Related papers: Face Alignment Assisted by Head Pose Estimation
Face hallucination, which is the task of generating a high-resolution face image from a low-resolution input image, is a well-studied problem that is useful in widespread application areas. Face hallucination is particularly challenging…
In 3D face reconstruction, orthogonal projection has been widely employed to substitute perspective projection to simplify the fitting process. This approximation performs well when the distance between camera and face is far enough.…
The de facto algorithm for facial landmark estimation involves running a face detector with a subsequent deformable model fitting on the bounding box. This encompasses two basic problems: i) the detection and deformable fitting steps are…
We propose a new cascaded regressor for eye center detection. Previous methods start from a face or an eye detector and use either advanced features or powerful regressors for eye center localization, but not both. Instead, we detect the…
Sensitivity to severe occlusion and large view angles limits the usage scenarios of the existing monocular 3D dense face alignment methods. The state-of-the-art 3DMM-based method, directly regresses the model's coefficients, underutilizing…
Model-based human pose estimation is currently approached through two different paradigms. Optimization-based methods fit a parametric body model to 2D observations in an iterative manner, leading to accurate image-model alignments, but are…
Face alignment consists in aligning a shape model on a face in an image. It is an active domain in computer vision as it is a preprocessing for applications like facial expression recognition, face recognition and tracking, face animation,…
Current state-of-the-art methods cast monocular 3D human pose estimation as a learning problem by training neural networks on large data sets of images and corresponding skeleton poses. In contrast, we propose an approach that can exploit…
In this study, we show that landmark detection or face alignment task is not a single and independent problem. Instead, its robustness can be greatly improved with auxiliary information. Specifically, we jointly optimize landmark detection…
We propose a novel approach to template based face recognition. Our dual goal is to both increase recognition accuracy and reduce the computational and storage costs of template matching. To do this, we leverage on an approach which was…
Monocular head pose estimation requires learning a model that computes the intrinsic Euler angles for pose (yaw, pitch, roll) from an input image of human face. Annotating ground truth head pose angles for images in the wild is difficult…
This work introduces a novel convolutional network architecture for the task of human pose estimation. Features are processed across all scales and consolidated to best capture the various spatial relationships associated with the body. We…
Deep learning technology has enabled successful modeling of complex facial features when high quality images are available. Nonetheless, accurate modeling and recognition of human faces in real world scenarios `on the wild' or under adverse…
The pose graph is a core component of Structure-from-Motion (SfM), where images act as nodes and edges encode relative poses. Since geometric verification is expensive, SfM pipelines restrict the pose graph to a sparse set of candidate…
Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficulty arises from reliance on accurate 2D joint estimations,…
Head pose estimation has become a crucial area of research in computer vision given its usefulness in a wide range of applications, including robotics, surveillance, or driver attention monitoring. One of the most difficult challenges in…
Hand pose estimation from a single depth image is an essential topic in computer vision and human computer interaction. Despite recent advancements in this area promoted by convolutional neural network, accurate hand pose estimation is…
Deep networks trained on millions of facial images are believed to be closely approaching human-level performance in face recognition. However, open world face recognition still remains a challenge. Although, 3D face recognition has an…
3D human pose and shape recovery from a monocular RGB image is a challenging task. Existing learning based methods highly depend on weak supervision signals, e.g. 2D and 3D joint location, due to the lack of in-the-wild paired 3D…
This paper proposes a statistical approach to 2D pose estimation from human images. The main problems with the standard supervised approach, which is based on a deep recognition (image-to-pose) model, are that it often yields anatomically…