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In software development, encountering bugs is inevitable. However, opportunities to learn more about bug removal are limited. When students perform debugging tasks, they often use print statements because students do not know how to use a…

Software Engineering · Computer Science 2024-07-26 Aoi Kanaya , Takuma Migo , Hiroaki Hashiura

Programming projects are essential in computer science education for bridging theory with practice and introducing students to tools like Git, IDEs, and debuggers. However, designing and evaluating these projects (especially in MOOCs)can be…

Computers and Society · Computer Science 2026-01-22 Pierre Schaus , Guillaume Derval , Augustin Delecluse

Modern computer systems tend to rely on large trusted computing bases (TCBs) for operations. To address the TCB bloating problem, hardware vendors have developed mechanisms to enable or facilitate the creation of a trusted execution…

Cryptography and Security · Computer Science 2023-01-02 Rabimba Karanjai , Lei Xu , Lin Chen , Fengwei Zhang , Zhimin Gao , Weidong Shi

Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studies of the flipped…

Software Engineering · Computer Science 2020-01-13 Lucas Gren

The use of computer-aided and web-based educational technologies such as Virtual Learning Environments (VLE) has increased significantly in the recent past. One example of such a VLE is Virtual Interactive Engineering on the Web (VIEW).…

Human-Computer Interaction · Computer Science 2018-11-20 Priya T. Goeser , Felix G. Hamza-Lup , Wayne M. Johnson , Dirk Scharfer

As the role of information and communication technologies gradually increases in our lives, source code security becomes a significant issue to protect against malicious attempts Furthermore with the advent of data-driven techniques, there…

Cryptography and Security · Computer Science 2023-02-03 Maryam Taeb

The Scrum framework has gained widespread adoption in the industry for its emphasis on collaboration and continuous improvement. However, it has not reached a similar relevance in Software Engineering (SE) curricula. This work reports the…

Software Engineering · Computer Science 2024-04-24 Marco Torchiano , Antonio Vetrò , Riccardo Coppola

Debugging software, i.e., the localization of faults and their repair, is a key activity in software engineering. Therefore, effective and efficient debugging is one of the core skills a software engineer must develop. However, the teaching…

Collecting data on underground criminal communities is highly valuable both for security research and security operations. Unfortunately these communities live within a constellation of diverse online forums that are difficult to…

Information Retrieval · Computer Science 2022-12-08 Michele Campobasso , Luca Allodi

Approaches to continual learning aim to successfully learn a set of related tasks that arrive in an online manner. Recently, several frameworks have been developed which enable deep learning to be deployed in this learning scenario. A key…

Machine Learning · Statistics 2020-06-17 Tameem Adel , Han Zhao , Richard E. Turner

Verifying the robustness of machine learning models against evasion attacks at test time is an important research problem. Unfortunately, prior work established that this problem is NP-hard for decision tree ensembles, hence bound to be…

Machine Learning · Computer Science 2023-11-14 Stefano Calzavara , Lorenzo Cazzaro , Giulio Ermanno Pibiri , Nicola Prezza

Safeguarding data from unauthorized exploitation is vital for privacy and security, especially in recent rampant research in security breach such as adversarial/membership attacks. To this end, \textit{unlearnable examples} (UEs) have been…

Machine Learning · Computer Science 2023-10-04 Wan Jiang , Yunfeng Diao , He Wang , Jianxin Sun , Meng Wang , Richang Hong

Traditional pen and paper exams are inadequate for modern university programming courses as they are misaligned with pedagogies and learning objectives that target practical coding ability. Unfortunately, many institutions lack the…

Computers and Society · Computer Science 2020-03-02 Oka Kurniawan , Norman Tiong Seng Lee , Christopher M. Poskitt

Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical labs, provide students with real-world computer…

Cryptography and Security · Computer Science 2023-07-12 Jan Vykopal , Pavel Seda , Valdemar Švábenský , Pavel Čeleda

Remote Controlled laboratories is a teaching and learning tool that increasingly becomes fundamental in the teaching and learning processes at all the levels. A study of available systems highlights a series of limitations on the used…

Computers and Society · Computer Science 2022-11-03 Pavel Kuriščák , Pedro Rossa , Horácio Fernandes , João Nuno Silva

Learning about databases is indispensable for individuals studying software engineering or computer science or those involved in the IT industry. We analyzed a remote educational escape room for teaching about databases in four different…

Computers and Society · Computer Science 2024-09-16 Enrique Barra , Sonsoles López-Pernas , Aldo Gordillo , Alejandro Pozo , Andres Muñoz-Arcentales , Javier Conde

Case-based learning is a powerful pedagogical method of creating dialogue between theory and practice. CBL is particularly suited to executive learning as it instigates critical discussion and draws out relevant experiences. In this paper…

Cryptography and Security · Computer Science 2021-03-30 Atif Ahmad , Sean B. Maynard , Sameen Motahhir , Moneer Alshaikh

Our ongoing development and deployment of an online robotics education platform highlighted a gap in providing an interactive, feedback-rich learning environment essential for mastering programming concepts in robotics, which they were not…

Robotics · Computer Science 2024-05-21 Ponkoj Chandra Shill , David Feil-Seifer , Jiullian-Lee Vargas Ruiz , Rui Wu

Can we make undergraduate engineering education easier and more fun? This research aims to see if we can answer the ambitious question! The digital game-based learning (DGBL) has been found to increase the efficacy of learning when applied…

Computers and Society · Computer Science 2021-06-29 Seungmo Kim

We present \texttt{secml}, an open-source Python library for secure and explainable machine learning. It implements the most popular attacks against machine learning, including test-time evasion attacks to generate adversarial examples…

Machine Learning · Computer Science 2022-05-16 Maura Pintor , Luca Demetrio , Angelo Sotgiu , Marco Melis , Ambra Demontis , Battista Biggio