Related papers: Global Behavior of the Douglas-Rachford Method for…
This paper presents a reformulation of the construction of nonseparable multiresolution quaternion-valued wavelets on the plane as a feasibility problem. The constraint sets in the feasibility problem are derived from the standard…
We present a unified treatment of the abstract problem of finding the best approximation between a cone and spheres in the image of affine transformations. Prominent instances of this problem are phase retrieval and source localization. The…
We study the two-set feasibility problem of finding a point in the intersection $X\cap Y$ of closed convex sets in a Hilbert space. We propose a generalized composed alternating relaxed projection algorithm (gCARPA) that blends…
Recently, the forward-backward and Douglas-Rachford envelope functions were proposed in the literature. The stationary points of these envelope functions have a close relationship with the solutions of the possibly nonsmooth optimization…
We consider the difference of convex (DC) optimization problem subject to box constraints. Utilizing epsilon-subdifferentials of DC components of the objective, we develop a new method for finding global solutions to this problem. The…
In order to accelerate the Douglas--Rachford method we recently developed the circumcentered--reflection method, which provides the closest iterate to the solution among all points relying on successive reflections, for the best…
Optimization of DR-submodular functions has experienced a notable surge in significance in recent times, marking a pivotal development within the domain of non-convex optimization. Motivated by real-world scenarios, some recent works have…
We extend the standard notion of self-concordance to non-convex optimization and develop a family of second-order algorithms with global convergence guarantees. In particular, two function classes -- \textit{weakly self-concordant}…
We consider Nash-Cournot oligopolistic equilibrium models involving separable concave cost functions. In contrast to the models with linear and convex cost functions, in these models a local equilibrium point may not be a global one. We…
We present new algorithms to perform fast probabilistic collision queries between convex as well as non-convex objects. Our approach is applicable to general shapes, where one or more objects are represented using Gaussian probability…
Many applications using large datasets require efficient methods for minimizing a proximable convex function subject to satisfying a set of linear constraints within a specified tolerance. For this task, we present a proximal projection…
This paper considers constrained linear dynamic games with quadratic objective functions, which can be cast as affine variational inequalities. By leveraging the problem structure, we apply the Douglas-Rachford splitting, which generates a…
In [19], a general, inexact, efficient proximal quasi-Newton algorithm for composite optimization problems has been proposed and a sublinear global convergence rate has been established. In this paper, we analyze the convergence properties…
The purpose of this paper is to propose and analyze a multi-step iterative algorithm to solve a convex optimization problem and a fixed point problem posed on a Hadamard space. The convergence properties of the proposed algorithm are…
High-order methods for convex and nonconvex optimization, particularly $p$th-order Adaptive Regularization Methods (AR$p$), have attracted significant research interest by naturally incorporating high-order Taylor models into adaptive…
This paper improves the algorithms based on supporting halfspaces and quadratic programming for convex set intersection problems in our earlier paper in several directions. First, we give conditions so that much smaller quadratic programs…
This paper presents a piecewise convexification method for solving non-convex multi-objective optimization problems with box constraints. Based on the ideas of the $\alpha$-based Branch and Bound (${\rm \alpha BB}$) method of global…
Zero-sum games arise in a wide variety of problems, including robust optimization and adversarial learning. However, algorithms deployed for finding a local Nash equilibrium in these games often converge to non-Nash stationary points. This…
We consider a class of difference-of-convex (DC) optimization problems where the objective function is the sum of a smooth function and a possible nonsmooth DC function. The application of proximal DC algorithms to address this problem…
Aligning partially overlapping point sets where there is no prior information about the value of the transformation is a challenging problem in computer vision. To achieve this goal, we first reduce the objective of the robust point…