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We present the first reinforcement-learning model to self-improve its reward-modulated training implemented through a continuously improving "intuition" neural network. An agent was trained how to play the arcade video game Pong with two…

Artificial Intelligence · Computer Science 2016-09-26 Matt Oberdorfer , Matt Abuzalaf

Artificial intelligence commonly refers to the science and engineering of artificial systems that can carry out tasks generally associated with requiring aspects of human intelligence, such as playing games, translating languages, and…

Artificial Intelligence · Computer Science 2025-02-11 Andreas Krause , Jonas Hübotter

In automata theory, while determinisation provides a standard route to solving many common problems in automata theory, some weak forms of nondeterminism can be dealt with in some problems without costly determinisation. For example, the…

Formal Languages and Automata Theory · Computer Science 2026-05-29 Thomas A. Henzinger , Keya Prakash , K. S. Thejaswini

Artificial Neural Networks (ANNs) implement a specific form of multi-variate extrapolation and will generate an output for any input pattern, even when there is no similar training pattern. Extrapolations are not necessarily to be trusted,…

Machine Learning · Statistics 2020-02-27 Neil A. Thacker , Carole J. Twining , Paul D. Tar , Scott Notley , Visvanathan Ramesh

Decision making in modern large-scale and complex systems such as communication networks, smart electricity grids, and cyber-physical systems motivate novel game-theoretic approaches. This paper investigates big strategic (non-cooperative)…

Computer Science and Game Theory · Computer Science 2016-09-22 Tansu Alpcan , Benjamin I. P. Rubinstein , Christopher Leckie

When there exists uncertainty, AI machines are designed to make decisions so as to reach the best expected outcomes. Expectations are based on true facts about the objective environment the machines interact with, and those facts can be…

Machine Learning · Computer Science 2024-07-09 Jinsook Kim

The inability of artificial neural networks to assess the uncertainty of their predictions is an impediment to their widespread use. We distinguish two types of learnable uncertainty: model uncertainty due to a lack of training data and…

Machine Learning · Computer Science 2022-06-14 Hans Weytjens , Jochen De Weerdt

Poker is ideal for testing automated reasoning under uncertainty. It introduces uncertainty both by physical randomization and by incomplete information about opponents hands.Another source OF uncertainty IS the limited information…

Artificial Intelligence · Computer Science 2013-01-30 Kevin B. Korb , Ann Nicholson , Nathalie Jitnah

Solving a reinforcement learning problem typically involves correctly prespecifying the reward signal from which the algorithm learns. Here, we approach the problem of reward signal design by using an evolutionary approach to perform a…

Multiagent Systems · Computer Science 2021-05-19 Rafal Muszynski , Katja Hofmann , Jun Wang

In this paper we consider a nondeterministic computation by deterministic multi-head 2-way automata having a read-only access to an auxiliary memory. The memory contains additional data (a guess) and computation is successful iff it is…

Computational Complexity · Computer Science 2008-11-18 M. N. Vyalyi

The ability of a deterministic, plastic system to learn to imitate stochastic behavior is analyzed. Two neural networks -actually, two perceptrons- are put to play a zero-sum game one against the other. The competition, by acting as a kind…

Disordered Systems and Neural Networks · Physics 2009-10-31 I. Samengo , D. H. Zanette

The idea of incompetence as a learning or adaptation function was introduced in the context of evolutionary games as a fixed parameter. However, live organisms usually perform different nonlinear adaptation functions such as a power law or…

Populations and Evolution · Quantitative Biology 2018-10-24 Maria Kleshnina , Jerzy A. Filar , Cecilia Gonzalez Tokman

Many artificial intelligences (AIs) are randomized. One can be lucky or unlucky with the random seed; we quantify this effect and show that, maybe contrarily to intuition, this is far from being negligible. Then, we apply two different…

Artificial Intelligence · Computer Science 2016-07-11 Tristan Cazenave , Jialin Liu , Fabien Teytaud , Olivier Teytaud

This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution, artificial neural networks are trained through evolutionary algorithms, taking inspiration from the way biological brains evolved. We analyse the…

Neural and Evolutionary Computing · Computer Science 2015-11-05 Sebastian Risi , Julian Togelius

Artificial neural networks (ANNs) perform extraordinarily on numerous tasks including classification or prediction, e.g., speech processing and image classification. These new functions are based on a computational model that is enabled to…

Artificial Intelligence · Computer Science 2024-05-08 Antonio Bikić , Sayan Mukherjee

In the classic herding model, agents receive private signals about an underlying binary state of nature, and act sequentially to choose one of two possible actions, after observing the actions of their predecessors. We investigate what…

Computer Science and Game Theory · Computer Science 2018-02-21 Yu Cheng , Wade Hann-Caruthers , Omer Tamuz

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network…

Machine Learning · Computer Science 2018-11-01 Nick Haber , Damian Mrowca , Li Fei-Fei , Daniel L. K. Yamins

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

Machine Learning · Computer Science 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

Activities in reinforcement learning (RL) revolve around learning the Markov decision process (MDP) model, in particular, the following parameters: state values, V; state-action values, Q; and policy, pi. These parameters are commonly…

Machine Learning · Computer Science 2018-07-24 Somnuk Phon-Amnuaisuk

Artificial neural networks which are trained on a time series are supposed to achieve two abilities: firstly to predict the series many time steps ahead and secondly to learn the rule which has produced the series. It is shown that…

Disordered Systems and Neural Networks · Physics 2009-11-07 Ansgar Freking , Wolfgang Kinzel , Ido Kanter
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