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Related papers: Symbolic construction of GR(1) contracts for synch…

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Many problems in reactive synthesis are stated using two formulas ---an environment assumption and a system guarantee--- and ask for an implementation that satisfies the guarantee in environments that satisfy their assumption. Reactive…

Logic in Computer Science · Computer Science 2019-02-18 Rupak Majumdar , Nir Piterman , Anne-Kathrin Schmuck

Generalized Reactivity(1) (GR(1)) synthesis is a reactive synthesis approach in which the specification is split into two parts: a symbolic game graph, describing the safe transitions of a system, a liveness specification in a subset of…

Formal Languages and Automata Theory · Computer Science 2024-02-06 Rüdiger Ehlers , Ayrat Khalimov

Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

Logic in Computer Science · Computer Science 2008-12-18 Samuel Mimram

This work introduces efficient symbolic algorithms for quantitative reactive synthesis. We consider resource-constrained robotic manipulators that need to interact with a human to achieve a complex task expressed in linear temporal logic.…

Robotics · Computer Science 2023-08-09 Karan Muvvala , Morteza Lahijanian

Temporal logic based synthesis approaches are often used to find trajectories that are correct-by-construction for tasks in systems with complex behavior. Some examples of such tasks include synchronization for multi-agent hybrid systems,…

Logic in Computer Science · Computer Science 2017-09-22 Sumanth Dathathri , Richard M. Murray

Stochastic games are a convenient formalism for modelling systems that comprise rational agents competing or collaborating within uncertain environments. Probabilistic model checking techniques for this class of models allow us to formally…

Logic in Computer Science · Computer Science 2022-11-14 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

The reactive synthesis problem is to find a finite-state controller that satisfies a given temporal-logic specification regardless of how its environment behaves. Developing a formal specification is a challenging and tedious task and…

Logic in Computer Science · Computer Science 2013-08-20 Rajeev Alur , Salar Moarref , Ufuk Topcu

Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…

Logic in Computer Science · Computer Science 2009-08-28 Samuel Mimram

Reactive synthesis is concerned with finding a correct-by-construction controller from formal specifications, typically expressed in Linear Temporal Logic (LTL). The specifications describe assumptions about an environment and guarantees to…

Logic in Computer Science · Computer Science 2019-10-15 Davide G. Cavezza , Dalal Alrajeh , Andras Gyorgy

Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…

Logic in Computer Science · Computer Science 2011-01-27 Samuel Mimram

In this paper we present an assume-guarantee specification theory (aka interface theory from [14]) for modular synthesis and verification of real-time systems with critical timing constraints. It is a further step of our earlier work [10]…

Logic in Computer Science · Computer Science 2013-04-30 Chris Chilton , Marta Kwiatkowska , Xu Wang

Rational verification refers to the problem of checking which temporal logic properties hold of a concurrent multiagent system, under the assumption that agents in the system choose strategies that form a game-theoretic equilibrium.…

Logic in Computer Science · Computer Science 2022-07-19 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

Specifications for reactive systems often consist of environment assumptions and system guarantees. An implementation should not only be correct, but also robust in the sense that it behaves reasonably even when the assumptions are…

Logic in Computer Science · Computer Science 2012-07-06 Roderick Bloem , Hans-Jürgen Gamauf , Georg Hofferek , Bettina Könighofer , Robert Könighofer

Shielding is widely used to enforce safety in reinforcement learning (RL), ensuring that an agent's actions remain compliant with formal specifications. Classical shielding approaches, however, are often static, in the sense that they…

Artificial Intelligence · Computer Science 2026-02-23 Tiberiu-Andrei Georgescu , Alexander W. Goodall , Dalal Alrajeh , Francesco Belardinelli , Sebastian Uchitel

The latest developments in AI focus on agentic systems where artificial and human agents cooperate to realize global goals. An example is collaborative learning, which aims to train a global model based on data from individual agents. A…

Computer Science and Game Theory · Computer Science 2025-08-20 Björn Filter , Ralf Möller , Özgür Lütfü Özçep

Energy games, which model quantitative consumption of a limited resource, e.g., time or energy, play a central role in quantitative models for reactive systems. Reactive synthesis constructs a controller which satisfies a given…

Logic in Computer Science · Computer Science 2016-11-24 Shahar Maoz , Or Pistiner , Jan Oliver Ringert

We study large-scale distributed cooperative systems that use optimistic replication. We represent a system as a graph of actions (operations) connected by edges that reify semantic constraints between actions. Constraint types include…

Databases · Computer Science 2007-10-08 Pierre Sutra , Marc Shapiro , João Pedro Barreto

Graph games with {\omega}-regular winning conditions provide a mathematical framework to analyze a wide range of problems in the analysis of reactive systems and programs (such as the synthesis of reactive systems, program repair, and the…

Data Structures and Algorithms · Computer Science 2017-06-16 Krishnendu Chatterjee , Wolfgang Dvořák , Monika Henzinger , Veronika Loitzenbauer

Synthesis of program parts is very useful for concurrent systems. However, most synthesis approaches do not support common design tasks, like modifying a single process without having to re-synthesize or verify the whole system.…

Logic in Computer Science · Computer Science 2014-11-18 Roderick Bloem , Krishnendu Chatterjee , Swen Jacobs , Robert Koenighofer

Building generalizable goal-conditioned agents from rich observations is a key to reinforcement learning (RL) solving real world problems. Traditionally in goal-conditioned RL, an agent is provided with the exact goal they intend to reach.…

Machine Learning · Computer Science 2022-05-18 Philippe Hansen-Estruch , Amy Zhang , Ashvin Nair , Patrick Yin , Sergey Levine
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