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This article introduces PlaCo, a software framework designed to simplify the formulation and solution of Quadratic Programming (QP)-based planning and control problems for robotic systems. PlaCo provides a high-level interface that…

Robotics · Computer Science 2025-11-11 Marc Duclusaud , Grégoire Passault , Vincent Padois , Olivier Ly

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

ChatGPT, the AI-powered chatbot with a massive user base of hundreds of millions, has become a global phenomenon. However, the use of Conversational AI Systems (CAISs) like ChatGPT for research in the field of Social Simulation is still…

Human-Computer Interaction · Computer Science 2025-10-08 Peer-Olaf Siebers

Chess has long served as a canonical testbed for artificial intelligence, but modeling approaches for its central tasks have diverged. Maximizing playing strength, predicting human play, and enabling interpretability are typically solved…

Machine Learning · Computer Science 2026-05-20 Daniel Monroe , George Eilender , Philip Chalmers , Zhenwei Tang , Ashton Anderson

Agent-based modeling (ABM) and simulation have emerged as important tools for studying emergent behaviors, especially in the context of swarming algorithms for robotic systems. Despite significant research in this area, there is a lack of…

Robotics · Computer Science 2023-07-03 Shay Snyder , Kevin Zhu , Ricardo Vega , Cameron Nowzari , Maryam Parsa

We introduce REALTIME QA, a dynamic question answering (QA) platform that announces questions and evaluates systems on a regular basis (weekly in this version). REALTIME QA inquires about the current world, and QA systems need to answer…

Computation and Language · Computer Science 2024-02-29 Jungo Kasai , Keisuke Sakaguchi , Yoichi Takahashi , Ronan Le Bras , Akari Asai , Xinyan Yu , Dragomir Radev , Noah A. Smith , Yejin Choi , Kentaro Inui

In this paper we propose an architecture for specifying the interaction of non-player characters (NPCs) in the game-world in a way that abstracts common tasks in four main conceptual components, namely perception, deliberation, control,…

Artificial Intelligence · Computer Science 2013-07-12 Davide Aversa , Stavros Vassos

In role-playing games a Game Master (GM) is the player in charge of the game, who must design the challenges the players face and narrate the outcomes of their actions. In this work we discuss some challenges to model GMs from an…

Computation and Language · Computer Science 2023-10-03 Santiago Góngora , Luis Chiruzzo , Gonzalo Méndez , Pablo Gervás

An interactive robot framework accomplishes long-horizon task planning and can easily generalize to new goals and distinct tasks, even during execution. However, most traditional methods require predefined module design, making it hard to…

Robotics · Computer Science 2025-02-11 Boyi Li , Philipp Wu , Pieter Abbeel , Jitendra Malik

Designing human-centered AI-driven applications require deep understandings of how people develop mental models of AI. Currently, we have little knowledge of this process and limited tools to study it. This paper presents the position that…

Human-Computer Interaction · Computer Science 2021-03-31 Jennifer Villareale , Jichen Zhu

In this article we present the motivation and the core thesis towards the implementation of a Quantum Knowledge Seeking Agent (QKSA). QKSA is a general reinforcement learning agent that can be used to model classical and quantum dynamics.…

Quantum Physics · Physics 2021-07-06 Aritra Sarkar

This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a…

Artificial Intelligence · Computer Science 2020-08-27 Megan Charity , Dipika Rajesh , Rachel Ombok , L. B. Soros

The paper presents an enhancement of xASP, a system that generates explanation graphs for Answer Set Programming (ASP). Different from xASP, the new system, xASP2, supports different clingo constructs like the choice rules, the constraints,…

Artificial Intelligence · Computer Science 2023-08-31 Mario Alviano , Ly Ly Trieu , Tran Cao Son , Marcello Balduccini

Agent-based modeling is a paradigm of modeling dynamic systems of interacting agents that are individually governed by specified behavioral rules. Training a model of such agents to produce an emergent behavior by specification of the…

Machine Learning · Computer Science 2019-10-11 Karan K. Budhraja , Hang Gao , Tim Oates

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl

The continuous development of Question Answering (QA) datasets has drawn the research community's attention toward multi-domain models. A popular approach is to use multi-dataset models, which are models trained on multiple datasets to…

Computation and Language · Computer Science 2023-05-18 Haritz Puerto , Tim Baumgärtner , Rachneet Sachdeva , Haishuo Fang , Hao Zhang , Sewin Tariverdian , Kexin Wang , Iryna Gurevych

In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds…

Artificial Intelligence · Computer Science 2013-06-24 Marc G. Bellemare , Yavar Naddaf , Joel Veness , Michael Bowling

This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive…

Artificial Intelligence · Computer Science 2026-04-24 Chee Wei Tan , Yuchen Wang , Shangxin Guo

We present a systematic technique for transforming XACML 3.0 policies in Answer Set Programming (ASP). We show that the resulting logic program has a unique answer set that directly corresponds to our formalisation of the standard semantics…

Information Theory · Computer Science 2015-03-11 Carroline Dewi Puspa Kencana Ramli , Hanne Riis Nielson , Flemming Nielson

An anticipatory system for guiding plot development in interactive narratives is described. The executable model is a finite automaton that provides the implemented system with a look-ahead. The identification of undesirable future states…

Artificial Intelligence · Computer Science 2007-05-23 Jarmo Laaksolahti , Magnus Boman