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User-centered evaluations are a core requirement in the development of new user related technologies. However, it is often difficult to recruit sufficient participants, especially if the target population is small, particularly busy, or in…
This research aims to find where visually impaired users find appliances hard to use and suggest guideline to solve this issue. 181 visually impaired users have been surveyed, and 12 visually impaired users have been selected based on…
Engaging in recreational activities in public spaces poses challenges for blind people, often involving dependency on sighted help. Window shopping is a key recreational activity that remains inaccessible. In this paper, we investigate the…
As mobile applications (apps) become ubiquitous in everyday life, it is crucial for developers to prioritize accessibility for users with diverse abilities. While previous research has identified widespread accessibility issues and raised…
Internet Banking System refers to systems that enable bank customers to access accounts and general information on bank products and services through a personal computer or other intelligent device. Internet banking products and services…
The paper begins with a discussion of current trends in networking and a historical reviews of past networking technologies some of which failed. This leads us to the discussion about what it takes for a new technology to succeed and what…
The Scaled Agile Framework (SAFe) is a framework for scaling agile methods in large organizations. We have found several experience reports and white papers describing SAFe adoptions in different banks, which indicates that SAFe is being…
Physical disabled access is something that most museums consider very seriously. Indeed, there are normally legal requirements to do so. However, online disabled access is still a relatively novel field. Most museums have not yet considered…
Physical disabled access is something that most cultural institutions such as museums consider very seriously. Indeed, there are normally legal requirements to do so. However, online disabled access is still a relatively novel and…
Despite recognition of the value of diversity, the way work takes place can fail to support blind or low-vision employees, especially in collaborative work settings. This paper examines how professional teams with diverse visual abilities…
The proliferation of digital mental health (DMH) tracking services promises personalized support, yet accessibility barriers limit equal access. This study investigates blind community experiences with DMH tracking services across the…
Many libraries offer free access to digitised historical newspapers via user interfaces. After an initial period of search and filter options as the only features, the availability of more advanced tools and the desire for more options…
The Internet era is a period in the information age in which communication and commerce via the Internet became a central focus for businesses, consumers, government, and the media. The Internet era also marks the convergence of the…
To prevent password breaches and guessing attacks, banks increasingly turn to two-factor authentication (2FA), requiring users to present at least one more factor, such as a one-time password generated by a hardware token or received via…
The changing nature of the relationship between a retail bank and its customers is examined, particularly with respect to new financial concepts, debt and regulation. The traditional image of a bank is portrayed as a physical building a…
The rapid spread of mobile phones means that the number of mobile users may already exceed the number of banked people in many low income countries. Mobile phones can also offer a communications channel for initiating and executing on-line…
Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…
In research and practice into the accessibility of digital games, much of the work has focused on how to make games accessible to people with disa- bilities. With an increasing number of people with disabilities playing main- stream…
This study seeks to identify the potential role of AI-driven assistive technologies in enhancing access to libraries for persons with varying degrees of challenges. Traditional libraries pose a problem to many users with vision and…
People now frequently meet and develop relationships through online dating. Yet, due to their limited accessibility, utilizing dating services can be difficult and irritating for people with visual impairments. The significance of the…