Related papers: Deterministic Broadcasting and Gossiping with Beep…
In broadcasting, one node of a network has a message that must be learned by all other nodes. We study deterministic algorithms for this fundamental communication task in a very weak model of wireless communication. The only signals sent by…
We consider two fundamental communication tasks in arbitrary radio networks: broadcasting (information from one source has to reach all nodes) and gossiping (every node has a message and all messages have to reach all nodes). Nodes are…
The Beeping Network (BN) model captures important properties of biological processes. Paradoxically, the extremely limited communication capabilities of such nodes has helped BN become one of the fundamental models for networks. Since in…
Beeping models are models for networks of weak devices, such as sensor networks or biological networks. In these networks, nodes are allowed to communicate only via emitting beeps: unary pulses of energy. Listening nodes only the capability…
The \emph{beep model} is a very weak communications model in which devices in a network can communicate only via beeps and silence. As a result of its weak assumptions, it has broad applicability to many different implementations of…
Gossip algorithms spread information by having nodes repeatedly forward information to a few random contacts. By their very nature, gossip algorithms tend to be distributed and fault tolerant. If done right, they can also be fast and…
We study gossip algorithms for the rumor spreading problem which asks each node to deliver a rumor to all nodes in an unknown network. Gossip algorithms allow nodes only to call one neighbor per round and have recently attracted attention…
Gossiping is a communication mechanism, used for fast information dissemination in a network, where each node of the network randomly shares its information with the neighboring nodes. To characterize the notion of fastness in the context…
Information dissemination is a fundamental problem in parallel and distributed computing. In its simplest variant, the broadcasting problem, a message has to be spread among all nodes of a graph. A prominent communication protocol for this…
This paper studies broadcasting and gossiping algorithms in random and general AdHoc networks. Our goal is not only to minimise the broadcasting and gossiping time, but also to minimise the energy consumption, which is measured in terms of…
We study the gossip problem in a message-passing environment: When a process receives a message, it has to decide whether the sender has more recent information on other processes than itself. This problem is at the heart of many…
We study gossip algorithms for the fundamental rumor spreading problem, where the goal is to disseminate a rumor from a given source node to all nodes in an arbitrary (and unknown) graph. Gossip algorithms allow each node to call only one…
We consider information dissemination over a network of gossiping agents (nodes). In this model, a source keeps the most up-to-date information about a time-varying binary state of the world, and $n$ receiver nodes want to follow the…
Two mobile agents, starting at arbitrary, possibly different times from arbitrary nodes of an unknown network, have to meet at some node. Agents move in synchronous rounds: in each round an agent can either stay at the current node or move…
Gossip algorithms are widely used in modern distributed systems, with applications ranging from sensor networks and peer-to-peer networks to mobile vehicle networks and social networks. A tremendous research effort has been devoted to…
In this paper, we address the problem of broadcasting in a wireless network under a novel communication model: the {\em swamping} communication model. In this model, nodes communicate only with those nodes at geometric distance greater than…
We design and analyze gossip algorithms for networks with correlated data. In these networks, either the data to be distributed, the data already available at the nodes, or both, are correlated. This model is applicable for a variety of…
We study a gossip-based algorithm for searching data objects in a multipeer communication network. All of the nodes in the network are able to communicate with each other. There exists an initiator node that starts a round of searches by…
Gossip algorithms are attractive for in-network processing in sensor networks because they do not require any specialized routing, there is no bottleneck or single point of failure, and they are robust to unreliable wireless network…
Distributed computing models typically assume reliable communication between processors. While such assumptions often hold for engineered networks, e.g., due to underlying error correction protocols, their relevance to biological systems,…