Related papers: Sharp thresholds for half-random games I
We investigate a game played between two players, Maker and Breaker, on a countably infinite complete graph where the vertices are the rational numbers. The players alternately claim unclaimed edges. It is Maker's goal to have after…
Given a fixed graph $H$ and a positive integer $n$, a Picker-Chooser $H$-game is a biased game played on the edge set of $K_n$ in which Picker is trying to force many copies of $H$ and Chooser is trying to prevent him from doing so. In this…
In the $\left(1:b\right)$ component game played on a graph $G$, two players, Maker and Breaker, alternately claim~$1$ and~$b$ previously unclaimed edges of $G$, respectively. Maker's aim is to maximise the size of a largest connected…
Two-player zero-sum "graph games" are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite "play", which determines the winner or payoff of the game.…
The $\mathcal{D}$-process is a single player game in which the player is initially presented the empty graph on $n$ vertices. In each step, a subset of edges $X$ is independently sampled according to a distribution $\mathcal{D}$. The player…
We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…
We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph ${\mathcal G}(n,p)$. In each round of the $(1 : q)$ Waiter-Client Hamiltonicity game, the first player,…
We consider the following combinatorial two-player game: On the random tree arising from a branching process, each round one player (Breaker) deletes an edge and by that removes the descendant and all its progeny, while the other (Maker)…
The Maker-Breaker domination game is a positional game played on a graph by two players called Dominator and Staller. The players alternately select a vertex of the graph that has not yet been chosen. Dominator wins if at some point the…
We consider a variation on Maker-Breaker games on graphs or digraphs where the edges have random costs. We assume that Maker wishes to choose the edges of a spanning tree, but wishes to minimise his cost. Meanwhile Breaker wants to make…
We introduce the Maker-Breaker domination game, a two player game on a graph. At his turn, the first player, Dominator, select a vertex in order to dominate the graph while the other player, Staller, forbids a vertex to Dominator in order…
We introduce and study a Maker-Breaker type game in which the issue is to create or avoid two disjoint dominating sets in graphs without isolated vertices. We prove that the maker has a winning strategy on all connected graphs if the game…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…
Since its introduction as a Maker-Breaker positional game by Duch\^ene et al. in 2020, the Maker-Breaker domination game has become one of the most studied positional games on vertices. In this game, two players, Dominator and Staller,…
For positive integers $n$ and $q$ and a monotone graph property $\cA$, we consider the two player, perfect information game $\WC(n,q,\cA)$, which is defined as follows. The game proceeds in rounds. In each round, the first player, called…
In a Maker-Breaker game there are two players, Maker and Breaker, where Maker wins if they create a specified structure while Breaker wins if they prevent Maker from winning indefinitely. A $3$-term arithmetic progression, or $3$-AP, is a…
We study the (1:b) Maker-Breaker component game, played on the edge set of a d-regular graph. Maker's aim in this game is to build a large connected component, while Breaker's aim is to not let him do so. For all values of Breaker's bias b,…
Maker-Breaker total domination game in graphs is introduced as a natural counterpart to the Maker-Breaker domination game recently studied by Duch\^ene, Gledel, Parreau, and Renault. Both games are instances of the combinatorial…
Maker-Breaker subgraph games are among the most famous combinatorial games. For given $n,q \in \mathbb{N}$ and a subgraph $C$ of the complete graph $K_n$, the two players, called Maker and Breaker, alternately claim edges of $K_n$. In each…
We study Maker/Breaker games on the edges of the complete graph, as introduced by Chvatal and Erdos. We show that in the (m:b) clique game played on K_{N}, the complete graph on N vertices, Maker can achieve a K_{q} for q = (m/(log_{2}(b +…