Related papers: Embedded Formative Assessment in the Undergraduate…
A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…
Technology is influencing education, providing new delivery and assessment models. A combination between online and traditional course, the hybrid (blended) course, may present a solution with many benefits as it provides a gradual…
The teaching-learning process may require specific pedagogical approaches to establish a relationship with industry practices. Recently, some studies investigated the educators' perspectives and the undergraduate courses curriculum to…
Autonomous driving is not one single technology but rather a complex system integrating many technologies, which means that teaching autonomous driving is a challenging task. Indeed, most existing autonomous driving classes focus on one of…
A close look at students' written work on examinations offers a wealth of information about their performance, their knowledge of the subject, their strengths, weaknesses and misconceptions, and their overall level of mathematical skills…
Students' curiosity often seems nearly nonexistent in a lecture setting; we discuss a variety of possible reasons for this, but it is the instructor who typically poses questions while only a few students, usually the better ones, respond.…
End-of-course assessments play important roles in the ongoing attempt to improve instruction in physics courses. Comparison of students' performance on assessments before and after instruction gives a measure of student learning. In…
Despite the prevalence of physics education research literature related to problem solving, recent studies have illustrated that opportunities for ``authentic'' problem solving -- conceptualized as making decisions with limited information…
Assessments are usually thought of as ways for instructors to get information from students. In this work, we flip this perspective and explore how assessments communicate information to students. Specifically, we consider how assessments…
Background: Software project management activities help to introduce software process models in Software Engineering courses. However, these activities should be adequately aligned with the learning outcomes and support student's…
Successful implementation of active learning strategies in the engineering classroom -- and in particular in certain subjects which are highly technological in nature such as, for instance, rocket engines and space propulsion -- means…
This paper presents a case study to examine the affinity of the code review process among young developers in an academic setting. Code review is indispensable considering the positive outcomes it generates. However, it is not an individual…
As Artificial Intelligence (AI) increasingly impacts professional practice, there is a growing need to AI-related competencies into higher education curricula. However, research on the implementation of AI education within study programs…
A good teacher should not only be knowledgeable, but should also be able to communicate in a way that the student understands -- to share the student's representation of the world. In this work, we introduce a new controlled experimental…
Building on successful work on studying and transforming our senior-level Advanced Lab course, we have transformed our junior-level Electronics course to engage students in a variety of authentic scientific practices, including…
This study examines the integration of digital tools in project-based learning within a Biomedical Engineering course to enhance collaboration, transparency, and assessment fairness. Building on prior pilot experiences, we implemented a…
Quantum Computing is an exciting field that draws from information theory, computer science, mathematics, and quantum physics to process information in fundamentally new ways. There is an ongoing race to develop practical quantum computers…
The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using…
This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…
Instilling good laboratory working attitudes in students is a difficult but very important task, especially in the first level courses. The introduction of a grade, based on the observation of work practices during laboratory sessions, can…