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Related papers: Change Blindness in 3D Virtual Reality

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This paper presents a novel method for detecting scene changes from a pair of images with a difference of camera viewpoints using a dense optical flow based change detection network. In the case that camera poses of input images are fixed…

Computer Vision and Pattern Recognition · Computer Science 2017-12-11 Ken Sakurada , Weimin Wang , Nobuo Kawaguchi , Ryosuke Nakamura

Visual place recognition tasks often encounter significant challenges in landmark detection due to the presence of irrelevant objects such as humans, cars, and trees, despite the remarkable progress achieved by previous models, especially…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Mohammad Javad Rajabi , Morteza Mirzai , Ahmad Nickabadi

Visual prostheses are designed to restore partial functional vision in patients with total vision loss. Retinal visual prostheses provide limited capabilities as a result of low resolution, limited field of view and poor dynamic range.…

Human-Computer Interaction · Computer Science 2025-01-30 Melani Sanchez-Garcia , Ruben Martinez-Cantin , Jesus Bermudez-Cameo , Jose J. Guerrero

The advent of technology-enhanced interventions has significantly transformed mental health services, offering new opportunities for delivering psychotherapy, particularly in remote settings. This paper reports on a pilot study exploring…

Human-Computer Interaction · Computer Science 2024-09-13 Jiashuo Cao , Wujie Gao , Yun Suen Pai , Simon Hoermann , Chen Li , Nilufar Baghaei , Mark Billinghurst

Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can cause cybersickness, and their identification will help find its…

Human-Computer Interaction · Computer Science 2021-08-24 Diego Monteiro , Hai-Ning Liang , Xiaohang Tang , Pourang Irani

Technological developments call for increasing perception and action capabilities of robots. Among other skills, vision systems that can adapt to any possible change in the working conditions are needed. Since these conditions are…

Robotics · Computer Science 2018-07-04 Massimiliano Mancini , Hakan Karaoguz , Elisa Ricci , Patric Jensfelt , Barbara Caputo

While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars' motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user's sense of…

Human-Computer Interaction · Computer Science 2025-02-17 Zhipeng Li , Yishu Ji , Ruijia Chen , Tianqi Liu , Yuntao Wang , Yuanchun Shi , Yukang Yan

3D Object Detectors (3D-OD) are crucial for understanding the environment in many robotic tasks, especially autonomous driving. Including 3D information via Lidar sensors improves accuracy greatly. However, such detectors perform poorly on…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 George Eskandar , Chongzhe Zhang , Abhishek Kaushik , Karim Guirguis , Mohamed Sayed , Bin Yang

Virtual reality (VR) allows users to see and manipulate virtual scenes and items through input devices, like head-mounted displays. In this study, the effects of button size, spacing, and depth on the usability of virtual buttons in VR…

Human-Computer Interaction · Computer Science 2018-09-18 Kyudong Park , Dohyeon Kim , Sung H. Han

Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and…

Human-Computer Interaction · Computer Science 2021-12-16 Andreas Bueckle , Kilian Buehling , Patrick C. Shih , Katy Borner

The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of…

Human-Computer Interaction · Computer Science 2026-01-21 Efe Bozkir , Süleyman Özdel , Mengdi Wang , Brendan David-John , Hong Gao , Kevin Butler , Eakta Jain , Enkelejda Kasneci

Prior methods that tackle the problem of generalizable object pose estimation highly rely on having dense views of the unseen object. By contrast, we address the scenario where only a single reference view of the object is available. Our…

Computer Vision and Pattern Recognition · Computer Science 2023-10-06 Chen Zhao , Tong Zhang , Mathieu Salzmann

A major focus of current research on place recognition is visual localization for autonomous driving. In this scenario, as cameras will be operating continuously, it is realistic to expect videos as an input to visual localization…

Computer Vision and Pattern Recognition · Computer Science 2020-11-05 Anh-Dzung Doan , Yasir Latif , Tat-Jun Chin , Yu Liu , Shin-Fang Ch'ng , Thanh-Toan Do , Ian Reid

Object recognition technologies hold the potential to support blind and low-vision people in navigating the world around them. However, the gap between benchmark performances and practical usability remains a significant challenge. This…

Human-Computer Interaction · Computer Science 2024-08-07 Jonggi Hong , Hernisa Kacorri

Mixed-reality (MR) soundscapes blend real-world sound with virtual audio from hearing devices, presenting intricate auditory information that is hard to discern and differentiate. This is particularly challenging for blind or visually…

Human-Computer Interaction · Computer Science 2024-05-28 Ruei-Che Chang , Chia-Sheng Hung , Bing-Yu Chen , Dhruv Jain , Anhong Guo

Objects we encounter often change appearance as we interact with them. Changes in illumination (shadows), object pose, or the movement of non-rigid objects can drastically alter available image features. How do biological visual systems…

Artificial Intelligence · Computer Science 2025-03-04 Sabine Muzellec , Drew Linsley , Alekh K. Ashok , Ennio Mingolla , Girik Malik , Rufin VanRullen , Thomas Serre

We consider a popular online change-point problem of detecting a transient change in distributions of i.i.d. random variables. For this change-point problem, several change-point procedures are formulated and some advanced results for a…

Statistics Theory · Mathematics 2021-04-08 Jack Noonan

The augmented-reality head-mounted display (e.g., Microsoft HoloLens) is one of the most innovative technologies in multimedia and human-computer interaction in recent years. Despite the emerging research of its applications on engineering,…

Human-Computer Interaction · Computer Science 2019-06-04 Yunlong Wang , Harald Reiterer

As the integration of augmented reality (AR) technology in head-up displays (HUDs) becomes more prevalent in vehicles, it is crucial to understand how to design and evaluate AR interfaces to ensure safety. With new AR displays capable of…

Human-Computer Interaction · Computer Science 2025-05-05 Nayara de Oliveira Faria , Joseph L. Gabbard

The real-world deployment of fully autonomous mobile robots depends on a robust SLAM (Simultaneous Localization and Mapping) system, capable of handling dynamic environments, where objects are moving in front of the robot, and changing…