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We propose a general method for automated word puzzle generation. Contrary to previous approaches in this novel field, the presented method does not rely on highly structured datasets obtained with serious human annotation effort: it only…

Computation and Language · Computer Science 2012-06-05 Balazs Pinter , Gyula Voros , Zoltan Szabo , Andras Lorincz

Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…

Applications · Statistics 2018-11-05 Daniel E. Gilbert , Martin T. Wells

In this article, we study the structure, and in particular the Grundy values, of a family of games known as memgames.

Combinatorics · Mathematics 2023-11-01 Urban Larsson , Simon Rubinstein-Salzedo , Aaron N. Siegel

This article seeks to encourage a mathematical dialog regarding a possible solution to Beals Conjecture. It breaks down one of the worlds most difficult math problems into laymans terms and encourages people to question some of the most…

History and Overview · Mathematics 2015-01-12 Angela Moore

We consider three modern roles for logic in artificial intelligence, which are based on the theory of tractable Boolean circuits: (1) logic as a basis for computation, (2) logic for learning from a combination of data and knowledge, and (3)…

Artificial Intelligence · Computer Science 2020-04-21 Adnan Darwiche

Raymond Smullyan came up with a puzzle that George Boolos called The Hardest Logic Puzzle Ever.[1] The puzzle has truthful, lying, and random gods who answer yes or no questions with words that we don't know the meaning of. The challenge is…

General Mathematics · Mathematics 2026-05-06 Daniel Vallstrom

This article presents an overview of applications of logic programming, classifying them based on the abstractions and implementations of logic languages that support the applications. The three key abstractions are join, recursion, and…

Programming Languages · Computer Science 2023-08-29 Yanhong A. Liu

Sudoku is a popular combinatorial puzzle. A new method of solving Sudoku is presented, which involves formulating a puzzle as a special type of transportation problem. This model allows one to solve puzzles with more than one solution,…

Data Structures and Algorithms · Computer Science 2012-10-10 Mansour Moufid

Solving puzzles in natural language poses a long-standing challenge in AI. While large language models (LLMs) have recently shown impressive capabilities in a variety of tasks, they continue to struggle with complex puzzles that demand…

Artificial Intelligence · Computer Science 2025-05-23 Naiqi Li , Peiyuan Liu , Zheng Liu , Tao Dai , Yong Jiang , Shu-Tao Xia

The Monty Hall puzzle has been solved and dissected in many ways, but always using probabilistic arguments, so it is considered a probability puzzle. In this paper the puzzle is set up as an orthodox statistical problem involving an unknown…

Other Statistics · Statistics 2020-10-07 Yudi Pawitan

In this work, we explore a genre of puzzles ("image riddles") which involves a set of images and a question. Answering these puzzles require both capabilities involving visual detection (including object, activity recognition) and,…

Computer Vision and Pattern Recognition · Computer Science 2016-11-21 Somak Aditya , Yezhou Yang , Chitta Baral , Yiannis Aloimonos

In the spirit of "multi-culturalism", we use four kinds of computations: simulation, numeric, symbolic, and "conceptual" to explore some "games of pure chance" inspired by children board games like "Snakes and Ladders" (aka as "Chutes and…

Combinatorics · Mathematics 2019-09-26 Thotsaporn "Aek" Thanatipanonda , Doron Zeilberger

This document presents the rules of a tactical two-player board game which is inspired by spin glasses. The aim is, while placing bonds and spins, to achieve a majority of the spins facing the chosen direction of each player. The game has…

Disordered Systems and Neural Networks · Physics 2025-12-16 Alexander K. Hartmann

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

Human-Computer Interaction · Computer Science 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

We establish fun parallels between coin-weighing puzzles and knights-and-knaves puzzles.

History and Overview · Mathematics 2018-01-08 Tanya Khovanova

Different errors that occur in video games are often referred to as glitches or bugs. The goal of this exploratory research is to understand how these glitches and bugs within video games affect a players experience. To do this, I reviewed…

Human-Computer Interaction · Computer Science 2025-04-29 Jessica Backus

Classical probability theory is formulated using sets. In this paper, we extend classical probability theory with propositional computability logic. Unlike other formalisms, computability logic is built on the notion of events/games, which…

Artificial Intelligence · Computer Science 2020-06-23 Keehang Kwon

Many logic programming based approaches can be used to describe and solve combinatorial search problems. On the one hand there are definite programs and constraint logic programs that compute a solution as an answer substitution to a query…

Logic in Computer Science · Computer Science 2007-05-23 Nikolay Pelov , Emmanuel De Mot , Maurice Bruynooghe

Plausible reasoning concerns situations whose inherent lack of precision is not quantified; that is, there are no degrees or levels of precision, and hence no use of numbers like probabilities. A hopefully comprehensive set of principles…

Artificial Intelligence · Computer Science 2017-04-05 David Billington

Large language models (LLMs) are known to perform well on language tasks, but struggle with reasoning tasks. This paper explores the ability of LLMs to play the 2D puzzle game Baba is You, in which players manipulate rules by rearranging…

Artificial Intelligence · Computer Science 2025-06-25 Fien van Wetten , Aske Plaat , Max van Duijn
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