Related papers: Moving Towards a Socially-Driven Internet Architec…
Social networks and their applications have become extremely popular during the last years, mostly targeting users via the web. However, it has been recently observed an interest to offer social network services to mobile users. Telecom…
The Internet of Things, or the IoT is a vision for a ubiquitous society wherein people and "Things" are connected in an immersively networked computing environment, with the connected "Things" providing utility to people/enterprises and…
The advent of more proactive consumers, the so-called "prosumers", with production and storage capabilities, is empowering the consumers and bringing new opportunities and challenges to the operation of power systems in a market…
Internet-of-Things (IoT) enables the development of sharing economy applications. In many sharing economy scenarios, agents both produce as well as consume a resource; we call them prosumers. A community of prosumers agrees to sell excess…
The paper discusses the current state and development proposals for Smart Cities and Future Internet projects. Definitions of a Smart City can vary but usually tend to suggest the use of innovative Info-Communication technologies such as…
This chapter presents an overview of Prosocial Design, an approach to platform design and governance that recognizes design choices influence behavior and that those choices can or should be made toward supporting healthy interactions and…
This paper studies how to aggregate prosumers (or large consumers) and their collective decisions in electricity markets, with a focus on fairness. Fairness is essential for prosumers to participate in aggregation schemes. Some prosumers…
The Sentient House project is an investigation into approaches that the artistdesigner can take to better involve the public in developing a critical perspective on pervasive technology in the home and the surrounding environment. Using…
Advancements in digital technologies have a bootstrapping effect. The past fifty years of technological innovations from the computer architecture community have brought innovations and orders-of-magnitude efficiency improvements that…
Online discourse takes place in corporate-controlled spaces thought by users to be public realms. These platforms in name enable free speech but in practice implement varying degrees of censorship either by government edict or by uneven and…
Environmental concerns have driven an interest in sustainable smart cities, through the monitoring and optimisation of networked infrastructure processes. At the same time, there are concerns about who these interventions and services are…
We model the Internet as a network of interconnected Autonomous Systems which self-organize under an absolute lack of centralized control. Our aim is to capture how the Internet evolves by reproducing the assembly that has led to its actual…
The Internet of Things is a paradigm that refers to the ubiquitous presence around us of physical objects equipped with sensing, networking, and processing capabilities that allow them to cooperate with their environment to reach common…
Individual business processes have been changing since the Internet was created, and they are now oriented towards a more distributed and collaborative business model, in an e-commerce environment that adapts itself to the competitive and…
In recent years, the current Internet has experienced an unexpected paradigm shift in the usage model, which has pushed researchers towards the design of the Information-Centric Networking (ICN) paradigm as a possible replacement of the…
We focus on collaborative activities that engage computer graphics designers and social scientists in systems design processes. Our conceptual symmetrical account of technology design and theory development is elaborated as a mode of mutual…
Energy Internet (EI) is emerging as new share economy platform for flexible local energy supplies in smart cities. Empowered by the Internet-of-Things (IoT) and Artificial Intelligence (AI), EI aims to unlock peer-to-peer energy trading and…
Whenever an architect or a team of architects begins an architectural design, there are certain goals set to achieve. There are many factors involved in setting up goals for the architecture design such as type of the project, end user…
In this paper, we view the Internet under a game-theoretic lens in an effort to explain and overcome the Internet's innovation slump. Game Theory is used to model Internet environments as problems of technological competition toward the end…
Researchers have attempted to model information diffusion and topic trends and lifecycle on online social networks. They have investigated the role of content, social connections and communities, familiarity and behavioral similarity in…