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Related papers: Structured Interactive Music Scores

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Live music making can be understood as an enactive process, whereby musical experiences are created through human action. This suggests that musical worlds coevolve with their agents through repeated sensorimotor interactions with the…

Human-Computer Interaction · Computer Science 2020-12-03 Lauren Hayes

This paper discusses real-time alignment of audio signals of music performance to the corresponding score (a.k.a. score following) which can handle tempo changes, errors and arbitrary repeats and/or skips (repeats/skips) in performances.…

Sound · Computer Science 2022-12-05 Tomohiko Nakamura , Eita Nakamura , Shigeki Sagayama

Timetabling is a typical application of constraint programming whose task is to allocate activities to slots in available resources respecting various constraints like precedence and capacity. In this paper we present a basic concept, a…

Programming Languages · Computer Science 2007-05-23 Tomas Muller , Roman Bartak

MIDI performances are generally expedient in performance research and music information retrieval, and even more so if they can be connected to a score. This connection is usually established by means of alignment, linking either notes or…

Sound · Computer Science 2025-05-09 Silvan Peter , Patricia Hu , Gerhard Widmer

Music contains hierarchical structures beyond beats and measures. While hierarchical structure annotations are helpful for music information retrieval and computer musicology, such annotations are scarce in current digital music databases.…

Sound · Computer Science 2022-09-22 Junyan Jiang , Daniel Chin , Yixiao Zhang , Gus Xia

The goal of score following is to track a musical performance, usually in the form of audio, in a corresponding score representation. Established methods mainly rely on computer-readable scores in the form of MIDI or MusicXML and achieve…

Machine Learning · Computer Science 2019-10-17 Florian Henkel , Rainer Kelz , Gerhard Widmer

Audio-to-score alignment aims at generating an accurate mapping between a performance audio and the score of a given piece. Standard alignment methods are based on Dynamic Time Warping (DTW) and employ handcrafted features. We explore the…

Audio and Speech Processing · Electrical Eng. & Systems 2020-07-29 Ruchit Agrawal , Simon Dixon

This paper introduces Stringesthesia, an interactive and improvised performance paradigm. Stringesthesia uses real-time neuroimaging to connect performers and audiences, enabling direct access to the performers mental state and determining…

Human-Computer Interaction · Computer Science 2023-09-13 Torin Hopkins , Emily Doherty , Netta Ofer , Suibi Che Chuan Weng , Peter Gyrory , Chad Tobin , Leanne Hirshfield , Ellen Yi-Luen Do

Choreographies are global descriptions of interactions among concurrent components, most notably used in the settings of verification and synthesis of correct-by-construction software. They require a top-down approach: programmers first…

Programming Languages · Computer Science 2022-05-09 Luis Cruz-Filipe , Kim S. Larsen , Fabrizio Montesi , Larisa Safina

Music Information Retrieval (MIR) has seen a recent surge in deep learning-based approaches, which often involve encoding symbolic music (i.e., music represented in terms of discrete note events) in an image-like or language like fashion.…

Audio and Speech Processing · Electrical Eng. & Systems 2023-09-12 Huan Zhang , Emmanouil Karystinaios , Simon Dixon , Gerhard Widmer , Carlos Eduardo Cancino-Chacón

Active learning methods, like uncertainty sampling, combined with probabilistic prediction techniques have achieved success in various problems like image classification and text classification. For more complex multivariate prediction…

Machine Learning · Computer Science 2020-03-24 Sima Behpour

We derive the asymptotic distribution of the null spectrum of the well-known Multiple Signal Classification (MUSIC) in its computational Time-Reversal (TR) form. The result pertains to a single-frequency non-colocated multistatic scenario…

Information Theory · Computer Science 2017-04-05 D. Ciuonzo , P. Salvo Rossi

We present a statistical-modelling method for piano reduction, i.e. converting an ensemble score into piano scores, that can control performance difficulty. While previous studies have focused on describing the condition for playable piano…

Artificial Intelligence · Computer Science 2018-10-26 Eita Nakamura , Kazuyoshi Yoshii

Real-time tracking of the position of a musical performance on a musical score, i.e. score following, can be useful in music practice, performance and production. Example applications of such technology include computer-aided accompaniment…

Sound · Computer Science 2022-05-09 Lin Hao Lee

Interaction languages such as MSC are often associated with formal semantics by means of translations into distinct behavioral formalisms such as automatas or Petri nets. In contrast to translational approaches we propose an operational…

Software Engineering · Computer Science 2020-05-08 Erwan Mahe , Christophe Gaston , Pascale Le Gall

Making music with other people is a social activity as well as an artistic one. Music therapists take advantage of the social aspects of music to obtain benefits for the patients, interacting with them musically, but this activity requires…

Multimedia · Computer Science 2022-09-01 Filippo Carnovalini , Antonio Rodà , Paolo Caneva

In this paper we present the new genre of interactive operas implemented on personal computers. They differ from traditional ones not only because they are virtual, but mainly because they offer to composers and listeners new perspectives…

Multimedia · Computer Science 2009-12-25 Alain Bonardi , Francis Rousseaux

We address the problem of combining sequence models of symbolic music with user defined constraints. For typical models this is non-trivial as only the conditional distribution of each symbol given the earlier symbols is available, while…

Music comprises of a set of complex simultaneous events organized in time. In this paper we introduce a novel framework that we call Deep Musical Information Dynamics, which combines two parallel streams - a low rate latent representation…

Sound · Computer Science 2021-02-03 Shlomo Dubnov

We propose string compressibility as a descriptor of temporal structure in audio, for the purpose of determining musical similarity. Our descriptors are based on computing track-wise compression rates of quantised audio features, using…

Information Retrieval · Computer Science 2014-09-30 Peter Foster , Matthias Mauch , Simon Dixon