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Related papers: 3D-Computer Animation for a Yoruba Native Folktale

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This paper presents a novel approach for exploring diverse and expressive motions that are physically correct and interactive. The approach combining user participation in with the animation development process using crowdsourcing to remove…

Human-Computer Interaction · Computer Science 2022-07-01 Benjamin Kenwright

Stories can have tremendous power -- not only useful for entertainment, they can activate our interests and mobilize our actions. The degree to which a story resonates with its audience may be in part reflected in the emotional journey it…

Computer Vision and Pattern Recognition · Computer Science 2017-12-11 Eric Chu , Deb Roy

Human emotions analysis has been the focus of many studies, especially in the field of Affective Computing, and is important for many applications, e.g. human-computer intelligent interaction, stress analysis, interactive games, animations,…

Computer Vision and Pattern Recognition · Computer Science 2020-05-13 Mohammad Rami Koujan , Luma Alharbawee , Giorgos Giannakakis , Nicolas Pugeault , Anastasios Roussos

Context: Graphics is a popular domain for teaching introductory programming in a motivating way, even in text-based programming languages. Over the last few decades, a large number of libraries using different approaches have been developed…

Programming Languages · Computer Science 2025-03-03 Luca Chiodini , Juha Sorva , Arto Hellas , Otto Seppälä , Matthias Hauswirth

Speech and language are valuable for interacting with technology. It would be ideal to be able to decouple their use from anthropomorphization, which has recently met an important moment of reckoning. In the world of folktales, language is…

Computation and Language · Computer Science 2026-01-13 Martha Larson

We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) achieve high-quality novel-view/novel-pose image synthesis but…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Zhiyin Qian , Shaofei Wang , Marko Mihajlovic , Andreas Geiger , Siyu Tang

"Kawaii" is the Japanese concept of cute, which carries sociocultural connotations related to social identities and emotional responses. Yet, virtually all work to date has focused on the visual side of kawaii, including in studies of…

Human-Computer Interaction · Computer Science 2025-07-10 Yuto Mandai , Katie Seaborn , Tomoyasu Nakano , Xin Sun , Yijia Wang , Jun Kato

This article presents a study on Nepali video captioning using deep neural networks. Through the integration of pre-trained CNNs and RNNs, the research focuses on generating precise and contextually relevant captions for Nepali videos. The…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Bipesh Subedi , Saugat Singh , Bal Krishna Bal

Image description task has been invariably examined in a static manner with qualitative presumptions held to be universally applicable, regardless of the scope or target of the description. In practice, however, different viewers may pay…

Computation and Language · Computer Science 2018-05-02 Andrew Shin , Yoshitaka Ushiku , Tatsuya Harada

Research on storytelling over the last 100 years has distinguished at least two levels of narrative representation (1) story, or fabula; and (2) discourse, or sujhet. We use this distinction to create Fabula Tales, a computational framework…

Computation and Language · Computer Science 2017-08-30 Stephanie M. Lukin , Marilyn A. Walker

Photo-realistic human avatars have broad applications, yet high-fidelity avatar generation has traditionally required expensive professional camera rigs and extensive artistic labor. Recent research has enabled constructing them…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Akash Haridas , Imran N. Junejo

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Donglai Xiang , Fabian Prada , Timur Bagautdinov , Weipeng Xu , Yuan Dong , He Wen , Jessica Hodgins , Chenglei Wu

To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural…

Graphics · Computer Science 2021-09-27 Yuanxun Lu , Jinxiang Chai , Xun Cao

Human motion video generation has garnered significant research interest due to its broad applications, enabling innovations such as photorealistic singing heads or dynamic avatars that seamlessly dance to music. However, existing surveys…

Computer Vision and Pattern Recognition · Computer Science 2025-09-05 Haiwei Xue , Xiangyang Luo , Zhanghao Hu , Xin Zhang , Xunzhi Xiang , Yuqin Dai , Jianzhuang Liu , Zhensong Zhang , Minglei Li , Jian Yang , Fei Ma , Zhiyong Wu , Changpeng Yang , Zonghong Dai , Fei Richard Yu

Speech-driven 3D facial animation technology has been developed for years, but its practical application still lacks expectations. The main challenges lie in data limitations, lip alignment, and the naturalness of facial expressions.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Xiangyu Liang , Wenlin Zhuang , Tianyong Wang , Guangxing Geng , Guangyue Geng , Haifeng Xia , Siyu Xia

We present a new approach for video-driven animation of high-quality neural 3D head models, addressing the challenge of person-independent animation from video input. Typically, high-quality generative models are learned for specific…

Computer Vision and Pattern Recognition · Computer Science 2024-03-08 Wolfgang Paier , Paul Hinzer , Anna Hilsmann , Peter Eisert

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

Diagrams are widely used in teaching computer science courses. They are useful in subjects such as automata and formal languages, data structures, etc. These diagrams, often drawn by students during exams or assignments, vary in structure,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Ethan Young , Zichun Wang , Aiden Taylor , Chance Jewell , Julian Myers , Satya Sri Rajiteswari Nimmagadda , Anthony White , Aniruddha Maiti , Ananya Jana

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies