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In this work we present a new agent architecture, called Reactor, which combines multiple algorithmic and architectural contributions to produce an agent with higher sample-efficiency than Prioritized Dueling DQN (Wang et al., 2016) and…

Artificial Intelligence · Computer Science 2018-06-20 Audrunas Gruslys , Will Dabney , Mohammad Gheshlaghi Azar , Bilal Piot , Marc Bellemare , Remi Munos

Double Q-learning is a classical control algorithm that mitigates the maximization bias of Q-learning. To do so, it explicitly trains two independent action-value functions and uses them to decouple action-selection and action-evaluation…

Machine Learning · Computer Science 2026-05-18 Prabhat Nagarajan , Martha White , Marlos C. Machado

We propose deep distributed recurrent Q-networks (DDRQN), which enable teams of agents to learn to solve communication-based coordination tasks. In these tasks, the agents are not given any pre-designed communication protocol. Therefore, in…

Artificial Intelligence · Computer Science 2016-02-09 Jakob N. Foerster , Yannis M. Assael , Nando de Freitas , Shimon Whiteson

This paper focuses on the impact of leveraging autonomous offensive approaches in Deep Reinforcement Learning (DRL) to train more robust agents by exploring the impact of applying adversarial learning to DRL for autonomous security in…

Cryptography and Security · Computer Science 2023-08-15 Luke Borchjes , Clement Nyirenda , Louise Leenen

Deep reinforcement learning (RL) has achieved many recent successes, yet experiment turn-around time remains a key bottleneck in research and in practice. We investigate how to optimize existing deep RL algorithms for modern computers,…

Machine Learning · Computer Science 2019-01-14 Adam Stooke , Pieter Abbeel

Deep reinforcement learning algorithms have shown an impressive ability to learn complex control policies in high-dimensional tasks. However, despite the ever-increasing performance on popular benchmarks, policies learned by deep…

Machine Learning · Computer Science 2020-01-22 Jesse Farebrother , Marlos C. Machado , Michael Bowling

We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard…

One desired aspect of microservices architecture is the ability to self-adapt its own architecture and behaviour in response to changes in the operational environment. To achieve the desired high levels of self-adaptability, this research…

Software Engineering · Computer Science 2021-12-07 Basel Magableh

Deep Q Network (DQN) firstly kicked the door of deep reinforcement learning (DRL) via combining deep learning (DL) with reinforcement learning (RL), which has noticed that the distribution of the acquired data would change during the…

Machine Learning · Computer Science 2022-01-11 Jiajun Fan , Changnan Xiao , Yue Huang

Reinforcement learning augmented by the representational power of deep neural networks, has shown promising results on high-dimensional problems, such as game playing and robotic control. However, the sequential nature of these problems…

Neural and Evolutionary Computing · Computer Science 2021-05-10 Alexis Asseman , Nicolas Antoine , Ahmet S. Ozcan

Learning control policies with large discrete action spaces is a challenging problem in the field of reinforcement learning due to present inefficiencies in exploration. With high dimensional action spaces, there are a large number of…

Machine Learning · Computer Science 2023-03-02 Keqin Wang , Alison Bartsch , Amir Barati Farimani

In recent years there is a growing interest in using deep representations for reinforcement learning. In this paper, we present a methodology and tools to analyze Deep Q-networks (DQNs) in a non-blind matter. Moreover, we propose a new…

Machine Learning · Computer Science 2017-04-25 Tom Zahavy , Nir Ben Zrihem , Shie Mannor

In reinforcement learning an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the…

Artificial Intelligence · Computer Science 2017-10-30 Will Dabney , Mark Rowland , Marc G. Bellemare , Rémi Munos

With the help of special neuromorphic hardware, spiking neural networks (SNNs) are expected to realize artificial intelligence (AI) with less energy consumption. It provides a promising energy-efficient way for realistic control tasks by…

Neural and Evolutionary Computing · Computer Science 2024-05-09 Ding Chen , Peixi Peng , Tiejun Huang , Yonghong Tian

We present a unifying framework for designing and analysing distributional reinforcement learning (DRL) algorithms in terms of recursively estimating statistics of the return distribution. Our key insight is that DRL algorithms can be…

Machine Learning · Statistics 2019-02-22 Mark Rowland , Robert Dadashi , Saurabh Kumar , Rémi Munos , Marc G. Bellemare , Will Dabney

In the last decade, deep learning has achieved great success in machine learning tasks where the input data is represented with different levels of abstractions. Driven by the recent research in reinforcement learning using deep neural…

Machine Learning · Computer Science 2022-05-18 Dejan Markovikj

Deep Reinforcement Learning (DRL) has been applied to address a variety of cooperative multi-agent problems with either discrete action spaces or continuous action spaces. However, to the best of our knowledge, no previous work has ever…

Machine Learning · Computer Science 2019-06-04 Haotian Fu , Hongyao Tang , Jianye Hao , Zihan Lei , Yingfeng Chen , Changjie Fan

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of…

Machine Learning · Computer Science 2016-07-05 Ian Osband , Charles Blundell , Alexander Pritzel , Benjamin Van Roy

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior…

Machine Learning · Computer Science 2021-12-13 Fanchen Bu , Dong Eui Chang

Most existing deep reinforcement learning (DRL) frameworks consider either discrete action space or continuous action space solely. Motivated by applications in computer games, we consider the scenario with discrete-continuous hybrid action…

Machine Learning · Computer Science 2018-10-16 Jiechao Xiong , Qing Wang , Zhuoran Yang , Peng Sun , Lei Han , Yang Zheng , Haobo Fu , Tong Zhang , Ji Liu , Han Liu