a partially ordered set (poset) in which the players alternate choosing an element of the poset, removing it and all elements greater than it. The first player unable to select an element of the…

Computational Complexity · Computer Science 2015-03-20 Daniel Grier

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

We determine the full nim-value structure of additive subtraction games in the {\em primitive quadratic} regime. The problem appears in Winning Ways by Berlekamp et al. in 1982; it includes a closed formula, involving Beatty-type {\em…

Combinatorics · Mathematics 2026-03-31 Urban Larsson , Hikaru Manabe

We study a model for switching strategies in the Prisoner's Dilemma game on adaptive networks of player pairings that coevolve as players attempt to maximize their return. We use a node-based strategy model wherein each player follows one…

Social and Information Networks · Computer Science 2017-07-25 Hsuan-Wei Lee , Nishant Malik , Peter J. Mucha

In this paper, we consider combinatorial game rulesets based on data structures normally covered in an undergraduate Computer Science Data Structures course: arrays, stacks, queues, priority queues, sets, linked lists, and binary trees. We…

Data Structures and Algorithms · Computer Science 2016-05-23 Mara Bovee , Kyle Burke , Craig Tennenhouse

The Dependent Chip Model (DCM) is proposed as an alternative to the Independent Chip Model (ICM) usually employed in poker tournament negotiations. DCM constitutes a recursive exploration of a multiplayer Texas hold'em poker game tree…

Computer Science and Game Theory · Computer Science 2021-02-16 E. Besalú