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Tendon-driven underactuated hands excel in adaptive grasping but often suffer from kinematic unpredictability and highly non-linear force transmission. This ambiguity limits their ability to perform precise free-motion shaping and deliver…

Robotics · Computer Science 2026-03-25 Teng Yan , Jiongxu Chen , Qixiang Hua , Yue Yu , Zihang Wang , Yaohua Liu , Bingzhuo Zhong

Wearable sensor systems with transmitting capabilities are currently employed for the biometric screening of exercise activities and other performance data. Such technology is generally wireless and enables the noninvasive monitoring of…

Robotics · Computer Science 2020-11-13 Birgitta Dresp-Langley , Florent Nageotte , Philippe Zanne , Michel de Mathelin

Designing of touchless user interface is gaining popularity in various contexts. Using such interfaces, users can interact with electronic devices even when the hands are dirty or non-conductive. Also, user with partial physical disability…

Human-Computer Interaction · Computer Science 2019-04-05 Abhik Singla , Partha Pratim Roy , Debi Prosad Dogra

Taller and sleeker smartphone devices are becoming the new norm. More screen space and very responsive touchscreens have made for enjoyable experiences available to us at all times. However, after years of interacting with smaller, portable…

Human-Computer Interaction · Computer Science 2018-05-23 Kriti Nelavelli , Thomas Ploetz

There is an increasing shift in technology towards biometric solutions, but one of the biggest barriers to widespread use is the acceptance by the users. In this paper we investigate the understanding, awareness and acceptance of biometrics…

Cryptography and Security · Computer Science 2019-05-14 Oliver Buckley , Jason R. C. Nurse

Reasoning about object handover configurations allows an assistive agent to estimate the appropriateness of handover for a receiver with different arm mobility capacities. While there are existing approaches for estimating the effectiveness…

Even though the computerised assessment of developmental dysgraphia (DD) based on online handwriting processing has increasing popularity, most of the solutions are based on a setup, where a child writes on a paper fixed to a digitizing…

Commercially accessible dexterous robot hands are increasingly prevalent, but many remain difficult to use as scientific instruments. For example, the Inspire RH56DFX hand exposes only uncalibrated proprioceptive information and shows…

Robotics · Computer Science 2026-03-11 Xuan Tan , William Xie , Nikolaus Correll

Background: Egocentric video has recently emerged as a potential solution for monitoring hand function in individuals living with tetraplegia in the community, especially for its ability to detect functional use in the home environment.…

Image and Video Processing · Electrical Eng. & Systems 2023-11-22 Andrea Bandini , Mehdy Dousty , Sander L. Hitzig , B. Catharine Craven , Sukhvinder Kalsi-Ryan , José Zariffa

In the design stage of robotic hands, it is not straightforward to quantitatively evaluate the effect of phalanx length ratios on dexterity without defining specific objects or manipulation tasks. Therefore, this study presents a framework…

Robotics · Computer Science 2026-04-23 HyoJae Kang , Joonho Lee , Jeongdo Ahn , Dong Il Park

Dementia is a leading cause of diseases for the elderly. Early diagnosis is very important for the elderly living with dementias. In this paper, we propose a method for dementia diagnosis by predicting MMSE score from finger-tapping…

Quantitative Methods · Quantitative Biology 2021-11-17 Jian Ma

Computer experiments with quantitative and qualitative inputs are widely used to study many scientific and engineering processes. Much of the existing work has focused on design and modeling or process optimization for such experiments.…

Methodology · Statistics 2025-04-30 A. Shahrokhian , X. Deng , C. D. Lin , P. Ranjan , L. Xu

Objective: The percentage of long-term survival in out of hospital cardiac arrest cases is remarkably low. One approach would be to increase the effectiveness of cardiopulmonary resuscitation (CPR), which is currently not measurable in a…

Virtual reality (VR) allows users to see and manipulate virtual scenes and items through input devices, like head-mounted displays. In this study, the effects of button size, spacing, and depth on the usability of virtual buttons in VR…

Human-Computer Interaction · Computer Science 2018-09-18 Kyudong Park , Dohyeon Kim , Sung H. Han

Biometrics is indispensable in this modern digital era for secure automated human authentication in various fields of machine learning and pattern recognition. Hand geometry is a promising physiological biometric trait with ample deployed…

Computer Vision and Pattern Recognition · Computer Science 2024-02-05 Asish Bera , Debotosh Bhattacharjee , Mita Nasipuri

Estimating the overall user experience (UX) on a device is a common challenge faced by manufacturers. Today, device makers primarily rely on microbenchmark scores, such as Geekbench, that stress test specific hardware components, such as…

Machine Learning · Computer Science 2024-02-15 Saswat Padhi , Sunil K. Bhasin , Udaya K. Ammu , Alex Bergman , Allan Knies

We study the performance of state-of-the-art human keypoint detectors in the context of close proximity human-robot interaction. The detection in this scenario is specific in that only a subset of body parts such as hands and torso are in…

Computer Vision and Pattern Recognition · Computer Science 2023-02-13 Jan Docekal , Jakub Rozlivek , Jiri Matas , Matej Hoffmann

Protecting personal computers (PCs) from unauthorized access typically relies on password authentication, which is know to suffer from cognitive burden and weak credentials. As many users nowadays carry mobile devices with advanced security…

Human-Computer Interaction · Computer Science 2025-07-15 Andreas Pramendorfer , Rainhard Dieter Findling

The paper focuses on the calibration of elastostatic parameters of spatial anthropomorphic robots. It proposes a new strategy for optimal selection of the measurement configurations that essentially increases the efficiency of robot…

Robotics · Computer Science 2012-11-27 Alexandr Klimchik , Yier Wu , Anatol Pashkevich , Stéphane Caro , Benoît Furet

This work describes a new human-in-the-loop (HitL) assistive grasping system for individuals with varying levels of physical capabilities. We investigated the feasibility of using four potential input devices with our assistive grasping…

Human-Computer Interaction · Computer Science 2023-02-13 David Watkins , Chaiwen Chou , Caroline Weinberg , Jacob Varley , Kenneth Lyons , Sanjay Joshi , Lynne Weber , Joel Stein , Peter Allen
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