Related papers: Infinite games and chain conditions
In this note we improve a recent result by Arora, Khot, Kolla, Steurer, Tulsiani, and Vishnoi on solving the Unique Games problem on expanders. Given a $(1-\varepsilon)$-satisfiable instance of Unique Games with the constraint graph $G$,…
This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…
The aim of this note is to investigate the open-open game of uncountable length. We introduce a cardinal number $\mu(X)$, which says how long the Player I has to play to ensure a victory. It is proved that $\su(X)\leq\mu(X)\leq\su(X)^+$. We…
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…
We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions…
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…
We prove that every repeated game with countably many players, finite action sets, and tail-measurable payoffs admits an $\epsilon$-equilibrium, for every $\epsilon > 0$.
We extend Solovay's theorem about definable subsets of the Baire space to the generalized Baire space ${}^\lambda\lambda$, where $\lambda$ is an uncountable cardinal with $\lambda^{<\lambda}=\lambda$. In the first main theorem, we show that…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
This paper investigates some necessary and sufficient conditions for a game to be a potential game. At first, we extend the classical results of Slade and Monderer and Shapley from games with one-dimensional action spaces to games with…
For bi-Lipschitz homeomorphisms of a compact manifold it is known that topological entropy is always finite. For compact manifolds of dimension two or greater, we show that in the closure of the space of bi-Lipschitz homeomorphisms, with…
Kopczy\'{n}ski (ICALP 2006) conjectured that prefix-independent half-positional winning conditions are closed under finite unions. We refute this conjecture over finite arenas. For that, we introduce a new class of prefix-independent…
Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. For $\omega$-regular winning conditions it is known that such games can be solved in…
LP-duality theory has played a central role in the study of cores of games, right from the early days of this notion to the present time. The classic paper of Shapley and Shubik \cite{Shapley1971assignment} introduced the "right" way of…
The topological properties of a set have a strong impact on its computability properties. A striking illustration of this idea is given by spheres and closed manifolds: if a set $X$ is homeomorphic to a sphere or a closed manifold, then any…
Every real algebraic variety is isomorphic to the set of totally mixed Nash equilibria of some three-person game, and also to the set of totally mixed Nash equilibria of an $N$-person game in which each player has two pure strategies. From…
Synchronous linear constraint system games are nonlocal games that verify whether or not two players share a solution to a given system of equations. Two algebraic objects associated to these games encode information about the existence of…
We study two-player games on finite graphs. Turn-based games have many nice properties, but concurrent games are harder to tame: e.g. turn-based stochastic parity games have positional optimal strategies, whereas even basic concurrent…
Fortification-interdiction games are tri-level adversarial games where two opponents act in succession to protect, disrupt and simply use an infrastructure for a specific purpose. Many such games have been formulated and tackled in the…
We prove the consistency (modulo supercompact) of a negative answer to Arhangelskii's problem (some Hausdorff compact space cannot be partitioned to two sets not containing a closed copy of Cantor discontinuum). In this model we have CH.…