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Related papers: Gamification of Quantum Mechanics Teaching

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Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

General Economics · Economics 2025-08-11 Jiasheng Zhu , Luyao Zhang

Crowdscience games may hold unique potentials as learning opportunities compared to games made for fun or education. They are part of an actual science problem solving process: By playing, players help scientists, and thereby interact with…

Physics Education · Physics 2015-10-26 Andreas Lieberoth , Mads Kock Pedersen , Jacob Sherson

Quantum game theory is the study of strategic behavior by agents with access to quantum technology. Broadly speaking, this technology can be employed in either of two ways: As part of a randomization device or as part of a communications…

Optimization and Control · Mathematics 2011-10-31 Steven E. Landsburg

Understanding instructor attitudes and approaches to teaching quantum mechanics can be helpful in developing research-based learning tools. Here we discuss the findings from a survey in which 13 instructors reflected on issues related to…

Physics Education · Physics 2016-03-22 Shabnam Siddiqui , Chandralekha Singh

Quantum computers are on the verge of becoming a commercially available reality. They represent a paradigm shift in computing, with a steep learning gradient. The creation of games is a way to ease the transition for beginners. We present a…

Quantum Physics · Physics 2020-05-19 Franz G. Fuchs , Vemund Falch , Christian Johnsen

Quantum information science and technology is a rapidly growing interdisciplinary field drawing researchers from science and engineering fields. Traditional instruction in quantum mechanics is insufficient to prepare students for research…

Physics Education · Physics 2016-02-23 Chandralekha Singh

We propose an approach to quantum computing in which quantum gate strengths are parametrized by quantum degrees of freedom, and the capability of the quantum computer to perform desired tasks is monitored and gradually improved by…

Quantum Physics · Physics 2009-11-25 Soren Gammelmark , Klaus Molmer

Recently there have been multiple calls for curricular reforms to develop new pathways to the science, technology, engineering and math (STEM) disciplines. The Marble Game answers these calls by providing a conceptual framework for…

Physics Education · Physics 2015-06-11 Peter Hugo Nelson

The high public attention given to quantum computing shows that it is perceived as an interesting topic. We want to utilize this motivating effect for the teaching and learning of quantum physics. Specifically, we want to take advantage of…

Physics Education · Physics 2021-08-16 Rainer Müller , Franziska Greinert

Contribution: In this study, an alternative educational approach for introducing quantum computing to a wider audience is highlighted. The proposed methodology considers quantum computing as a generalized probability theory rather than a…

Physics Education · Physics 2021-05-31 Özlem Salehi , Zeki Seskir , İlknur Tepe

Learning in games has emerged as a powerful tool for machine learning with numerous applications. Quantum games model interactions between strategic players who have access to quantum resources, and several recent works have studied…

Computer Science and Game Theory · Computer Science 2025-04-09 Wayne Lin , Georgios Piliouras , Ryann Sim , Antonios Varvitsiotis

In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the…

Quantum Physics · Physics 2025-01-24 Laura Piispanen , Marcel Pfaffhauser , James Wootton , Julian Togelius , Annakaisa Kultima

We present a game-based approach to teach Bell inequalities and quantum cryptography at high school. The approach is based on kinesthetic activities and allows students to experience and discover quantum features and their applications…

Physics Education · Physics 2020-10-16 Andrea López-Incera , Andreas Hartmann , Wolfgang Dür

This essay gives a self-contained introduction to quantum game theory, and is primarily oriented to economists with little or no acquaintance with quantum mechanics. It assumes little more than a basic knowledge of vector algebra. Quantum…

Quantum Physics · Physics 2007-05-23 J. Orlin Grabbe

Simulating quantum mechanics is known to be a difficult computational problem, especially when dealing with large systems. However, this difficulty may be overcome by using some controllable quantum system to study another less controllable…

Quantum Physics · Physics 2014-03-14 I. M. Georgescu , S. Ashhab , Franco Nori

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

Courses in electromagnetism and related technical subjects are often dominated by lecture-heavy instruction and complex mathematical concepts, which can make it difficult for students to stay engaged. This is particularly problematic in…

Physics Education · Physics 2026-03-17 Ana S. Domenech , Antonio Alex-Amor

This study examines the integration of digital tools in project-based learning within a Biomedical Engineering course to enhance collaboration, transparency, and assessment fairness. Building on prior pilot experiences, we implemented a…

Computers and Society · Computer Science 2025-09-09 Gonzalo R. Ríos-Muñoz , Caterina Fuster-Barcelo , Arrate Muñoz-Barrutia

The theory of quantum computation is presented in a self contained way from a computer science perspective. The basics of classical computation and quantum mechanics is reviewed. The circuit model of quantum computation is presented in…

Quantum Physics · Physics 2007-05-23 Anders K. H. Bengtsson

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

Physics Education · Physics 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan