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The reconstruction of real-world surfaces is on high demand in various applications. Most existing reconstruction approaches apply 3D scanners for creating point clouds which are generally sparse and of low density. These points clouds will…

Computer Vision and Pattern Recognition · Computer Science 2021-03-01 Rajat Sharma , Tobias Schwandt , Christian Kunert , Steffen Urban , Wolfgang Broll

In this work, we present a general, efficient, and provably robust representation for intrinsic triangulations. These triangulations have emerged as a powerful tool for robust geometry processing of surface meshes, taking a low-quality mesh…

Graphics · Computer Science 2021-06-02 Mark Gillespie , Nicholas Sharp , Keenan Crane

In the field of robotics, the point cloud has become an essential map representation. From the perspective of downstream tasks like localization and global path planning, points corresponding to dynamic objects will adversely affect their…

Robotics · Computer Science 2023-07-17 Qingwen Zhang , Daniel Duberg , Ruoyu Geng , Mingkai Jia , Lujia Wang , Patric Jensfelt

Incorporating temporal information effectively is important for accurate 3D human motion estimation and generation which have wide applications from human-computer interaction to AR/VR. In this paper, we present MoManifold, a novel human…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Ziqiang Dang , Tianxing Fan , Boming Zhao , Xujie Shen , Lei Wang , Guofeng Zhang , Zhaopeng Cui

We propose the first GPU algorithm for the 3D triangulation refinement problem. For an input of a piecewise linear complex $\mathcal{G}$ and a constant $B$, it produces, by adding Steiner points, a constrained Delaunay triangulation…

Graphics · Computer Science 2019-03-11 Zhenghai Chen , Tiow-Seng Tan

Dynamic scene reconstruction from multi-view videos remains a fundamental challenge in computer vision. While recent neural surface reconstruction methods have achieved remarkable results in static 3D reconstruction, extending these…

Graphics · Computer Science 2025-09-22 Mohamed Ebbed , Zorah Lähner

We present a simple randomized scheme for triangulating a set $P$ of $n$ points in the plane, and construct a kinetic data structure which maintains the triangulation as the points of $P$ move continuously along piecewise algebraic…

Computational Geometry · Computer Science 2010-05-07 Haim Kaplan , Natan Rubin , Micha Sharir

We present SeeingThroughClutter, a method for reconstructing structured 3D representations from single images by segmenting and modeling objects individually. Prior approaches rely on intermediate tasks such as semantic segmentation and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Rio Aguina-Kang , Kevin James Blackburn-Matzen , Thibault Groueix , Vladimir Kim , Matheus Gadelha

Sensing the medical scenario can ensure the safety during the surgical operations. So, in this regard, a monitor platform which can obtain the accurate location information of the surgery room is desperately needed. Compared to 2D camera…

Computer Vision and Pattern Recognition · Computer Science 2018-09-06 Ke Wang , Han Song , Jiahui Zhang , Xinran Zhang , Hongen Liao

3D scene flow estimation from point clouds is a low-level 3D motion perception task in computer vision. Flow embedding is a commonly used technique in scene flow estimation, and it encodes the point motion between two consecutive frames.…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Guangming Wang , Yunzhe Hu , Zhe Liu , Yiyang Zhou , Masayoshi Tomizuka , Wei Zhan , Hesheng Wang

A major challenge of the long measurement times in magnetic resonance imaging (MRI), an important medical imaging technology, is that patients may move during data acquisition. This leads to severe motion artifacts in the reconstructed…

Image and Video Processing · Electrical Eng. & Systems 2024-09-17 Tobit Klug , Kun Wang , Stefan Ruschke , Reinhard Heckel

We investigate possibilities to speed up iterative algorithms for non-blind image deconvolution. We focus on algorithms in which convolution with the point-spread function to be deconvolved is used in each iteration, and aim at accelerating…

Computer Vision and Pattern Recognition · Computer Science 2013-04-29 Martin Welk , Martin Erler

Let $P$ be a set of $n$ points and $Q$ a convex $k$-gon in ${\mathbb R}^2$. We analyze in detail the topological (or discrete) changes in the structure of the Voronoi diagram and the Delaunay triangulation of $P$, under the convex distance…

Computational Geometry · Computer Science 2014-04-21 Pankaj K. Agarwal , Haim Kaplan , Natan Rubin , Micha Sharir

The ability to detect and segment moving objects in a scene is essential for building consistent maps, making future state predictions, avoiding collisions, and planning. In this paper, we address the problem of moving object segmentation…

A key property of the Delaunay filtration is that it is topologically (i.e., weakly) equivalent to the offset (union-of-balls) filtration. Recently, this filtration has been extended to point clouds equipped with an $\mathbb{R}$-valued…

Computational Geometry · Computer Science 2026-05-22 Ángel Javier Alonso , Michael Kerber , Tung Lam , Michael Lesnick , Abhishek Rathod

3D point clouds deep learning is a promising field of research that allows a neural network to learn features of point clouds directly, making it a robust tool for solving 3D scene understanding tasks. While recent works show that point…

Computer Vision and Pattern Recognition · Computer Science 2022-03-22 Zhiyuan Zhang , Binh-Son Hua , Sai-Kit Yeung

In this paper, we propose a novel method for monocular depth estimation in dynamic scenes. We first explore the arbitrariness of object's movement trajectory in dynamic scenes theoretically. To overcome the arbitrariness, we use assume that…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Kebin Peng , John Quarles , Kevin Desai

Acquiring 3D geometry of real world objects has various applications in 3D digitization, such as navigation and content generation in virtual environments. Image remains one of the most popular media for such visual tasks due to its…

Computer Vision and Pattern Recognition · Computer Science 2017-01-26 Shuai Du , Youyi Zheng

We study the set of image tuples arising from fixed cameras observing varying planar 3-dimensional point configurations. We derive a formula for the number of complex critical points of the triangulation problem, which seeks to reconstruct…

Algebraic Geometry · Mathematics 2026-05-01 Petr Hrubý , Elima Shehu

Scene flow represents the 3D motion of every point in the dynamic environments. Like the optical flow that represents the motion of pixels in 2D images, 3D motion representation of scene flow benefits many applications, such as autonomous…

Computer Vision and Pattern Recognition · Computer Science 2021-06-09 Guangming Wang , Xinrui Wu , Zhe Liu , Hesheng Wang