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A major driver behind the success of modern machine learning algorithms has been their ability to process ever-larger amounts of data. As a result, the use of distributed systems in both research and production has become increasingly…
ASCRIBE-XR, a novel computational platform designed to facilitate the visualization and exploration of 3D volumetric data and mesh data in the context of synchrotron experiments, is described. Using Godot and PC-VR technologies, the…
StorySpace is a classroom-based design and presentation system for interactive multimedia posters. Employing the technology base first used in Eden's PITAboard [2002], StorySpace allows groups of learners to manipulate projected multimedia…
Human collaboration with systems within the Computational Creativity (CC) field is often restricted to shallow interactions, where the creative processes, of systems and humans alike, are carried out in isolation, without any (or little)…
Reproducibility is inseparable from transparency, as sharing data, code and computational environment is a pre-requisite for being able to retrace the steps of producing the research results. Others have made the case that this artifact…
Iteratively refining and critiquing sketches are crucial steps to developing effective designs. We introduce Scones, a mixed-initiative, machine-learning-driven system that enables users to iteratively author sketches from text…
Recently, the academic community has been giving much attention to Cooperative Learning System, a group learning method combined with pedagogy and social psychology. It allows group members to gain knowledge through collaborations and…
The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…
The scientific world is becoming more open to the public and fellow researchers. Open access publishing is becoming accepted, even if some publishers are resisting. The next step is the open code and data paradigm, which was briefly…
We propose a platform for distributed multimedia applications which simplifies the development process and at the same time ensures application portability, flexibility and performance. The platform is implemented using the Netscape…
This mentoring resource is a guide to establishing and running near-peer mentorship programs. It is based on the working knowledge and best practices developed by the Access Network, a collection of nine student-led communities at…
The Slow Space Editor is a 2D tool for creating 3D spaces. It was built as part of a research-through-design project that investigates how Virtual and Mixed Reality (XR) environments might be used for reflection and attention restoration.…
EmpathiCH aims at bringing together and blend different expertise to develop new research agenda in the context of "Empathy-Centric Design at Scale". The main research question is to investigate how new technologies can contribute to the…
As a first step towards studying the ability of human crowds and machines to effectively co-create, we explore several human-only collaborative co-creation scenarios. The goal in each scenario is to create a digital sketch using a simple…
The tremendous amount of increase in the quantity of information resources available on the web has made the total time that the user spends on a single page very minimal. Users revisiting the same page would be able to fetch the required…
Inspired by mobile, Internet enabled computing and the maturing field of educational game design, the ARIS project has designed an open source tool for rapidly producing locative, interactive, narrative-centric, educational experiences. In…
The need for computational resources grows as computational algorithms gain popularity in different sectors of the scientific community. This search has stimulated the development of several cloud platforms that abstract the complexity of…
Knowledge of programming and computing is becoming increasingly valuable in today's world, and thus it is crucial that students from all backgrounds have the opportunity to learn. As the teaching of computing at high-school becomes more…
This paper presents a Neuromorphic Starter Kit, which has been designed to help a variety of research groups perform research, exploration and real-world demonstrations of brain-based, neuromorphic processors and hardware environments. A…
The StorySpace project studies the role new interface technologies might play in high school education. With this approach in mind, StorySpace is specifically designed to support and enhance classroom narrative, an already well-established…