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Controlled experiments are a core research method in software engineering (SE) for validating causal claims. However, recruiting a sample of participants that represents the intended target population is often difficult or expensive, which…

Software Engineering · Computer Science 2026-04-27 Julian Frattini , Richard Torkar , Robert Feldt , Carlo A. Furia

Advancements in information technology have increased demand for natural human-computer interaction in areas such as gaming, smart homes, and vehicles. However, conventional approaches like physical buttons or cameras are often limited by…

Human-Computer Interaction · Computer Science 2025-11-24 Weiyi Wang , Lanqing Yang , Linqian Gan , Guangtao Xue

Agent-based modelling (ABM) is a facet of wider Multi-Agent Systems (MAS) research that explores the collective behaviour of individual `agents', and the implications that their behaviour and interactions have for wider systemic behaviour.…

Multiagent Systems · Computer Science 2022-10-14 Nick Malleson , Mark Birkin , Daniel Birks , Jiaqi Ge , Alison Heppenstall , Ed Manley , Josie McCulloch , Patricia Ternes

With the advancement in technology, raw event data generated by the digital world have grown tremendously. However, such data tend to be insufficient and noisy when it comes to measuring user intention or satisfaction. One effective way to…

Applications · Statistics 2019-06-25 Weitao Duan , Qian Wang , Rogier Verhulst , Ya Xu

Nowadays, the numerical models of real-world structures are more precise, more complex and, of course, more time-consuming. Despite the growth of a computational effort, the exploration of model behaviour remains a complex task. The…

Computational Engineering, Finance, and Science · Computer Science 2014-10-17 Eliska Janouchova , Anna Kucerova

Subjective well-being is a cornerstone of individual and societal health, yet its scientific measurement has traditionally relied on self-report methods prone to recall bias and high participant burden. This has left a gap in our…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Ming-Zher Poh , Shun Liao , Marco Andreetto , Daniel McDuff , Jonathan Wang , Paolo Di Achille , Jiang Wu , Yun Liu , Lawrence Cai , Eric Teasley , Mark Malhotra , Anupam Pathak , Shwetak Patel

The proliferation of wearable technology enables the generation of vast amounts of sensor data, offering significant opportunities for advancements in health monitoring, activity recognition, and personalized medicine. However, the…

Human-Computer Interaction · Computer Science 2024-08-02 Emilio Ferrara

The System Usability Scale (SUS) is a short, survey-based approach used to determine the usability of a system from an end user perspective once a prototype is available for assessment. Individual scores are gathered using a 10-question…

Methodology · Statistics 2021-01-26 Nicholas Clark , Matthew Dabkowski , Patrick Driscoll , Dereck Kennedy , Ian Kloo , Heidy Shi

As the number of smart devices that surround us increases, so do the opportunities to create smart socially-aware systems. In this context, mobile devices can be used to collect data about students and to better understand how their…

Human-Computer Interaction · Computer Science 2024-10-28 J. Fernandes , J. Sá Silva , A. Rodrigues , S. Sinche , F. Boavida

The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of BLE (Bluetooth Low Energy) and similar technologies enabling…

Human-Computer Interaction · Computer Science 2017-03-28 Tommy Nilsson

Mobile devices' user interfaces are still quite similar to traditional interfaces offered by desktop computers, but those can be highly problematic when used in a mobile context. Human gesture recognition in mobile interaction appears as an…

Human-Computer Interaction · Computer Science 2014-02-07 Ricardo João Silveira Santos Gamboa

Mobile manipulators are increasingly deployed in human-centered environments to perform tasks. While completing such tasks, they should also be able to communicate their intent to the people around them using expressive robot behaviors.…

Robotics · Computer Science 2026-04-24 Souren Pashangpour , Haitong Wang , Matthew Lisondra , Goldie Nejat

Understanding user behaviors on social media has garnered significant scholarly attention, enhancing our comprehension of how virtual platforms impact society and empowering decision-makers. Simulating social media behaviors provides a…

Human-Computer Interaction · Computer Science 2025-06-18 Ziyue Lin , Yi Shan , Lin Gao , Xinghua Jia , Siming Chen

Mobile smartphones along with embedded sensors have become an efficient enabler for various mobile applications including opportunistic sensing. The hi-tech advances in smartphones are opening up a world of possibilities. This paper…

Networking and Internet Architecture · Computer Science 2014-05-23 Prem Prakash Jayaraman , Charith Perera , Dimitrios Georgakopoulos , Arkady Zaslavsky

Technological advancements in the field of mobile devices and wearable sensors have helped overcome obstacles in the delivery of care, making it possible to deliver behavioral treatments anytime and anywhere. Increasingly the delivery of…

Applications · Statistics 2017-11-13 Walter Dempsey , Peng Liao , Santosh Kumar , Susan A. Murphy

This paper explores the identification of smartphone users when certain samples collected while the subject felt happy, upset or stressed were absent or present. We employ data from 19 subjects using the StudentLife dataset, a dataset…

Human-Computer Interaction · Computer Science 2019-07-01 Khadija Zanna , Sayde King , Tempestt Neal , Shaun Canavan

The objective of this work is to develop an Electronic Medical Record (EMR) data processing tool that confers clinical context to Machine Learning (ML) algorithms for error handling, bias mitigation and interpretability. We present…

Surface electromyography provides a practical way to infer human movement intention from wearable muscle recordings, but models trained under a single acquisition setting often lose reliability when the user, session, electrode layout, or…

Machine Learning · Computer Science 2026-05-26 Zhenghao Huang , Huilin Yao , Kaikai Wang

Background: The experience sampling method studies everyday experiences of humans in natural environments. In psychology it has been used to study the relationships between work well-being and productivity. To our best knowledge, daily…

Software Engineering · Computer Science 2018-09-05 Miikka Kuutila , Mika Mäntylä , Maëlick Claes , Marko Elovainio , Bram Adams

Highly automated vehicles represent one of the most crucial development efforts in the automotive industry. In addition to the use of research vehicles, production vehicles for the general public are realistic in the near future. However,…

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