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Many geometric machine learning and image analysis applications, require a left-invariant metric on the 5D homogeneous space of 3D positions and orientations SE(3)/SO(2). This is done in Equivariant Neural Networks (G-CNNs), or in PDE-Based…
We improve previously known lower bounds for the minimum distance of certain two-point AG codes constructed using a Generalized Giulietti-Korchmaros curve (GGK). Castellanos and Tizziotti recently described such bounds for two-point codes…
Gromov-Wasserstein (GW) distance is a powerful tool for comparing and aligning probability distributions supported on different metric spaces. Recently, GW has become the main modeling technique for aligning heterogeneous data for a wide…
We propose a descent subgradient algorithm for minimizing a real function, assumed to be locally Lipschitz, but not necessarily smooth or convex. To find an effective descent direction, the Goldstein subdifferential is approximated through…
A vertex set $S$ of a graph $G$ is geodetic if every vertex of $G$ lies on a shortest path between two vertices in $S$. Given a graph $G$ and $k \in \mathbb N$, the NP-hard Geodetic Set problem asks whether there is a geodetic set of size…
This paper presents an algorithmic framework for the minimization of strictly convex quadratic functions. The framework is flexible and generic. At every iteration the search direction is a linear combination of the negative gradient, as…
We present new algorithms to perform fast probabilistic collision queries between convex as well as non-convex objects. Our approach is applicable to general shapes, where one or more objects are represented using Gaussian probability…
Distance geometry is the study of the arrangements of points in space using only the mutual distances between them. The basic idea in this letter is to use distance geometry for thermodynamics studies of small clusters in the microcanonical…
It has been shown numerically that the performance of the Levenberg-Marquardt algorithm can be improved by including a second order correction known as the geodesic acceleration. In this paper we give the method a more sound theoretical…
Exploiting geometric structure to improve the asymptotic complexity of discrete assignment problems is a well-studied subject. In contrast, the practical advantages of using geometry for such problems have not been explored. We implement…
We study the smallest intersecting and enclosing ball problems in Euclidean spaces for input objects that are compact and convex. They link and unify many problems in computational geometry and machine learning. We show that both problems…
In this paper we develop a randomized block-coordinate descent method for minimizing the sum of a smooth and a simple nonsmooth block-separable convex function and prove that it obtains an $\epsilon$-accurate solution with probability at…
The Fr\'echet distance is a popular similarity measure that is well-understood for polygonal curves in $\mathbb{R}^d$: near-quadratic time algorithms exist, and conditional lower bounds suggest that these results cannot be improved…
A stochastic-gradient-based interior-point algorithm for minimizing a continuously differentiable objective function (that may be nonconvex) subject to bound constraints is presented, analyzed, and demonstrated through experimental results.…
We consider a compound testing problem within the Gaussian sequence model in which the null and alternative are specified by a pair of closed, convex cones. Such cone testing problem arise in various applications, including detection of…
Two distributed algorithms are described that enable all users connected over a network to cooperatively solve the problem of minimizing the sum of all users' objective functions over the intersection of all users' constraint sets, where…
Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…
The problem of vertex guarding a simple polygon was first studied by Subir K. Ghosh (1987), who presented a polynomial-time $O(\log n)$-approximation algorithm for placing as few guards as possible at vertices of a simple $n$-gon $P$, such…
This paper presents a stochastic block-coordinate proximal Newton method for minimizing the sum of a blockwise Lipschitz-continuously differentiable function and a separable nonsmooth convex function. At each iteration, the method randomly…
In this paper we introduce two conceptual algorithms for minimising abstract convex functions. Both algorithms rely on solving a proximal-type subproblem with an abstract Bregman distance based proximal term. We prove their convergence when…