Related papers: A case study in almost-perfect security for uncond…
In this paper we quantize the Card Game. In the classical version of this game, one player (Alice) can always win with propability 2/3. But when the other player (Bob) is allowed to apply quantum strategy, the original unfair game turns…
Consider a set of clients in a broadcast network, each of which holds a subset of packets in the ground set X. In the (coded) cooperative data exchange problem, the clients need to recover all packets in X by exchanging coded packets over a…
In the game of Matching Pennies, Alice and Bob each hold a penny, and at every tick of the clock they simultaneously display the head or the tail sides of their coins. If they both display the same side, then Alice wins Bob's penny; if they…
We consider a system where an agent (Alice) aims at transmitting a message to a second agent (Bob) over a set of parallel channels, while keeping it secret from a third agent (Eve) by using physical layer security techniques. We assume that…
In a one-way secret key agreement (OW-SKA) protocol in source model, Alice and Bob have private samples of two correlated variables X and Y that are partially leaked to Eve through Z, and use a single message from Alice to Bob to obtain a…
Alice communicates with words drawn uniformly amongst $\{\ket{j}\}_{j=1..n}$, the canonical orthonormal basis. Sometimes however Alice interleaves quantum decoys $\{\frac{\ket{j}+i\ket{k}}{\sqrt{2}}\}$ between her messages. Such pairwise…
Consider a game where a refereed a referee chooses (x,y) according to a publicly known distribution P_XY, sends x to Alice, and y to Bob. Without communicating with each other, Alice responds with a value "a" and Bob responds with a value…
We consider a simple streaming game between two players Alice and Bob, which we call the mirror game. In this game, Alice and Bob take turns saying numbers belonging to the set $\{1, 2, \dots,2N\}$. A player loses if they repeat a number…
Unconditionally secure non-relativistic bit commitment is known to be impossible in both the classical and the quantum worlds. But when committing to a string of n bits at once, how far can we stretch the quantum limits? In this paper, we…
A secret can be an encrypted message or a private key to decrypt the ciphertext. One of the main issues in cryptography is keeping this secret safe. Entrusting secret to one person or saving it in a computer can conclude betrayal of the…
The proof of the No-Go Theorem of unconditionally secure quantum bit commitment depends on the assumption that Alice knows every detail of the protocol, including the probability distributions associated with all the random variables…
Recently, Shi et al. (Phys. Rev. A, 2015) proposed Quantum Oblivious Set Member Decision Protocol (QOSMDP) where two legitimate parties, namely Alice and Bob, play a game. Alice has a secret $k$ and Bob has a set $\{k_1,k_2,\cdots k_n\}$.…
Quantum secure direct communication is one of the important mode of quantum communication, which sends secret information through a quantum channel directly without setting up a prior key. Over the past decade, numerous protocols have been…
Fingerprinting is a technique in communication complexity in which two parties (Alice and Bob) with large data sets send short messages to a third party (a referee), who attempts to compute some function of the larger data sets. For the…
Choosing a hard-to-guess secret is a prerequisite in many security applications. Whether it is a password for user authentication or a secret key for a cryptographic primitive, picking it requires the user to trade-off usability costs with…
We illustrate using a quantum system the principle of a cryptographic switch, in which a third party (Charlie) can control to a continuously varying degree the amount of information the receiver (Bob) receives, after the sender (Alice) has…
We present a new idea to design perfectly secure information exchange protocol, based on so called Deep Randomness, which means randomness relying on hidden probability distribution. Such idea drives us to introduce a new axiom in…
We consider imperfect information stochastic games where we require the players to use pure (i.e. non randomised) strategies. We consider reachability, safety, B\"uchi and co-B\"uchi objectives, and investigate the existence of…
Suppose Alice wishes to send messages to Bob through a communication channel C_1, but her transmissions also reach an eavesdropper Eve through another channel C_2. The goal is to design a coding scheme that makes it possible for Alice to…
We consider the secure computation problem in a minimal model, where Alice and Bob each holds an input and wish to securely compute a function of their inputs at Carol without revealing any additional information about the inputs. For this…