English
Related papers

Related papers: Instructor Perspectives of Mobile Learning Platfor…

200 papers

In order to track and comprehend the academic achievement of students, both private and public educational institutions devote a significant amount of resources and labour. One of the difficult issues that institutes deal with on a regular…

Computers and Society · Computer Science 2022-11-14 Bibhuprasad Mahakud , Bibhuti Parida , Ipsit Panda , Souvik Maity , Arpita Sahoo , Reeta Sharma

Nowadays, with the rapid growth of cloud computing, many industries are going to move their computing activities to clouds. Researchers of virtual learning are also looking for the ways to use clouds through mobile platforms. This paper…

Computers and Society · Computer Science 2013-04-16 Hossein Movafegh Ghadirli , Maryam Rastgarpour

Active learning is a proven pedagogical style that has demonstrated value by improving students' performance and classroom experience. In spite of the evidence, adoption of active learning in computer science remains relatively low. To…

Computers and Society · Computer Science 2018-08-08 Jesse Eickholt

Introducing new technologies such as messaging platforms, and the chatbots attached to them, in higher education, is rapidly growing. This introduction entails a careful consideration of the potential opportunities and/or challenges of…

Computers and Society · Computer Science 2022-01-26 J. J. Merelo , P. A. Castillo , Antonio M. Mora , Francisco Barranco , Noorhan Abbas , Alberto Guillen , Olia Tsivitanidou

The identification and analysis of student satisfaction is a challenging issue. This is becoming increasingly important since a measure of student satisfaction is taken as an indication of how well a course has been taught. However, it…

Computers and Society · Computer Science 2020-06-16 Farzana Afrin , Mohammad Saiedur Rahaman , Margaret Hamilton

In computer simulation of the learning process is usually assumed that all elements of the training material are assimilated equally durable. But in practice, the knowledge, which a student uses in its operations, are remembered much…

Computers and Society · Computer Science 2013-12-20 Robert V Mayer

Project-Based Learning (PBL) is a teaching technique in which authentic, real-world projects are used as the primary vehicle to drive the student's learning experience. This technique has been found to be very effective, but its overall…

Computers and Society · Computer Science 2017-12-19 James Taylor

The dramatic success of deep learning is largely due to the availability of data. Data samples are often acquired on edge devices, such as smart phones, vehicles and sensors, and in some cases cannot be shared due to privacy considerations.…

Signal Processing · Electrical Eng. & Systems 2022-05-18 Tomer Gafni , Nir Shlezinger , Kobi Cohen , Yonina C. Eldar , H. Vincent Poor

Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…

Computers and Society · Computer Science 2024-02-09 María Ángeles Pérez-Juárez , David González-Ortega , Javier Manuel Aguiar-Pérez

In this paper we present X-Learn, an XML-based, multi-agent system for supporting "user-device" adaptive e-learning. X-Learn is characterized by the following features: (i) it is highly subjective, since it handles quite a rich and detailed…

Computers and Society · Computer Science 2009-11-19 P. De Meo , A. Garro , G. Terracina , D. Ursino

The emergence of the metaverse is being widely viewed as a revolutionary technology owing to a myriad of factors, particularly the potential to increase the accessibility of learning for students with disabilities. However, not much is yet…

Computers and Society · Computer Science 2023-05-31 Reza Hadi Mogavi , Jennifer Hoffman , Chao Deng , Yiwei Du , Ehsan-Ul Haq , Pan Hui

E-learning; enhanced by communicating and interacting is becoming increasingly accepted and this puts Web 2.0 at the center of the new educational technologies. E-Learning 2.0 emerges as an innovative method of online learning for its…

Computers and Society · Computer Science 2010-04-16 Kamaljit I. Lakhtaria , Paresh Patel , Ankita Gandhi

This paper is based on the study of existing literature, highlights the current state of the work proposed to implement technically enhanced learning. Technology developments and network infrastructure improvements, specifically the world…

Computers and Society · Computer Science 2014-02-12 J. M. Sneha , G. S. Nagaraja

Recent breakthroughs in deep learning and artificial intelligence technologies have enabled numerous mobile applications. While traditional computation paradigms rely on mobile sensing and cloud computing, deep learning implemented on…

Machine Learning · Computer Science 2019-04-22 Yunbin Deng

Access to financial institutions is difficult in developing economies and especially for the poor. However, the widespread adoption of mobile phones has enabled the development of mobile money systems that deliver financial services through…

From computer vision and speech recognition to forecasting trajectories in autonomous vehicles, deep learning approaches are at the forefront of so many domains. Deep learning models are developed using plethora of high-level, generic…

Machine Learning · Computer Science 2021-05-07 Hamid Tabani , Ajay Balasubramaniam , Elahe Arani , Bahram Zonooz

Machine learning has attracted widespread attention and evolved into an enabling technology for a wide range of highly successful applications, such as intelligent computer vision, speech recognition, medical diagnosis, and more. Yet a…

Cryptography and Security · Computer Science 2023-06-07 Heng Xu , Tianqing Zhu , Lefeng Zhang , Wanlei Zhou , Philip S. Yu

Multimodal Learning Analytics (MMLA) innovations make use of rapidly evolving sensing and artificial intelligence algorithms to collect rich data about learning activities that unfold in physical learning spaces. The analysis of these data…

The integration of new technologies in the classrooms opens new possibilities for the teaching and learning process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers due to its effects on…

Computers and Society · Computer Science 2015-01-07 Mohammad Awedh , Ahmed Mueen , Bassam Zafar , Umar Manzoor

Educative platforms are at the heart of the development of online education. They can not only be reduced to technological aspects. Underlying models impact teaching and learning from the preparing of lessons to the learning sessions.…

Human-Computer Interaction · Computer Science 2007-12-12 Sébastien George , Alain Derycke