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Two mobile agents (robots) with distinct labels have to meet in an arbitrary, possibly infinite, unknown connected graph or in an unknown connected terrain in the plane. Agents are modeled as points, and the route of each of them only…

Data Structures and Algorithms · Computer Science 2016-11-25 Jurek Czyzowicz , Arnaud Labourel , Andrzej Pelc

The host of a game presents two indistinguishable envelopes to an agent. One of the envelopes is randomly selected and allocated to the agent. The agent is informed that the monetary content of one of the envelopes is twice that of the…

Other Statistics · Statistics 2015-06-16 Jeffrey Brian Tyler

Traditionally, Euclidean geometry is treated by scientists as a priori and objective. However, when we take the position of an agent, the problem of selecting a best route should also factor in the abilities of the agent, its embodiment and…

Artificial Intelligence · Computer Science 2022-11-04 Karen Archer , Nicola Catenacci Volpi , Franziska Bröker , Daniel Polani

In this paper, we start the investigation of distributed computing by mobile agents in dangerous dynamic networks. The danger is posed by the presence in the network of a black hole BH, a harmful site that destroys all incoming agents…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-04 Giuseppe Antonio Di Luna , Paola Flocchini , Giuseppe Prencipe , Nicola Santoro

Understanding decision-making in multi-AI-agent frameworks is crucial for analyzing strategic interactions in network-effect-driven contexts. This study investigates how AI agents navigate network-effect games, where individual payoffs…

Multiagent Systems · Computer Science 2025-12-16 Yu Liu , Wenwen Li , Yifan Dou , Guangnan Ye

Path selection by selfish agents has traditionally been studied by comparing social optima and equilibria in the Wardrop model, i.e., by investigating the Price of Anarchy in selfish routing. In this work, we refine and extend the…

Computer Science and Game Theory · Computer Science 2020-05-12 Simon Scherrer , Adrian Perrig , Stefan Schmid

This paper focuses on showing time-message trade-offs in distributed algorithms for fundamental problems such as leader election, broadcast, spanning tree (ST), minimum spanning tree (MST), minimum cut, and many graph verification problems.…

Data Structures and Algorithms · Computer Science 2018-10-09 Robert Gmyr , Gopal Pandurangan

Dynamic networks are graphs in which edges are available only at specific time instants, modeling connections that change over time. The dynamic network creation game studies this setting as a strategic interaction where each vertex…

Data Structures and Algorithms · Computer Science 2026-03-17 Binh-Minh Bui-Xuan , Nhat-Minh Nguyen , Sébastien Tixeuil , Yukiko Yamauchi

We consider the problem of collective exploration of a known $n$-node edge-weighted graph by $k$ mobile agents that have limited energy but are capable of energy transfers. The agents are initially placed at an arbitrary subset of nodes in…

Discrete Mathematics · Computer Science 2021-02-26 J. Czyzowicz , S. Dobrev , R. Killick , E. Kranakis , D. Krizanc , L. Narayanan , J. Opatrny , D. Pankratov , S. Shende

We consider a gossip network consisting of a source generating updates and $n$ nodes connected according to a given graph structure. The source keeps updates of a process, that might be generated or observed, and shares them with the…

Information Theory · Computer Science 2024-05-30 Arunabh Srivastava , Sennur Ulukus

Lookahead search is perhaps the most natural and widely used game playing strategy. Given the practical importance of the method, the aim of this paper is to provide a theoretical performance examination of lookahead search in a wide…

Computer Science and Game Theory · Computer Science 2012-06-19 Vahab Mirrokni , Nithum Thain , Adrian Vetta

In the \emph{tollbooth problem}, we are given a tree $\bT=(V,E)$ with $n$ edges, and a set of $m$ customers, each of whom is interested in purchasing a path on the tree. Each customer has a fixed budget, and the objective is to price the…

Data Structures and Algorithms · Computer Science 2015-05-13 Khaled Elbassioni , Rajiv Raman , Saurabh Ray , Rene Sitters

In the symmetric rendezvous problem two players follow the same (randomized) strategy to visit one of $n$ locations in each time step $t=0,1,2,\dots$. Their goal is to minimize the expected time until they visit the same location and thus…

Optimization and Control · Mathematics 2026-04-03 Javier Cembrano , Felix Fischer , Max Klimm

We study the network pricing problem where the leader maximizes their revenue by determining the optimal amounts of tolls to charge on a set of arcs, under the assumption that the followers will react rationally and choose the shortest…

Optimization and Control · Mathematics 2025-04-01 Quang Minh Bui , Bernard Gendron , Margarida Carvalho

The input to the stochastic orienteering problem consists of a budget $B$ and metric $(V,d)$ where each vertex $v$ has a job with deterministic reward and random processing time (drawn from a known distribution). The processing times are…

Data Structures and Algorithms · Computer Science 2014-05-12 Nikhil Bansal , Viswanath Nagarajan

Correlated equilibria enable a coordinator to influence the self-interested agents by recommending actions that no player has an incentive to deviate from. However, the effectiveness of this mechanism relies on accurate knowledge of the…

Computer Science and Game Theory · Computer Science 2026-05-18 Jaehan Im , Ufuk Topcu , David Fridovich-Keil

The paper addresses the problem of consensus seeking among second-order linear agents interconnected in a specific ring topology. Unlike the existing results in the field dealing with one-directional digraphs arising in various cyclic…

Multiagent Systems · Computer Science 2018-12-04 Sergei Parsegov , Pavel Chebotarev

The classical multi-agent rendezvous problem asks for a deterministic algorithm by which $n$ points scattered in a plane can move about at constant speed and merge at a single point, assuming each point can use only the locations of the…

Multiagent Systems · Computer Science 2013-06-24 Peter Hegarty , Anders Martinsson , Dmitry Zhelezov

The current framework of network utility maximization for distributed rate allocation assumes fixed channel code rates. However, by adapting the physical layer channel coding, different rate-reliability tradeoffs can be achieved on each…

Networking and Internet Architecture · Computer Science 2007-05-23 Jang-Won Lee , Mung Chiang , A. Robert Calderbank

An instance of the tollbooth problem consists of an undirected network and a collection of single-minded customers, each of which is interested in purchasing a fixed path subject to an individual budget constraint. The objective is to…

Data Structures and Algorithms · Computer Science 2010-02-11 Iftah Gamzu , Danny Segev
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