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An empirical study was conducted to analyse design strategies and knowledge used in object-oriented software design. Eight professional programmers experienced with procedural programming languages and either experienced or not experienced…

Human-Computer Interaction · Computer Science 2016-08-16 Françoise Détienne

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

There is a growing interest in Behavior Trees (BTs) as a tool to describe and implement robot behaviors. BTs were devised in the video game industry and their adoption in robotics resulted in the development of ad-hoc libraries to design…

Robotics · Computer Science 2022-06-29 Michele Colledanchise , Lorenzo Natale

To assist game developers in crafting game NPCs, we present EvolvingBehavior, a novel tool for genetic programming to evolve behavior trees in Unreal Engine 4. In an initial evaluation, we compare evolved behavior to hand-crafted trees…

Neural and Evolutionary Computing · Computer Science 2022-09-05 Nathan Partlan , Luis Soto , Jim Howe , Sarthak Shrivastava , Magy Seif El-Nasr , Stacy Marsella

We present Mini-BEHAVIOR, a novel benchmark for embodied AI that challenges agents to use reasoning and decision-making skills to solve complex activities that resemble everyday human challenges. The Mini-BEHAVIOR environment is a fast,…

Artificial Intelligence · Computer Science 2023-12-29 Emily Jin , Jiaheng Hu , Zhuoyi Huang , Ruohan Zhang , Jiajun Wu , Li Fei-Fei , Roberto Martín-Martín

This paper describes a metric for measuring the success of a complex system composed of agents performing autonomous behaviours. Because of the difficulty in evaluating such systems, this metric will help to give an initial indication as to…

Multiagent Systems · Computer Science 2014-03-05 Kieran Greer

To create rich experiences in virtual reality (VR) environments, it is essential to define the behavior of virtual objects through programming. However, programming in 3D spaces requires a wide range of background knowledge and programming…

Human-Computer Interaction · Computer Science 2024-06-21 Ryutaro Kurai , Takefumi Hiraki , Yuichi Hiroi , Yutaro Hirao , Monica Perusquia-Hernandez , Hideaki Uchiyama , Kiyoshi Kiyokawa

We introduce BEHAVIOR, a benchmark for embodied AI with 100 activities in simulation, spanning a range of everyday household chores such as cleaning, maintenance, and food preparation. These activities are designed to be realistic, diverse,…

AI agents that leverage Large Language Models (LLMs) are increasingly becoming core building blocks of modern software systems. A wide range of frameworks is now available to support the specification of such applications. These frameworks…

Artificial Intelligence · Computer Science 2025-11-04 Fabiana Fournier , Lior Limonad , Yuval David

The world consists of objects: distinct entities possessing independent properties and dynamics. For agents to interact with the world intelligently, they must translate sensory inputs into the bound-together features that describe each…

Artificial Intelligence · Computer Science 2022-09-07 Ruben S. van Bergen , Pablo L. Lanillos

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

Artificial Intelligence · Computer Science 2020-03-18 Sebastian Risi , Julian Togelius

In recent years, robots are used in an increasing variety of tasks, especially by small- and medium- sized enterprises. These tasks are usually fast-changing, they have a collaborative scenario and happen in unpredictable environments with…

Robotics · Computer Science 2022-03-11 Matteo Iovino , Fethiye Irmak Doğan , Iolanda Leite , Christian Smith

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

Multiagent Systems · Computer Science 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as…

Artificial Intelligence · Computer Science 2021-02-26 Nicholas Watters , Joshua Tenenbaum , Mehrdad Jazayeri

As Generative AI systems increasingly engage in long-term, personal, and relational interactions, human-AI engagements are becoming significantly complex, making them more challenging to understand and govern. These Interactive AI systems…

Computers and Society · Computer Science 2025-08-26 Yulu Pi , Cagatay Turkay , Daniel Bogiatzis-Gibbons

Contrary to the vast literature in modeling, perceiving, and understanding agent-object (e.g., human-object, hand-object, robot-object) interaction in computer vision and robotics, very few past works have studied the task of object-object…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Kaichun Mo , Yuzhe Qin , Fanbo Xiang , Hao Su , Leonidas Guibas

Large text-to-video models hold immense potential for a wide range of downstream applications. However, they struggle to accurately depict dynamic object interactions, often resulting in unrealistic movements and frequent violations of…

Machine Learning · Computer Science 2026-04-21 Hiroki Furuta , Heiga Zen , Dale Schuurmans , Aleksandra Faust , Yutaka Matsuo , Percy Liang , Sherry Yang

Large offline learning-based models have enabled robots to successfully interact with objects for a wide variety of tasks. However, these models rely on fairly consistent structured environments. For more unstructured environments, an…

Robotics · Computer Science 2023-07-20 Nikhil U. Shinde , Jacob Johnson , Sylvia Herbert , Michael C. Yip

Behavior Trees are commonly used to model agents for robotics and games, where constrained behaviors must be designed by human experts in order to guarantee that these agents will execute a specific chain of actions given a specific set of…

Artificial Intelligence · Computer Science 2015-06-09 Renato de Pontes Pereira , Paulo Martins Engel

Human intelligence exhibits a remarkable capacity for rapid adaptation and effective problem-solving in novel and unfamiliar contexts. We argue that this profound adaptability is fundamentally linked to the efficient construction and…