Related papers: 10 Questions about Boggle Logic Puzzles
We propose a general method for automated word puzzle generation. Contrary to previous approaches in this novel field, the presented method does not rely on highly structured datasets obtained with serious human annotation effort: it only…
Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…
In this article, we study the structure, and in particular the Grundy values, of a family of games known as memgames.
This article seeks to encourage a mathematical dialog regarding a possible solution to Beals Conjecture. It breaks down one of the worlds most difficult math problems into laymans terms and encourages people to question some of the most…
We consider three modern roles for logic in artificial intelligence, which are based on the theory of tractable Boolean circuits: (1) logic as a basis for computation, (2) logic for learning from a combination of data and knowledge, and (3)…
Raymond Smullyan came up with a puzzle that George Boolos called The Hardest Logic Puzzle Ever.[1] The puzzle has truthful, lying, and random gods who answer yes or no questions with words that we don't know the meaning of. The challenge is…
This article presents an overview of applications of logic programming, classifying them based on the abstractions and implementations of logic languages that support the applications. The three key abstractions are join, recursion, and…
Sudoku is a popular combinatorial puzzle. A new method of solving Sudoku is presented, which involves formulating a puzzle as a special type of transportation problem. This model allows one to solve puzzles with more than one solution,…
Solving puzzles in natural language poses a long-standing challenge in AI. While large language models (LLMs) have recently shown impressive capabilities in a variety of tasks, they continue to struggle with complex puzzles that demand…
The Monty Hall puzzle has been solved and dissected in many ways, but always using probabilistic arguments, so it is considered a probability puzzle. In this paper the puzzle is set up as an orthodox statistical problem involving an unknown…
In this work, we explore a genre of puzzles ("image riddles") which involves a set of images and a question. Answering these puzzles require both capabilities involving visual detection (including object, activity recognition) and,…
In the spirit of "multi-culturalism", we use four kinds of computations: simulation, numeric, symbolic, and "conceptual" to explore some "games of pure chance" inspired by children board games like "Snakes and Ladders" (aka as "Chutes and…
This document presents the rules of a tactical two-player board game which is inspired by spin glasses. The aim is, while placing bonds and spins, to achieve a majority of the spins facing the chosen direction of each player. The game has…
This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…
We establish fun parallels between coin-weighing puzzles and knights-and-knaves puzzles.
Different errors that occur in video games are often referred to as glitches or bugs. The goal of this exploratory research is to understand how these glitches and bugs within video games affect a players experience. To do this, I reviewed…
Classical probability theory is formulated using sets. In this paper, we extend classical probability theory with propositional computability logic. Unlike other formalisms, computability logic is built on the notion of events/games, which…
Many logic programming based approaches can be used to describe and solve combinatorial search problems. On the one hand there are definite programs and constraint logic programs that compute a solution as an answer substitution to a query…
Plausible reasoning concerns situations whose inherent lack of precision is not quantified; that is, there are no degrees or levels of precision, and hence no use of numbers like probabilities. A hopefully comprehensive set of principles…
Large language models (LLMs) are known to perform well on language tasks, but struggle with reasoning tasks. This paper explores the ability of LLMs to play the 2D puzzle game Baba is You, in which players manipulate rules by rearranging…