Related papers: Classical Verification of Quantum Proofs
Quantum nonlocality is often judged by violations of Bell-type inequalities for a given state. The computation of such violations is a global task, requiring evaluation of global correlations and subsequent testing against a Bell…
This paper introduces quantum multiparty protocols which allow the use of temporary assumptions. We prove that secure quantum multiparty computations are possible if and only if classical multi party computations work. But these strict…
In this paper we consider what can be computed by a user interacting with a potentially malicious server, when the server performs polynomial-time quantum computation but the user can only perform polynomial-time classical (i.e.,…
One of the main goals in the study of quantum nonlocality is to determine the maximum violation achieved by quantum correlations in a Bell scenario. However, given a Bell inequality, there is no general algorithm to perform this task. As an…
We introduce a three-player nonlocal game, with a finite number of classical questions and answers, such that the optimal success probability of $1$ in the game can only be achieved in the limit of strategies using arbitrarily…
Simulation of time dynamical physical problems has been a challenge for classical computers due to their time-complexity. To demonstrate the dominance of quantum computers over classical computers in this regime, here we simulate a…
Verifying the functional correctness of programs with both classical and quantum constructs is a challenging task. The presence of probabilistic behaviour entailed by quantum measurements and unbounded while loops complicate the…
Bell non-locality is a fundamental feature of quantum mechanics whereby measurements performed on "spatially separated" quantum systems can exhibit correlations that cannot be understood as revealing predetermined values. This is a special…
Here we study multiplayer linear games, a natural generalization of XOR games to multiple outcomes. We generalize a recently proposed efficiently computable bound, in terms of the norm of a game matrix, on the quantum value of 2-player…
Mahadev [SIAM J. Comput. 2022] introduced the first protocol for classical verification of quantum computation based on the Learning-with-Errors (LWE) assumption, achieving a 4-message interactive scheme. This breakthrough naturally raised…
A proof of quantumness (PoQ) allows a classical verifier to efficiently test if a quantum machine is performing a computation that is infeasible for any classical machine. In this work, we propose a new approach for constructing PoQ…
A theory is universal contextual if its prediction cannot be reproduced by an ontological model satisfying both preparation and measurement noncontextuality assumptions. In this report, we first generalize the logical proofs of quantum…
We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence.…
We present two protocols for classical verification of quantum depth. Our protocols allow a purely classical verifier to distinguish devices with different quantum circuit depths even in the presence of classical computation. We show that a…
We show that every language in QMA admits a classical-verifier, quantum-prover zero-knowledge argument system which is sound against quantum polynomial-time provers and zero-knowledge for classical (and quantum) polynomial-time verifiers.…
A proof of quantumness is a protocol through which a classical machine can test whether a purportedly quantum device, with comparable time and memory resources, is performing a computation that is impossible for classical computers.…
This paper proves one of the open problem posed by Beigi et al. in arXiv:1004.0411v2. We consider quantum interactive proof systems where in the beginning the verifier and prover send messages to each other with the combined length of all…
Motivated by Buscemi's semi-quantum nonlocal game [PRL 108, 200401(2012)], We propose an entanglement witness game, a quantum game based on entanglement witness. Similar as the semi-quantum nonlocal game, the existence of entanglement…
We will discuss the generalization of entropic uncertainty principles in terms of a game. The game involves k-players, each measuring one of k possible observables. The question is, what is the maximum number of players that can play such…
In this perspective we discuss verification of quantum devices in the context of specific examples, formulated as proposed experiments. Our first example is verification of analog quantum simulators as Hamiltonian learning, where the input…