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With more and more digital media, especially in the field of virtual reality where detailed and convincing scenes are much required, procedural scene generation is a big helping tool for artists. A problem is that defining scene…

Graphics · Computer Science 2012-02-15 Drazen Lucanin

With recent advances in graphical user interfaces, more and more tasks on computers have become easier to perform. Out of the belief that creating computer programs can also be one of them, visual programming languages (VPLs) have emerged.…

Programming Languages · Computer Science 2012-06-25 Drazen Lucanin , Ivan Fabek

We establish a close connection between a reversible programming language based on type isomorphisms and a formally presented univalent universe. The correspondence relates combinators witnessing type isomorphisms in the programming…

Programming Languages · Computer Science 2019-07-16 Jacques Carette , Chao-Hong Chen , Vikraman Choudhury , Amr Sabry

The term visual programming has started to be used in Informatics so far, however, there are different views on its meaning. The separation of visual programming from development tools of interfaces provides not only the certainty for this…

Computers and Society · Computer Science 2018-07-25 Vladyslav Velychko

The dominant programming languages support only linear text to express ideas. Visual languages offer graphical representations for entire programs, when viewed with special tools. Hybrid languages, with support from existing tools, allow…

Programming Languages · Computer Science 2024-03-05 Leif Andersen , Cameron Moy , Stephen Chang , Matthias Felleisen

Chemists now routinely use software as part of their work. For example, virtual chemistry allows chemical reactions to be simulated. In particular, a selection of software is available for the visualisation of complex 3-dimensional…

Graphics · Computer Science 2013-07-25 Karl Harrison , Jonathan P. Bowen , Alice M. Bowen

We formally define an elegant multi-paradigm unification of Functional Reactive Programming, Actor Systems, and Object-Oriented Programming. This enables an intuitive form of declarative programming, harvesting the power of concurrency…

Programming Languages · Computer Science 2021-01-11 N. Webster , M. Servetto

Reactive programming is a programming paradigm whereby programs are internally represented by a dependency graph, which is used to automatically (re)compute parts of a program whenever its input changes. In practice reactive programming can…

Programming Languages · Computer Science 2023-06-22 Sam Van den Vonder , Thierry Renaux , Bjarno Oeyen , Joeri De Koster , Wolfgang De Meuter

Answering visual queries is a complex task that requires both visual processing and reasoning. End-to-end models, the dominant approach for this task, do not explicitly differentiate between the two, limiting interpretability and…

Computer Vision and Pattern Recognition · Computer Science 2023-03-15 Dídac Surís , Sachit Menon , Carl Vondrick

We give an overview of our philosophy of pictures in mathematics. We emphasize a bi-directional process between picture language and mathematical concepts: abstraction and simulation. This motivates a program to understand different…

History and Overview · Mathematics 2018-03-13 Arthur Jaffe , Zhengwei Liu

Synthesizing programs from examples requires searching over a vast, combinatorial space of possible programs. In this search process, a key challenge is representing the behavior of a partially written program before it can be executed, to…

Programming Languages · Computer Science 2021-04-21 Maxwell Nye , Yewen Pu , Matthew Bowers , Jacob Andreas , Joshua B. Tenenbaum , Armando Solar-Lezama

We build deep RL agents that execute declarative programs expressed in formal language. The agents learn to ground the terms in this language in their environment, and can generalize their behavior at test time to execute new programs that…

Artificial Intelligence · Computer Science 2017-06-21 Misha Denil , Sergio Gómez Colmenarejo , Serkan Cabi , David Saxton , Nando de Freitas

World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics. However, because these models…

Artificial Intelligence · Computer Science 2026-05-15 Hongyu Wang , Jingquan Wang , Bocheng Zou , Radu Serban , Dan Negrut

Multimodal Large Language Models (MLLMs) struggle with precise reasoning for structured visuals like charts and diagrams, as pixel-based perception lacks a mechanism for verification. To address this, we propose to leverage derendering --…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Junhong Shen , Mu Cai , Bo Hu , Ameet Talwalkar , David A Ross , Cordelia Schmid , Alireza Fathi

The generation of comprehensible explanations is an essential feature of modern artificial intelligence systems. In this work, we consider probabilistic logic programming, an extension of logic programming which can be useful to model…

Artificial Intelligence · Computer Science 2023-08-17 Germán Vidal

This paper illustrates how the diagram programming language DiaPlan can be used to program visual systems. DiaPlan is a visual rule-based language that is founded on the computational model of graph transformation. The language supports…

Programming Languages · Computer Science 2007-05-23 Berthold Hoffmann , Mark Minas

A general theory of programs, programming and programming languages built up from a few concepts of elementary set theory. Derives, as theorems, properties treated as axioms by classic approaches to programming. Covers sequential and…

Programming Languages · Computer Science 2015-12-08 Bertrand Meyer

In this paper, we are interested in modeling complex activities that occur in a typical household. We propose to use programs, i.e., sequences of atomic actions and interactions, as a high level representation of complex tasks. Programs are…

Computer Vision and Pattern Recognition · Computer Science 2018-06-20 Xavier Puig , Kevin Ra , Marko Boben , Jiaman Li , Tingwu Wang , Sanja Fidler , Antonio Torralba

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Chemical reaction networks can be automatically generated from graph grammar descriptions, where rewrite rules model reaction patterns. Because a molecule graph is connected and reactions in general involve multiple molecules, the rewriting…

Formal Languages and Automata Theory · Computer Science 2016-04-22 Jakob L. Andersen , Christoph Flamm , Daniel Merkle , Peter F. Stadler
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