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Virtual Reality (VR) sickness commonly known as cybersickness is one of the major problems for the comfortable use of VR systems. Researchers have proposed different approaches for predicting cybersickness from bio-physiological data (e.g.,…

Human-Computer Interaction · Computer Science 2021-08-17 Rifatul Islam , Kevin Desai , John Quarles

This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instructional videos using traditional lecture and modified…

Human-Computer Interaction · Computer Science 2024-04-25 Daniel E. Killough

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal…

Human-Computer Interaction · Computer Science 2024-03-13 Samantha Aziz , Dillon J Lohr , Lee Friedman , Oleg Komogortsev

Previous studies showed that natural walking reduces the susceptibility to VR sickness. However, many users still experience VR sickness when wearing VR headsets that allow free walking in room-scale spaces. This paper studies VR sickness…

Human-Computer Interaction · Computer Science 2023-02-23 Carlos Alfredo Tirado Cortes , Chin-Teng Lin , Tien-Thong Nguyen Do , Hsiang-Ting Chen

Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the potential advantages of virtual work environments can only be used if it is feasible to work in them for an extended period of time. Until now, there…

Neurodevelopmental disorders (NDD), encompassing conditions like Intellectual Disability, Attention Deficit Hyperactivity Disorder, and Autism Spectrum Disorder, present challenges across various cognitive capacities. Attention deficits are…

Human-Computer Interaction · Computer Science 2024-04-25 Alberto Patti , Francesco Vona , Anna Barberio , Marco Domenico Buttiglione , Ivan Crusco , Marco Mores , Franca Garzotto

In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at…

Human-Computer Interaction · Computer Science 2021-07-06 Ariel Caputo , Andrea Giachetti , Salwa Abkal , Chiara Marchesini , Massimo Zancanaro

Strategies for finding one's way through an unfamiliar environment may be helped by computer generated 2D maps, 3D virtual environments, or other navigation aids. The relative effectiveness of 2D and 3D virtual navigation aids was…

Human-Computer Interaction · Computer Science 2018-05-24 Yasmine Boumenir , Fanny Georges , Jeremy Valentin , Guy Rebillard , Birgitta Dresp-Langley

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Detection and tracking of vehicles captured by traffic surveillance cameras is a key component of intelligent transportation systems. We present an improved version of our algorithm for detection of 3D bounding boxes of vehicles, their…

Computer Vision and Pattern Recognition · Computer Science 2021-01-12 Viktor Kocur , Milan Ftáčnik

Video Anomaly Detection (VAD) identifies unusual activities in video streams, a key technology with broad applications ranging from surveillance to healthcare. Tackling VAD in real-life settings poses significant challenges due to the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Shanle Yao , Ghazal Alinezhad Noghre , Armin Danesh Pazho , Hamed Tabkhi

For decades, manufacturers have attempted to reduce or eliminate the optical aberrations that appear on the progressive addition lens' surfaces during manufacturing. Besides every effort made, some of these distortions are inevitable given…

Human-Computer Interaction · Computer Science 2022-07-15 Miguel García García , Yannick Sauer , Tamara Watson , Siegfried Wahl

We propose a viewpoint invariant model for 3D human pose estimation from a single depth image. To achieve this, our discriminative model embeds local regions into a learned viewpoint invariant feature space. Formulated as a multi-task…

Computer Vision and Pattern Recognition · Computer Science 2016-07-27 Albert Haque , Boya Peng , Zelun Luo , Alexandre Alahi , Serena Yeung , Li Fei-Fei

Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in…

Graphics · Computer Science 2023-12-13 Phillip Guan , Eric Penner , Joel Hegland , Benjamin Letham , Douglas Lanman

Virtual reality (VR) is increasingly being used as a research platform for investigating human responses to environmental variables. While VR provides tremendous advantages in terms of variable isolation and manipulation, and ease of…

Human-Computer Interaction · Computer Science 2023-08-31 Saleh Kalantari , Bill Tong Xu , Armin Mostafavi , Anne Seoyoung Lee , Qi Yang

Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there is not yet an understanding of how inaccessible locomotion…

Human-Computer Interaction · Computer Science 2025-10-10 Rachel L. Franz , Jacob O. Wobbrock

Autonomous agents often require accurate methods for detecting and localizing changes in their environment, particularly when observations are captured from unconstrained and inconsistent viewpoints. We propose a novel label-free,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Chamuditha Jayanga Galappaththige , Jason Lai , Lloyd Windrim , Donald Dansereau , Niko Suenderhauf , Dimity Miller

visual information can be converted into audio stream via sensory substitution devices in order to give visually impaired people the chance of perception of their surrounding easily and simultaneous to performing everyday tasks. In this…

Sound · Computer Science 2021-06-17 Ezsan Mehrbani , Sezedeh Fatemeh Mirhoseini , Noushin Riahi

This paper analyzes the distracted pedestrians' waiting time before crossing the road in three conditions: 1) not distracted, 2) distracted with a smartphone and 3) distracted with a smartphone in the presence of virtual flashing LED lights…

Human-Computer Interaction · Computer Science 2019-03-29 Arash Kalatian , Anae Sobhani , Bilal Farooq

View selection is critical in active 3D neural reconstruction as it impacts the contents of training set and resulting final output quality. Recent view selection strategies emphasize the visibility when evaluating model uncertainty in…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Hyunseo Kim , Hyeonseo Yang , Taekyung Kim , YoonSung Kim , Minsu Lee , Jin-Hwa Kim , Byoung-Tak Zhang
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